Ritchie's Projectile Library
No reviews yet
A Minecraft modding library for better projectiles.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Ritchie's Projectile Library
Code reused in multiple projects by rbasamoyai.
Adds the following features:
#ritchiesprojectilelib:precise_motion: an entity type tag that sends more detailed movement and position data to clients.- A configurable chunkloading system oriented towards modded long-range and fast projectiles.
- Unloads forceloaded chunks that are no longer in use
- Loads a portion of forceloaded chunks at a time to reduce performance impact while still allowing for many long distance projectiles
- Screen shake effect for mods, particularly those focused on firearms and artillery
- Projectile bursts, for effective simulation of things like fragmentation explosions, shotgun pellets, and shrapnel shells without having to rely on large amounts of entities
Depending on RPL
First, add the following maven to your repositories block:
repositories {
//...
maven { // Ritchie's Projectile Library
url = "https://maven.realrobotix.me/master/"
content {
includeGroup("com.rbasamoyai") // THIS IS IMPORTANT
}
}
}
RPL artefacts are formatted as follows:
ritchiesprojectilelib-<rpl_version>+mc.<minecraft_version>-<rpl_platform>-build.<rpl_build_number>
where rpl_version is the version of Ritchie's Projectile Library, minecraft_version is the Minecraft version, platform is the modloader platform, of which forge, fabric, and common JARs are provided, and build_number is the build number.
The latest build can be found in the GitHub actions history: https://github.com/Wagers-of-Industrial-Warfare/RitchiesProjectileLib/actions
Depending on your build.gradle setup, add one of the following to your dependencies block:
ForgeGradle (1.18.2-1.20.1)
implementation fg.deobf("com.rbasamoyai:ritchiesprojectilelib:<rpl_version>+mc.<minecraft_version>-forge-build.<rpl_build_number>") { transitive = false }
Loom (Fabric/Architectury)
modImplementation("com.rbasamoyai:ritchiesprojectilelib:<rpl_version>+mc.<minecraft_version>-<rpl_platform>-build.<rpl_build_number>") { transitive = false }
rpl_platform should either be common, forge, or fabric depending on the Architectury subproject you add the mod to. For Fabric, only use fabric.
Including RPL in your mod jar
To include RPL in your mod JAR, add the appropriate code to the dependencies block:
ForgeGradle (1.18.2-1.20.1)
jarJar("com.rbasamoyai:ritchiesprojectilelib:${rpl_version}+mc.${minecraft_version}-forge-build.${rpl_build_number}") {
transitive = false
jarJar.ranged(it, '[2.0.0,2.0.1)') // Change this based on rpl_version. jarJar.pin seems to not work.
}
// Same as the previous section
implementation fg.deobf("com.rbasamoyai:ritchiesprojectilelib:${rpl_version}+${minecraft_version}-forge") { transitive = false }
For more information on how to setup Jar-in-Jar in ForgeGradle, go to https://docs.minecraftforge.net/en/fg-5.x/dependencies/jarinjar/.
Loom (Fabric/Architectury)
// Change the previous section
modImplementation(include("com.rbasamoyai:ritchiesprojectilelib:${rpl_version}+mc.${minecraft_version}-${rpl_platform}-build.${rpl_build_number}")) { transitive = false }
Ritchie's Projectile Library
Code reused in multiple projects by rbasamoyai.
Adds the following features:
#ritchiesprojectilelib:precise_motion: an entity type tag that sends more detailed movement and position data to clients.- A configurable chunkloading system oriented towards modded long-range and
fast projectiles.
- Unloads forceloaded chunks that are no longer in use
- Loads a portion of forceloaded chunks at a time to reduce performance impact while still allowing for many long distance projectiles
- Screen shake effect for mods, particularly those focused on firearms and artillery
- Projectile bursts, for effective simulation of things like fragmentation explosions, shotgun pellets, and shrapnel shells without having to rely on large amounts of entities
Depending on RPL
First, add the following maven to your repositories block:
repositories {
//...
maven { // Ritchie's Projectile Library
url = "https://maven.realrobotix.me/master/"
content {
includeGroup("com.rbasamoyai") // THIS IS IMPORTANT
}
}
}
RPL artefacts are formatted as follows:
ritchiesprojectilelib-<rpl_version>+mc.<minecraft_version>-<rpl_platform>-build.<rpl_build_number>
where rpl_version is the version of Ritchie's Projectile Library,
minecraft_version is the Minecraft version, platform is the modloader
platform, of which forge, fabric, and common JARs are provided, and
build_number is the build number.
The latest build can be found in the GitHub actions history: https://github.com/Wagers-of-Industrial-Warfare/RitchiesProjectileLib/actions
Depending on your build.gradle setup, add one of the following to your
dependencies block:
ForgeGradle (1.18.2-1.20.1)
implementation fg.deobf("com.rbasamoyai:ritchiesprojectilelib:<rpl_version>+mc.<minecraft_version>-forge-build.<rpl_build_number>") { transitive = false }
Loom (Fabric/Architectury)
modImplementation("com.rbasamoyai:ritchiesprojectilelib:<rpl_version>+mc.<minecraft_version>-<rpl_platform>-build.<rpl_build_number>") { transitive = false }
rpl_platform should either be common, forge, or fabric depending on
the Architectury subproject you add the mod to. For Fabric, only use fabric.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers