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Roguelike Dungeons Reforged

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Roguelike Dungeons Reforged

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NeoForge port of Greymerk's Roguelike Dungeons for Minecraft 26.x

Mod Loaders
Minecraft
26.3 26.2

About

Description

Roguelike Dungeons Reforged

Procedurally generated dungeon complexes for NeoForge, ported from Greymerk's Roguelike Dungeons. Stone towers rise out of the plains and dungeons open underneath them: themed rooms, corridors, traps, scaled mobs and profile-based loot, all placed a configurable distance from the nearest village.

Everything about how dungeons are generated — layouts, themes, rooms, loot, the game rule, the configuration file and the commands — is carried over unchanged from the upstream Fabric release. This port changes the loader, not the mod.

Roguelike Dungeons is created by Greymerk. This is a port to NeoForge and is not endorsed by, sponsored by, or affiliated with the original author. Please support the original project: https://github.com/Greymerk/minecraft-roguelike

Versions

One build per Minecraft version. Each jar declares a strict Minecraft range, so install the one that matches your instance.

Minecraft NeoForge Mod version Java
26.1.2 26.1.2.122 2.1.2+neoforge-26.1.2 25
26.2 26.2.0.93 2.1.2+neoforge-26.2 25
26.3 26.3.0.97 2.1.2+neoforge-26.3 25

Requirements: NeoForge only. No Fabric API, no library mods, no optional dependencies — the mod declares dependencies on minecraft and neoforge alone.

Features

  • Dungeon generation — themed dungeon complexes placed in newly generated chunks, at a configurable chunk distance from villages.
  • Rooms, corridors and entrances — the full upstream layout system, including themed room sets and difficulty scaling by depth.
  • Loot — themed chest contents (armour, weapons, tools, blocks, food, brewing supplies, ores, music discs, starter kits) with roguelike item profiles, names and lore.
  • Mob scaling and equipment — dungeon mobs are scaled by difficulty and equipped with profile-based gear.
  • Game rule — roguelike:roguelike_dungeons_generate (default true) turns generation on or off.
  • Configuration — config/roguelike-dungeons.json, hot-reloadable.

Commands

Both commands require gamemaster permission (level 2).

Command Effect
/roguelike dungeon here Generate a dungeon at the caller's position
/roguelike config reload Reload config/roguelike-dungeons.json

The game rule keeps upstream's namespaced identifier, so the full literal is required:

/gamerule roguelike:roguelike_dungeons_generate false
/gamerule roguelike:roguelike_dungeons_generate true

Configuration

Key Type Default Meaning
mob_drops boolean true Whether dungeon mobs drop loot
frequency double 1.0 Dungeon generation frequency
debug boolean false Write per-dungeon loot statistics to <world>/debug
below_sea_level boolean true Whether dungeons may generate below sea level
rooms_per_level integer 20 Maximum number of rooms per level
roguelike_loot boolean true Whether to use the roguelike loot tables
deterministic boolean true Whether generation is deterministic
distance_to_village integer 6 Chunk distance from a village at which dungeons may spawn

Notes

  • Existing chunks are not retro-generated. Dungeons appear in chunks generated after the mod is installed. Use /roguelike dungeon here to place one where you already are.
  • Do not install alongside the Fabric build. Both use the mod id roguelike, and they are alternative builds of the same mod, not add-ons.
  • Dedicated servers: rooms are built over level ticks, so a server configured to pause when empty stops generation. Set pause-when-empty-seconds=0 in server.properties if you test an unattended world.
  • Feature parity: this port matches upstream 2.1.2, the newest version published on Modrinth. Upstream tagged a Fabric-only 2.1.3 on 2026-10-13 that adds a mending_loot config option; a matching build will follow here.

Credits and licence

Distributed under the GNU General Public License, version 3 (GPL-3.0-only), the same licence as the upstream mod. The jar contains LICENSE, NOTICE.md, PORTING_NOTES.md and THIRD_PARTY_NOTICES.md, which record the attribution and every modification made by this port. The complete corresponding source — including the build scripts — is at <repo-url>, and a -sources.jar is published with each release.

Roguelike Dungeons and this port are not affiliated with, endorsed by, or associated with Mojang Studios or Microsoft. Minecraft is a trademark of Mojang Studios.