Epic Dungeons: A Roguelike Journey

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Epic Dungeons: A Roguelike Journey

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Awesome uniquely varied epic dungeons, from the buried Crystal Castle to the spider-infested Forgotten Sewers. Your traveller's journey begins!

Medieval
Fantasy
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Roguelike
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Lore
World Gen Improvements
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Hostile Mobs
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Server Only

Runs entirely on the server. Also works in singleplayer.

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Mod
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All Rights Reserved
Latest Version
Epic Dungeons 0.1.04 [Fabric 1.21]
Authors
CurseForge
Modrinth

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Description

This mod supports and is currently maintained for versions 1.19 to 1.21 for Forge and Fabric as mods, and as Datapacks for any other loader or base game. Pick the correct version of the mod for it to be functional.

For Datapacks, see the Modrinth page.

🛏️ Summary!

Massive, pretty epic dungeons with more layout, room, loot and content variations than you could count in your lifetime. You will sooner see the same stronghold twice! (Never.)
- The Crystal Castle. (Zombies, Skeletons, Spiders) (500+ pieces)
- The Forgotten Sewers. (Spiders) (800+ pieces)

- Molten Asylum. (Skeletons, Phantoms, Magma Cubes, Blazes, Wither Skeletons) (200+ pieces)

More added regularly! Check out the Discord and Patreon for announcements, earlier updates, a submod for Epic Villages, a resource pack with custom models for dungeon mobs, and work in progress info, to forever expand your Minecraft survival exploration journey!

⛏️ What is Epic Dungeons?

An ever-expanding mod packed with complex, detailed dungeons with more possible playable variations than atoms in the universe! I found Minecraft's dungeons underwhelming; plain, and nothing I stumbled upon had that unique feel where every time I discovered it I was encountering a completely new dungeon.

This exists to ensure no two dungeons you encounter are ever the same - with the aesthetic beauty to match!

Epic Dungeons: Crystal Castle Main Image - Entrance Hall

🔥 What makes this a 'Roguelike' mod?

Variation, loot, challenge, and bosses!

Roguelike is a game where every new experience will be different than the last, starting from scratch, typically with a perma-death mechanic and individualistic worlds unique to your playthrough. 'Procedural generation' is a mix of precisely designed bits and pieces, coded like a jigsaw where 4 pieces could connect in over 20 different ways. The pieces multiply!

We all know it: Minecraft is a procedurally generating game where you gather resources, advance and explore. Epic Dungeons expands upon that with procedural dungeons you can uncover and risk your journey in, fighting enhanced monsters, surviving traps and collapsed floors, and lining your pockets with loot and lore you won't find anywhere else!

These structures are designed in such a way every single room will always feel fresh, let alone every dungeon. Structure mods normally add awesome standalone structures; you see it once, you've seen it, and that's that. Epic Dungeons is closer to Strongholds, Mineshafts and Villages, except bigger, detailed, and complete with boss rooms!

It's all about playstyle. For me? It's a roguelike Minecraft addition sprinkling extra joy in my ever dangerous worlds - otherwise, this still works as a pack of epic dungeons adding to underground spectacles you will run into through your adventures.

Epic Dungeons: Crystal Castle Boss Room - Coliseum

Dungeons:

🏰💎 The Crystal Castle

Epic Dungeons: Crystal Castle Room 1

The very first step into a journey through the buried castles of a long forgotten kingdom. Buried and overgrown, infested with crystals consuming the very blocks themselves… Spooky. The dungeon combines all the usual suspects in Minecraft mobs. Redesigning that little boxy cube into something immense and deadly. Skeletons, zombies and spiders roam the halls of this sunken castle, left to ruination and infestation.

Are you ready to fight for a kingdom's recovery? Or will you stumble upon some unexpected letters in your search…? Is there something bigger going on within the castle? What led it to sink deep down? Or rather… Who? Enjoy the treasure hunt!

This dungeon comes with over 500 unique pieces, set up to combine with one another for varied rooms, connections and origin points in trillions of different ways. Guaranteeing no two times will ever have the same layout – unless you’re an immortal vampire with centuries to spare, or the unluckiest soul in the galaxy.

All the loot tables are customised to suit the chest’s locations. This means some may not be worth your time, while others are more desirable than you can imagine. This ups the challenge of typical Minecraft. Complete with tougher enemies, the occasional miniboss, and a dangerous foe at the end of it. Are you ready to fight?

Your struggles will be more than well-rewarded, with the greatest treasure waiting eager for the plunder near the boss… Take a risk, walk away rich. The castle depends on you!


Epic Dungeons: Crystal Castle Boss Room - BedroomEpic Dungeons: Crystal Castle Hallway 1Epic Dungeons: Crystal Castle Crystal Cell 1Epic Dungeons: Crystal Castle Barracks 1Epic Dungeons: Crystal Castle Pantry 1Epic Dungeons: Crystal Castle Garden Statue 1Epic Dungeons: Crystal Castle Overgrown Crypt 1Epic Dungeons: Crystal Castle Lava Infested Room 1Epic Dungeons: Crystal Castle Main Room 1Epic Dungeons: Crystal Castle Garden 1Epic Dungeons: Crystal Castle Big Library 1Epic Dungeons: Crystal Castle Big Library 2Epic Dungeons: Crystal Castle Prayer Hall 1

🕸️🕷️ Forgotten Sewers

Epic Dungeons: Forgotten Sewers Room 1

Old, abandoned sewer networks for a city long since evacuated. Buried by the futility of time. Crushing all things… Now occupied by oversized monstrous eight legged critters. Scattered with nests in caves carved into the sewer system walls by eerily powerful fangs. Oddly sentient, they even gathered their own resources… Something is making them so strong, but what? It seems not everyone abandoned the sewers.

This dungeon experimentally incorporates over 800 unique pieces, making the most of varying room shapes and layouts. No one room will ever repeat - you won't find any room exactly the same by accident, ever.

Expect infested flooded tunnels, foliage to dig through, cobweb covered sewage, and hidden hideouts in the walls where previous adventurers and workers lost their final breaths. Leaving notes for you to piece together, and final messages for their families.

Can you solve the magical mystery empowering these spiders, find the hidden chambers and put an end to the crawling ruins? Or will you too join the fallen, another bite for the arachnid army?


Epic Dungeons: Forgotten Sewers Main Room 1Epic Dungeons: Forgotten Sewers Main Room 2Epic Dungeons: Forgotten Sewers Long Hall 1Epic Dungeons: Forgotten Sewers Tall Hall 1Epic Dungeons: Forgotten Sewers Tunnel Cross-Section 1Epic Dungeons: Forgotten Sewers Broken Hall 1Epic Dungeons: Forgotten Sewers Tunnel Down 1Epic Dungeons: Forgotten Sewers Tunnel Curved 1Epic Dungeons: Forgotten Sewers Tunnel Angled 1

🔥🪨 Molten Asylum

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Other worlds were a dangerous venture. Were we ever truly ready to explor the Nether realms, home to creatures never seen before, dangers never imagined? What happened for these very human structures to crumble to flame and ruin? Abandoned asylums throughout the land have fallen to the incursion of the creatures from beyond, overtaking it. Their own Molten Asylum.

This dungeon is a compact design, where the shape and scale will always be the same, like the Woodland Mansion, except the interior will never repeat. Incorporating over 200 unique pieces, varying up parts of the interior on the upper and lower floors to create a mix of layouts you'll never see twice, added to with every individual cell, spawner, chest and miniboss location varied up hugely, aiming for that smaller file size while cruising through with quality.

Expect a ruined, extremely dangerous environment rife with powerful creatures capable of snuffing the lights out of you or catching you off guard on a ledge, the floor covered in holes down to the lava pits below. Magma of every sort of everywhere, from the Fire Spirits (Blazes), to Elementals (Cubes), to the terrain itself. The tale of what unfolded lingering on notes throughout, unlikely to ever collect them all, each serving a piece of the puzzle...

There's a chance of netherite gear here, and potions so eerily powerful you could never craft them alone. Even spawning materials are a possibility. Is it worth the risk? Can you solve the mystery and clear this Asylum? Or will you be the next creature devoured by fire?

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Frequently Asked Questions

- Can I remove this mod from a world I was using it on? / Can I add this to an existing world?
 - Yup! If you remove it, structures already generated will not disappear, but no new ones will be generated. If you add it, the opposite! New chunks will generate structures from this mod! (When the dice gods say so.)
- Can this mod work on a server?
 - Yes! This adds a 'small' piece to the generation of the Minecraft world. If the mod is on a Forge server of the right version, you will see every dungeon it has to offer. Nothing added goes beyond basic Minecraft functions. Only the server needs it to work!
- Does this conflict with ___ mod?
 - I doubt it! The only chance of 'conflict' would be if a mod completely overhauled how structure generation works, because this only adds structures into the game. Whatever mod you're using should work with it.
- Can I lower/raise how common dungeons are?
 - Raising it could break it, though you can raise it by unpacking the .jar file with something like WinZip, WinRare, 7Zip, etc, opening the file, navigating to "data\overhauledstructures\worldgen\structure_set\", opening overhauledstructures.json to edit the text file, editing the "weights" for each structure there to your desired commonality (just ovdp (prison), ovds (spider) and ovdb (basic) - the others don't actually exist! They're placeholders!), then repackaging the mod back as a .jar file again afterwards :) Sorry that there is no config. I am not experienced with making that.

Can I remove the glowing effect?

 - Unexpectedly common! My tastes are not universal, eh? There's no config for it, no, but... via mods that remove glowing, there's one for Fabric 1.19.3: https://modrinth.com/mod/no-glowing, and another for Fabric 1.19.4 to 1.21.x: https://modrinth.com/mod/noglow. There's a resourcepack for 1.19.2 to 1.21 that removes glowing: https://modrinth.com/resourcepack/disable-glow. Else, you can either run "/effect clear @e glowing", or "/effect clear @e[distance=1] glowing" where you change the distance to remove glowing manually in a range from where you're standing (it might not be exactly that command depending on version- play around a bit if you need to), or you can open the mod folder with WinRare, 7Zip or similar, navigate to "data\overhauledstructures\structures\ovdp\", and specifically remove the glowing mobs by deleting both of the "ovdp_feature_miniboss_1/2" files.

🎟️ Upcoming / Planned!

Epic Villages: A Roguelike Minecraft


Epic Villages: Medieval Tavern Variant 1

Sprawling Cities: A Patreon Exclusive


When I say 'Villages', picture 'Cities', because a village couldn't be a further cry from the truth. From Dwarven Kingdoms under generated mountains to Steampunk cities rising up from the ground and branching out in towers that shoot up into the sky. Sky islands of celestials and our typical fantasy medieval empire in the plains... A living world is only complete when there are people to match.

Expect inspiration from all my other projects to trickle into this through development. Hints of inventions from the Magical Steampunk City, colourful lightshows from the Dazzling Cyberpunk Illusion, and an Elven Metropolis reminding you you can't burn down every forest you come across.

Updates on the release of this expansive add-on to Epic Dungeons is accessible through the cheapest Patreon tier, offering an opportunity to massively populate your world with living, breathing cities! Now some of that empty terrain will have a couple residents. Looking out from your mountainside resort will finally not be so lonely.

Epic Villages: Medieval Tavern Variant 2Epic Villages: Medieval Tavern Inside 1Epic Villages: Medieval Tavern Inside 2hmg0AEg.pngEpic Villages: Medieval Tavern Pieces 1Epic Villages: Medieval Tavern Pieces 2Epic Villages: Medieval City Layouts 1Epic Villages: Medieval City Parts 1


Crypt of the Lost:

Moaning Monstrosities
Certain Empires bury their fallen with respect. One such Empire has come and gone. Perhaps shifted away by continental breakage. Leaving their crypt far away from where they once set up homes. Their dead sleeping in a network of tombs... ...but some woke up. Eyes glowing. Moans echoing through the collapsed tunnels. Signs of bloody markings on floors and candles scattered in circles litter the underground. Is something worse at hand here?


Tomb of the Lich King

The Army that Never Sleeps
Rumours of a Lich travel far. Unmistakable. All powerful. The deadliest creatures known to the living, surrounded by hordes of powerful undead. Skeletal armies at their side. One such Lich announced their presence. A spire reaching up above the ground, magical eye gazing out over the land. Their Tomb encased in the ground. Waiting for any challengers who dare trespass on the sacred tomb.


Suggestions:

I massively encourage pairing Epic Dungeons (and its add-on, Epic Villages!) with any mod that fleshes out the content from villagers, biomes and other additional structures! Everything adds up when you're looking for an epic Minecraft experience.
- Biomes o Plenty
- Terralith
- Xaero's World Map
- Xaero's Minimap
- Alex's Mobs
- Guard Villagers
- Minecolonies
- Waystones

- Nyf's Spiders

Here are some of the other awesome dungeon and village mods to check out too! They can all exist in the same world, though you may need to tweak settings in each to lower spawn rates. :) With the way Minecraft handles structure generation, you'll get a few funny overlaps! Pillager outposts can already spawn in the middle of villages in the base game - have fun!
- Better Villages
- ChoiceTheorem's Overhauled Village
- When Dungeon's Arise
- When Dungeon's Arise: Seven Seas


If you don't like Minecraft's glowing effects, some of the mobs and dungeons here spawn with it! Try No Glow to disable it.


Just remember not to overload your game! Have fun!

Videos:

<video controls="controls" width="300" height="150"> <source src="</video>" rel="noopener nofollow" target="_blank">https://www.youtube.com/live/zszCP7T_kCY?si=3nUrSFPib-Ha-Fxj&amp;amp;t=3211&quot;&gt;&lt;/video&gt;(to 1:29:30)

This mod supports and is currently maintained for versions 1.19 to 1.21 for Forge and Fabric as mods, and as Datapacks for any other loader or base game. Pick the correct version of the mod for it to be functional.

🛏️ Summary!

Massive, pretty epic dungeons with more layout, room, loot and content variations than you could count in your lifetime. You will sooner see the same stronghold twice! (Never.)

  • Crystal Castle. (Zombies, Skeletons, Spiders) (500+ pieces)
  • Forgotten Sewers. (Spiders) (1000+ pieces)
  • Molten Asylum. (Skeletons, Phantoms, Magma Cubes, Blazes, Wither Skeletons) (200+ pieces)

More added regularly! Check out the Discord and Patreon for announcements, earlier updates, influence in the production, work in progress info, and updates on the upcoming submod for Epic Villages & custom models for dungeon mobs, to forever expand your Minecraft survival exploration journey!

⛏️ What is Epic Dungeons?

An ever-expanding mod packed with complex, detailed dungeons with more possible playable variations than atoms in the universe! I found Minecraft's dungeons underwhelming; plain, and nothing I stumbled upon had that unique feel where every time I discovered it I was encountering a completely new dungeon.

This exists to ensure no two dungeons you encounter are ever the same - with the aesthetic beauty to match!

Epic Dungeons: Crystal Castle Main Image - Entrance Hall

🔥 What makes this a 'Roguelike' mod?

Variation, loot, challenge, and bosses!

A 'Roguelike' is a game where every new experience will be different than the last, starting from scratch, typically with a perma-death mechanic and individualistic worlds unique to your playthrough. 'Procedural generation' is a mix of precisely designed bits and pieces, coded like a jigsaw where 4 pieces could connect in over 20 different ways. The pieces multiply!

We all know it: Minecraft is a procedurally generating game where you gather resources, advance and explore. Epic Dungeons expands upon that with procedural dungeons you can uncover and risk your journey in, fighting enhanced monsters, surviving traps and collapsed floors, and lining your pockets with loot and lore you won't find anywhere else!

These structures are designed in such a way every single room will always feel fresh, let alone every dungeon. Structure mods normally add awesome standalone structures; you see it once, you've seen it, and that's that. Epic Dungeons is closer to Strongholds, Mineshafts and Villages, except bigger, detailed, and complete with boss rooms!

It's all about playstyle. For me? It's a roguelike Minecraft addition sprinkling extra joy in my ever dangerous worlds - otherwise, this still works as a pack of epic dungeons adding to underground spectacles you will run into through your adventures.

Epic Dungeons: Crystal Castle Boss Room - Coliseum

Dungeons:

🏰💎 The Crystal Castle

Epic Dungeons: Crystal Castle Room 1

A Buried Kingdom

The very first step into a journey through the buried castles of a long forgotten kingdom. Buried and overgrown, infested with crystals consuming the very blocks themselves… Spooky. The dungeon combines all the usual suspects in Minecraft mobs. Redesigning that little boxy cube into something immense and deadly. Skeletons, zombies and spiders roam the halls of this sunken castle, left to ruination and infestation.

Are you ready to fight for a kingdom's recovery? Or will you stumble upon some unexpected letters in your search…? Is there something bigger going on within the castle? What led it to sink deep down? Or rather… Who? Enjoy the treasure hunt!

This dungeon comes with over 500 unique pieces, set up to combine with one another for varied rooms, connections and origin points in trillions of different ways. Guaranteeing no two times will ever have the same layout – unless you’re an immortal vampire with centuries to spare, or the unluckiest soul in the galaxy.

All the loot tables are customised to suit the chest’s locations. This means some may not be worth your time, while others are more desirable than you can imagine. This ups the challenge of typical Minecraft. Complete with tougher enemies, the occasional miniboss, and a dangerous foe at the end of it. Are you ready to fight?

Your struggles will be more than well-rewarded, with the greatest treasure waiting eager for the plunder near the boss… Take a risk, walk away rich. The castle depends on you!

Epic Dungeons: Crystal Castle Boss Room - Bedroom Epic Dungeons: Crystal Castle Hallway 1 Epic Dungeons: Crystal Castle Crystal Cell 1 Epic Dungeons: Crystal Castle Barracks 1 Epic Dungeons: Crystal Castle Pantry 1 Epic Dungeons: Crystal Castle Garden Statue 1 Epic Dungeons: Crystal Castle Overgrown Crypt 1 Epic Dungeons: Crystal Castle Lava Infested Room 1 Epic Dungeons: Crystal Castle Main Room 1 Epic Dungeons: Crystal Castle Garden 1 Epic Dungeons: Crystal Castle Big Library 1 Epic Dungeons: Crystal Castle Big Library 2 Epic Dungeons: Crystal Castle Prayer Hall 1

🕸️🕷️ Forgotten Sewers

Epic Dungeons: Forgotten Sewers Room 1

Eternal Entanglement

Old, abandoned sewer networks for a city long since evacuated. Buried by the futility of time. Crushing all things… Now occupied by oversized monstrous eight legged critters. Scattered with nests in caves carved into the sewer system walls by eerily powerful fangs. Oddly sentient, they even gathered their own resources… Something is making them so strong, but what? It seems not everyone abandoned the sewers.

This dungeon experimentally incorporates over 800 unique pieces, making the most of varying room shapes and layouts. No one room will ever repeat - you won't find any room exactly the same by accident, ever.

Expect infested flooded tunnels, foliage to dig through, cobweb covered sewage, and hidden hideouts in the walls where previous adventurers and workers lost their final breaths. Leaving notes for you to piece together, and final messages for their families.

Can you solve the magical mystery empowering these spiders, find the hidden chambers and put an end to the crawling ruins? Or will you too join the fallen, another bite for the arachnid army?

Epic Dungeons: Forgotten Sewers Main Room 1 Epic Dungeons: Forgotten Sewers Main Room 2 Epic Dungeons: Forgotten Sewers Long Hall 1 Epic Dungeons: Forgotten Sewers Tall Hall 1 Epic Dungeons: Forgotten Sewers Tunnel Cross-Section 1 Epic Dungeons: Forgotten Sewers Broken Hall 1 Epic Dungeons: Forgotten Sewers Tunnel Down 1 Epic Dungeons: Forgotten Sewers Tunnel Curved 1 Epic Dungeons: Forgotten Sewers Tunnel Angled 1

🔥🪨 Molten Asylum

Epic Dungeons: Molten Asylum Ground Floor 1

When the Nether Creeps Over

Other worlds were a dangerous venture. Were we ever truly ready to explor the Nether realms, home to creatures never seen before, dangers never imagined? What happened for these very human structures to crumble to flame and ruin? Abandoned asylums throughout the land have fallen to the incursion of the creatures from beyond, overtaking it. Their own Molten Asylum.

This dungeon is a compact design, where the shape and scale will always be the same, like the Woodland Mansion, except the interior will never repeat. Incorporating over 200 unique pieces, varying up parts of the interior on the upper and lower floors to create a mix of layouts you'll never see twice, added to with every individual cell, spawner, chest and miniboss location varied up hugely, aiming for that smaller file size while cruising through with quality.

Expect a ruined, extremely dangerous environment rife with powerful creatures capable of snuffing the lights out of you or catching you off guard on a ledge, the floor covered in holes down to the lava pits below. Magma of every sort of everywhere, from the Fire Spirits (Blazes), to Elementals (Cubes), to the terrain itself. The tale of what unfolded lingering on notes throughout, unlikely to ever collect them all, each serving a piece of the puzzle...

There's a chance of netherite gear here, and potions so eerily powerful you could never craft them alone. Even spawning materials are a possibility. Is it worth the risk? Can you solve the mystery and clear this Asylum? Or will you be the next creature devoured by fire?

Epic Dungeons: Molten Asylum Central Floor 1 Epic Dungeons: Molten Asylum Central Floor 2 Epic Dungeons: Molten Asylum Upper Floor 1 Epic Dungeons: Molten Asylum Cell 1 Epic Dungeons: Molten Asylum Upper Floor 2 Epic Dungeons: Molten Asylum Upper Floor 3 Epic Dungeons: Molten Asylum Ground Floor 2 Epic Dungeons: Molten Asylum Roof 1

Frequently Asked Questions

FAQ:
  • Can I remove this mod from a world I was using it on? / Can I add this to an existing world?
    • Yup! If you remove it, structures already generated will not disappear, but no new ones will be generated. If you add it, the opposite! New chunks will generate structures from this mod! (When the dice gods say so.)
    • Can this mod work on a server?
      • Yes! This adds a 'small' piece to the generation of the Minecraft world. If the mod is on a Forge server of the right version, you will see every dungeon it has to offer. Nothing added goes beyond basic Minecraft functions. Only the server needs it to work!
    • Does this conflict with ___ mod?
      • I doubt it! The only chance of 'conflict' would be if a mod completely overhauled how structure generation works, because this only adds structures into the game. Whatever mod you're using should work with it.
    • Can I lower/raise how common dungeons are?
      • Raising it could break it, and lowering it might leave you never finding any - they're big dungeons! I may upload versions in future with increased space between them depending on interest. :)

🎟️ Upcoming / Planned!

Epic Villages: A Roguelike Minecraft

Epic Villages: Medieval Tavern Variant 1

Sprawling Cities: Work in Progress!

When I say 'Villages', picture 'Cities', because a village couldn't be a further cry from the truth. From Dwarven Kingdoms under generated mountains to Steampunk cities rising up from the ground and branching out in towers that shoot up into the sky. Sky islands of celestials and our typical fantasy medieval empire in the plains... A living world is only complete when there are people to match.

Expect inspiration from all my other projects to trickle into this through development. Hints of inventions from the Magical Steampunk City, colourful lightshows from the Dazzling Cyberpunk Illusion, and an Elven Metropolis reminding you you can't burn down every forest you come across.

Updates on the release of this expansive add-on to Epic Dungeons is accessible through the cheapest Patreon tier, offering an opportunity to massively populate your world with living, breathing cities! Now some of that empty terrain will have a couple residents. Looking out from your mountainside resort will finally not be so lonely.

Epic Villages: Medieval Tavern Variant 2 Epic Villages: Medieval Tavern Inside 1 Epic Villages: Medieval Tavern Inside 2 Epic Villages: Medieval Tavern Inside 3 Epic Villages: Medieval Tavern Pieces 1 Epic Villages: Medieval Tavern Pieces 2 Epic Villages: Medieval City Layouts 1 Epic Villages: Medieval City Parts 1

Crypt of the Lost

Moaning Monstrosities

Certain Empires bury their fallen with respect. One such Empire has come and gone. Perhaps shifted away by continental breakage. Leaving their crypt far away from where they once set up homes. Their dead sleeping in a network of tombs... ...but some woke up. Eyes glowing. Moans echoing through the collapsed tunnels. Signs of bloody markings on floors and candles scattered in circles litter the underground. Is something worse at hand here?

Tomb of the Lich King

The Army that Never Sleeps

Rumours of a Lich travel far. Unmistakable. All powerful. The deadliest creatures known to the living, surrounded by hordes of powerful undead. Skeletal armies at their side. One such Lich announced their presence. A spire reaching up above the ground, magical eye gazing out over the land. Their Tomb encased in the ground. Waiting for any challengers who dare trespass on the sacred tomb.

Suggestions:

I massively encourage pairing Epic Dungeons (and its add-on, Epic Villages!) with any mod that fleshes out the content from villagers, biomes and other additional structures! Monsters too! Everything adds up when you're looking for an epic Minecraft experience.

Here are some of the other awesome dungeon and village mods to check out too! They can all exist in the same world, though you may need to tweak settings in each to lower spawn rates. :) With the way Minecraft handles structure generation, you'll get a few funny overlaps! Pillager outposts can already spawn in the middle of villages in the base game - have fun!

If you don't like Minecraft's glowing effects, some of the mobs and dungeons here spawn with it! Try No Glow to disable it.

Just remember not to overload your game! Have fun!

Screenshots

Gallery

  • Crystal Castle - Royal Stairway
    Crystal Castle - Royal Stairway The descent to the throne room... Can you uncover the treasure? Or will the long fallen leaders of this overrun castle be your final resting place?
  • Crystal Castle - Mini Library
    Crystal Castle - Mini Library A maze of shelves. Claustrophobic. Is that growling? Rattling? You're not alone in here.
  • Crystal Castle - Major Library
    Crystal Castle - Major Library A roaring fireplace in the corner of the upper giant library floor... Was someone here recently? It's cosy. It shouldn't be.
  • Crystal Castle - Prayer Hall
    Crystal Castle - Prayer Hall Overgrown and forgotten, the prayer hall feels empty now. Even they had deities. Do you think they left any notes about it?
  • Crystal Castle - Royal Stairway
    Crystal Castle - Royal Stairway It's dark. Blinding. You can barely make out the rushing water ahead by sound and the glow of the beautiful crystals. Time has ruined this place.
  • Crystal Castle - Mini Garden
    Crystal Castle - Mini Garden A light would help. This could be a calm place. A happy place. Peaceful gardens to walk through. If only the skittering would stop. Where are they? Where are the spiders?
  • Forgotten Sewers - Core
    Forgotten Sewers - Core We knew it was infested. We knew they were everywhere. But this? This is extreme. A web bigger than most houses. This whole place needs to be burned.
  • Forgotten Sewers - Room
    Forgotten Sewers - Room We're lucky the lanterns are holding out. What powers them, anyway? This place is too big to refuel them all.
  • Forgotten Sewers - Collapsed Tunnel
    Forgotten Sewers - Collapsed Tunnel This tunnel lost its purpose a long time ago. Tread carefully. One wrong movement could bring it all down.
  • Forgotten Sewers - Tunnel Network
    Forgotten Sewers - Tunnel Network I'm losing my mind. Which way brought me here? I should have marked my path. Gosh, I should have marked it.
  • Forgotten Sewers - Filtration Platforms
    Forgotten Sewers - Filtration Platforms Was this place ever truly a sewer? How would anyone ever navigate this?
  • Forgotten Sewers - Vertical Tunnel
    Forgotten Sewers - Vertical Tunnel This is wild. Vertical tunnels? Without ladders? It's like all the functionality for workers never existed, or has been chipped away at and pulled apart by hand over time. But there's nothing here to do that? Is there- Wait.
  • Molten Asylum - Upper Floor
    Molten Asylum - Upper Floor I should not have come here.
  • Molten Asylum - Upper Floor Cells
    Molten Asylum - Upper Floor Cells What kind of prisoners deserve this? It's probably not intentionally designed this way, right?
  • Molten Asylum - Ground Floor
    Molten Asylum - Ground Floor I almost FELL. That screeching spectre dived at me out of nowhere. I'm lucky I wasn't alone.
  • Molten Asylum - Lava Pit
    Molten Asylum - Lava Pit That's... big.
  • Molten Asylum - Lush Upper Floor
    Molten Asylum - Lush Upper Floor This is unexpected. Overgrowth, by fire. Magma, by plants. Nature always finds a way, huh?
  • Molten Asylum - Roof
    Molten Asylum - Roof The cave fits it, like it belongs here. Like it was always underground?

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