Mod
Dungeon Crawl
Generates large underground dungeon structures in the overworld.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Generally combat-focused with playthroughs split into short "runs," encouraging players to frequently restart to apply new knowledge or in-game skills and loot.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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Description
Dungeon Crawl generates large underground roguelike dungeon structures.
Layout, loot and size of the dungeons are random.
Supported Modloaders: Forge up until 1.20.1, NeoForge for 1.20.4 and later
Looking for a Fabric version? Check out the official continuation of Roguelike Dungeons on modrinth.
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Known Issues:
There is a bug in Minecraft 1.16 that can cause substantial FPS drops when spawners of certain mobs,
including endermen, are rendered.
Spawner Bug Fix fixes that issue.
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This mod is in active development and by no means complete.
Updates with improvements, additions and bugfixes are released regularly.
(Next up is a major rewrite of the dungeon generation)
Dungeon Crawl is a spiritual successor to Roguelike Dungeons.
About
Dungeon Crawl is a mod that adds extensive underground dungeon structures to the overworld for the player to explore. Each dungeon's layout, size, loot, and aesthetics are randomized.
Recent versions are compatible only with the NeoForge mod loader; older versions use Forge. If you are looking for a Fabric version, consider the official continuation of Roguelike Dungeons.
Origin and Related Projects
This mod is meant to be a spiritual successor to the 1.x series of versions of the Roguelike Dungeons (RLD) mod, authored by Greymerk. As such, it reuses most of RLD's room designs and general architectural style. The goal is to bring the unique dungeons generated by RLD to newer versions of Minecraft while expanding on the original content and offering more configuration possibilities.
Customization
Through the power of data packs, you may customize this mod extensively. For example, you can add mobs, loot, custom themes, and more. There will be more information about this on the wiki after the release of the 3.0 update.
State of the Project
The mod is still in active development and is not considered complete. Stay tuned for updates!
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