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Rooms
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Rooms is a simple and fun mini-game. The core concept of this mode is that multiple players spawn for pvp in individual starting rooms within a large structure consisting of numerous rooms divided across 3 floors.
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Works on the client or the server alone, but does more when on both.
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Throughout the structure, you will find rooms with chests containing random loot generated from predefined mod templates.
The base spawn chance for a loot room is 42%, but this can be adjusted via the settings menu (opened by pressing J). This menu also allows you to enable a "Blindness" difficulty modifier, which disables sprinting and reduces your visibility range.
Points are awarded for finishing in 1st, 2nd, and 3rd place. The first player to reach the target score wins the game.
For works needs fabric API
# **PRE-GAME INSTRUCTIONS**
## 0. For optimal mod performance, it is highly recommended to create a Superflat world with structures disabled.
1. Once all players have joined the server, type the command /startgame to begin the game.
2. The default score required to win is 10. To change this, use the command /score <goal>.
3. Additional settings can be accessed by pressing J, as described above.
## **Core Gameplay Changes:**
- Open doors have no collision.
- TNT and TNT minecart activates immediately upon being placed on the ground.
- Right-clicking a chest will not open it; instead, it will break and drop all of its loot.
- In worlds created for this mode, immediately respawning is automatically enabled, and natural mob spawning is disabled.
Rooms is a simple and fun mini-game. The core concept of this mode is that multiple players spawn for pvp in individual starting rooms within a large structure consisting of numerous rooms divided across 3 floors. Players spawn on the 2nd floor, right in the middle of the entire structure.
Throughout the structure, you will find rooms with chests containing random loot generated from predefined mod templates.
The base spawn chance for a loot room is 42%, but this can be adjusted via the settings menu (opened by pressing J). This menu also allows you to enable a "Blindness" difficulty modifier, which disables sprinting and reduces your visibility range.
Points are awarded for finishing in 1st, 2nd, and 3rd place. The first player to reach the target score wins the game.
PRE-GAME INSTRUCTIONS
-
For optimal mod performance, it is highly recommended to create a Superflat world with structures disabled. -
Once all players have joined the server, type the command /startgame to begin the game. -
The default score required to win is 10. To change this, use the command /score <goal>. -
Additional settings can be accessed by pressing J, as described above.
Core Gameplay Changes:
-
Open doors have no collision.
-
TNT and TNT minecart activates immediately upon being placed on the ground.
-
Right-clicking a chest will not open it; instead, it will break and drop all of its loot.
-
In worlds created for this mode, immediately respawning is automatically enabled, and natural mob spawning is disabled.
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