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Runes & Ruins Bosses

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Runes & Ruins Bosses

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Boss levels and boss tokens: every boss grows stronger each time you beat it, and pays you back in tokens.

Mod Loaders
Minecraft

About

Description

Runes & Ruins Bosses

Boss levels and boss tokens for NeoForge 1.21.1. Every boss grows stronger each time you beat it, and pays you back in tokens. Built for the Runes & Ruins modpack and usable in any pack.

Features

  • Boss levels per player: the first time you meet a boss it is level 1. Each time you defeat it, it comes back one level higher for you, up to level 10. The level shows in the boss's name and boss bar.
  • Stronger with every level: more health, damage, armor and knockback resistance. Spells and magic projectiles grow slower than melee hits, so caster bosses stay fair.
  • Tiers: bosses are sorted into four tiers. Late-game tiers are tougher even at level 1.
  • Boss tokens: bronze, silver, gold and legendary tokens drop for everyone who fought the boss, not only the one who landed the last hit. Higher levels drop more tokens, and from level 7 a token can be one tier better.
  • Victory screen: a title, the tokens you got and a fanfare when a boss falls.
  • Group fights: the boss takes the highest level among the players nearby.
  • Kept through death, saved with the player.
  • Mod support out of the box: the default list has 23 bosses from vanilla, L_Ender's Cataclysm, Mowzie's Mobs, The Aether, Iron's Spells 'n Spellbooks, Ars Nouveau, Illager Invasion and Friends & Foes. Bosses of mods that are not installed are skipped.
  • Translations: English, Lithuanian, Russian, Ukrainian, Polish, German, French, Spanish, Portuguese (Brazil), Chinese, Japanese and Korean.

The tokens are a currency for pack makers: trade them for rewards in a quest book (like Runes & Ruins Quests), recipes, villager trades or shops.

For pack makers

The boss list is one file: config/rrbosses/bosses.json, written with the defaults on the first start.

{
  "max_level": 10,
  "detect_range": 64,
  "per_level": {"health": 0.3, "damage": 0.12, "spell_damage": 0.04, "armor": 2, "knockback_resistance": 0.05},
  "tiers": {"3": {"health": 0.25, "damage": 0.1}, "4": {"health": 0.5, "damage": 0.25}},
  "tokens": [{"from_level": 1, "count": 1}, {"from_level": 4, "count": 2}],
  "upgrade": {"from_level": 7, "chance": 0.25},
  "bosses": [{"entity": "minecraft:wither", "tier": 3}]
}
  • per_level: bonus for each level above 1 (0.3 = +30% health per level).
  • tiers: a base bonus already at level 1.
  • tokens: how many tokens drop from a given level on; upgrade: the chance for each token to be one tier higher.
  • bosses: any entity id with its tier (1 to 4).

Commands (operators)

  • /rrbosses reload: reload bosses.json
  • /rrbosses levels <player>: a player's level for every boss
  • /rrbosses set <player> <boss> <level>: set a player's level for a boss
  • /rrbosses reset <player>: reset all boss levels of a player

Requirements

  • Minecraft 1.21.1, NeoForge 21.1+
  • Required on both client and server (the tokens are items).