Sculk Sickness

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Sculk Sickness

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A forbidden sickness is growing in the deep dark, stay away or face the consequences...

Horror
Adventure/Exploration
Survival
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Cave Improvements
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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
sculksickness-0.2.0.jar

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Modrinth ID

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About

Description

Sculk Sickness

A forbidden sickness is growing in the deep dark, stay away or face the consequences…

Sculk Sickness adds a very configurable sickness effect to Minecraft.

How it Works

  1. Sculk blossoms are a new block added in Sculk Sickness, essentially being the catalyst for the infection. They have 4 growth states, the last being the one before it spews its spores.

  2. After becoming too close in contact when the blossom is spewing its spores or otherwise breaking the blossom you will become infected. There are 5 configurable stages with their own symptoms. Any mob can be infected unless it is a sculk entity.

  3. To become uninfected you will have to journey and create the Ambrosia Herb. Once it is obtained, simply eat it to be cured.

  4. If you are unable to be cured and die with the effect, your corpse will spread sculk and create a new blossom, thus repeating the cycle.


Although not directly compatible with every sculk mod, it can be configured to be so with modifying this mod's tags & config.  

Sculk Sickness

A forbidden sickness is growing in the deep dark, stay away or face the consequences...

Sculk Sickness adds a very configurable sickness effect to Minecraft.

How it Works

  1. Sculk blossoms are a new block added in Sculk Sickness, essentially being the catalyst for the infection. They have 4 growth states, the last being the one before it spews its spores.

  2. After becoming too close in contact when the blossom is spewing its spores or otherwise breaking the blossom you will become infected. There are 5 configurable stages with their own symptoms. Any mob can be infected unless it is a sculk entity.

  3. To become uninfected you will have to journey and create the Ambrosia Herb. Once it is obtained, simply eat it to be cured.

  4. If you are unable to be cured and die with the effect, your corpse will spread sculk and create a new blossom, thus repeating the cycle.


Although not directly compatible with every sculk mod, it can be configured to be so with modifying this mod's tags & config.  

Screenshots

Gallery

  • Getting Infected...
    Getting Infected... This mod adds multiple ways to get infected, Sculk Blossom spores are one of them.
  • Stage 3 Infection
    Stage 3 Infection At Stage 3 (Configurable) of the Sculk Sickness, you become disoriented and the overlay of Sculk becomes more opaque.
  • Herb Recipes
    Herb Recipes The guide to the Cure & the Sickness
  • Echo Dust Recipe
    Echo Dust Recipe These can also be very rarely obtained by mining Sculk Blocks with Echo Shears
  • Mortar & Pestle Dye Recipes
    Mortar & Pestle Dye Recipes
  • Shrieker Bone Activates
    Shrieker Bone Activates These can be obtained by breaking Shriekers with Echo Shears
  • Cluster of Echo Dust Blocks
    Cluster of Echo Dust Blocks
  • Grown Blossom Spewing...
    Grown Blossom Spewing...
  • Grown Blossom Lurking...
    Grown Blossom Lurking...
  • Shrieker Bone Activates
    Shrieker Bone Activates These can be obtained by breaking Shriekers with Echo Shears
  • Stage 3 Infection
    Stage 3 Infection At Stage 3 (Configurable) of the Sculk Sickness, you become disoriented and the overlay of Sculk becomes more opaque.
  • Getting Infected...
    Getting Infected... This mod adds multiple ways to get infected, Sculk Blossom spores are one of them.
  • Grown Blossom Lurking...
    Grown Blossom Lurking...

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~54,000
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~48,000
Modrinth
~5,000
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