SG-Economy API
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Adds an extensible economic system to Minecraft, allowing mods to define, store, and synchronize currencies and player balances through a unified API.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
Includes systems for trading and managing economies.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description
SG Economy API
Overview
SG Economy API adds a flexible, modern, and extensible economic system to Minecraft. It works as a Mod API, allowing players, modpack creators, developers, and server administrators to create and integrate custom economies in a simple and consistent way.
The economic system is based on a persistent numeric balance, directly associated with player data. This balance is not represented by in-game items, functioning as a “virtual wallet” whose name, meaning, and usage may vary depending on the implementation or integration with other mods.
Key Features
💰 Flexible Monetary System
Allows configuration to use integer or decimal values, adapting the economy to different use cases (simple currencies, systems with cents, etc.). The configuration is done via a file and directly affects the format of the stored balance.
🔧 Developer API
Provides documented classes and methods for:
- Querying and modifying player balances
- Native integration with other mods
- Creating custom economic systems
The GitHub repository includes practical examples and implementation guides.
🛠️ Administrative Commands
Includes commands for in-game economy management, allowing:
- Balance checks
- Adding, setting, or removing values
- Transferring balance between players (optional)
These commands can be enabled or disabled according to server needs.
🖥️ Display Interface
Displays the player’s economic balance in the inventory interface and/or on-screen, in a visual and configurable way. The display reflects only the value stored in the player’s data, with no relation to physical items.
⚙️ Configuration Files
Configuration files allow customization of the economic system’s behavior, including currency format, balance retention rules, available commands, and interface display options.
SG Economy API
Overview
SG Economy API adds a flexible, modern, and extensible economic system to Minecraft. It works as a Mod API, allowing players, modpack creators, developers, and server administrators to create and integrate custom economies in a simple and consistent way.
The economic system is based on a persistent numeric balance, directly associated with player data. This balance is not represented by in-game items, functioning as a “virtual wallet” whose name, meaning, and usage may vary depending on the implementation or integration with other mods.
Key Features
💰 Flexible Monetary System
Allows configuration to use integer or decimal values, adapting the economy to different use cases (simple currencies, systems with cents, etc.). The configuration is done via a file and directly affects the format of the stored balance.
🔧 Developer API
Provides documented classes and methods for:
- Querying and modifying player balances
- Native integration with other mods
- Creating custom economic systems
The GitHub repository includes practical examples and implementation guides.
🛠️ Administrative Commands
Includes commands for in-game economy management, allowing:
- Balance checks
- Adding, setting, or removing values
- Transferring balance between players (optional)
These commands can be enabled or disabled according to server needs.
🖥️ Display Interface
Displays the player’s economic balance in the inventory interface and/or on-screen, in a visual and configurable way. The display reflects only the value stored in the player’s data, with no relation to physical items.
⚙️ Configuration Files
Configuration files allow customization of the economic system’s behavior, including currency format, balance retention rules, available commands, and interface display options.
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