Shriekier Shriekers
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Patches sculk shriekers so that they react to non-player vibrations
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
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Description
In the early snapshots for Minecraft 1.19, sculk shriekers could be activated by redstone. Once the version actually released, however, not only could shriekers only be triggered by sensors, but sensors that were triggered by any "unnatural" movement (read: not belonging to the player) would no longer trigger a shrieker.
On the whole this is probably a good thing, otherwise every time a bat spawned in the Deep Dark, it would be like Night of the Living Dead all up and down y=-51. However, not being able to set off synthetic (placed) shriekers with, say, a timer is kind of a bummer. So this mod patches that behavior so that a shrieker's shriek can be triggered by non-player vibrations, allowing players to build:
- super loud mob motion detectors
- extremely audible notifications for when a redstone process has started or completed
- or **The Mother of All Alarm Clocks**.
Shriekier Shriekers
Patches sculk shriekers so that they react to redstone-triggered signals
What Does This Mod Do?
In the early snapshots for Minecraft 1.19, sculk shriekers could be activated by redstone. Once the version actually released, however, not only could shriekers only be triggered by sensors, but sensors that were triggered by any "unnatural" movement (read: not belonging to the player) would no longer trigger a shrieker.
On the whole this is probably a good thing, otherwise every time a bat spawned in the Deep Dark, it would be like Night of the Living Dead all up and down y=-51.
However, not being able to set off synthetic (placed) shriekers with, say, a timer is kind of a bummer. So this mod patches that behavior so that a shrieker's shriek can be triggered by non-player vibrations, allowing players to build:
- super loud mob motion detectors
- extremely audible notifications for when a redstone process has started or completed
- or The Mother of All Alarm Clocks.
Optional Features
You can further configure this mod in two ways:
- enabling "synthetic shrieks" to cause the darkness effect to players within range
- enabling naturally spawning shriekers (
can_summon=true) to be triggered by redstone and mobs (though note that this cannot be used to summon wardens)
To enable these features, either install ModMenu and change the settings there, or edit
shriekier_shriekers.yaml in your instance's config folder to contain one or both of these lines,
depending on your preference:
cause_darkness: true
apply_to_natural: true
(both will be false by default)
Installation, Usage and Compatibility
For multiplayer, this mod only needs to be installed server-side, and, assuming no other mods are installed on the server, is confirmed working for vanilla clients.
There are no current plans to backport this mod to 1.19-1.19.4, but I'll do it upon request (open an issue!)
The build has also been confirmed compatible with Quilt as well as Fabric. It does not depend on the Fabric API. I do not currently plan to make a Forge port, but may do so on request.
Contributing
Find a bug? Have a suggestion or a question? Want to contribute a new feature or enhancement? Open an issue!
License and Acknowledgements
All code in this repository is licensed under the GNU Affero General Public License.
You may use, modify and redistribute this mod, and you may include this mod within your modpack or run it on a server, so long as you abide by the terms of this license, which critically states that you must make the source code (including your modifications to the mod) available to anyone:
- downloading the mod (including modified versions and including within a modpack)
- playing on your server
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