Mod

Fated Arms

Quick rating

Fated Arms

No reviews yet

Gives you a unique weapon determined by your UUID

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Filter by exact patch versions
Loading exact versionsโ€ฆ
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your updated review is now pending. It has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
fatedarms-1.0.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Fated Arms Your weapon was chosen before you ever spawned. Fated Arms gives every player a single legendary weapon, pulled from the unique weapon pools of SimplyBows, SimplySwords, and SimplyMore โ€” handed to them the very first time they join the world. Which one you get isn't random luck on a loot table; it's tied permanently to your player UUID. Same UUID, same weapon, every time. Your fate was sealed before your first step. How it works

The moment a player logs in for the first time, the mod rolls through a curated pool of 89 named, one-of-a-kind weapons โ€” bows, swords, glaives, claymores, and stranger things besides โ€” and grants exactly one. Your weapon doesn't arrive bare: it comes with a rune already worked into it. Bows get one of four rune etchings baked in; swords and other melee uniques get a gem already socketed, where the weapon has a socket to take one. Which rune or gem you get is its own independent UUID roll โ€” so your weapon is personalized twice over. That weapon is deterministic, not random per-session โ€” die, rejoin, switch servers, it doesn't matter, your fated weapon is yours. It only ever happens once. No duplicate hand-outs, no re-rolling on respawn. If your inventory's full at the time, it'll drop at your feet instead of vanishing.

Why you'll want this

Gives players a personal identity moment when they join โ€” on small-to-mid servers, most people will end up with a different weapon than their friends, just not guaranteed for every single player. A fun way to get new players holding one of SimplySwords' standout unique weapons from minute one, instead of waiting until they happen to come across one. Zero configuration, zero setup โ€” install and every future player gets their own fated weapon automatically.

Requires

NeoForge for Minecraft 1.21.1 SimplyBows, SimplySwords, SimplyMore โ€” Fated Arms pulls its entire weapon pool from these, so all three are required.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync