Mod

Simply Improved Terrain

Quick rating

Simply Improved Terrain

No reviews yet

Rewrites terrain generation components to improve their visual results.

No Theme
End Improvements
World Gen Improvements
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
Simply Improved Terrain • NeoForge • 1.21.1 • 0.5.6.1-alpha
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Simply Improved Terrain

Simply Improved Terrain rewrites some of the terrain generation components in Minecraft to improve their visual results, while preserving the overall Vanilla impression. Specifically, it focuses on increasing directional variety, grid independence, and overall shape variation. This mod is designed as a drop-in with intent for it to be compatible with many modpacks and datapacks.

Changes Applied (1.19-1.21.x)

  • Sharpens Terrain Curvature: Reduces square-shaped distortions in the terrain by separating 3D noise into independent interpolation channels and eliminating interpolation from 2D noise.
  • Reduces Angular Bias: Mitigates the 45° and 90° directional tendencies in larger-scale terrain features by rotating the noise sampling domain.
  • Curbs Global Seed Consequences: Standardizes sampler offsets to maximize per-area variation and eliminate global disparities, while localizing shelf height variation in windswept/shattered terrain.
  • Minimizes Ice and Surface Artifacts: Softens the 45° bias in ice and surface patterns by expanding the underlying gradient vector table.
  • Cleans Up Blocky Biome Borders: Improves biome transitions by correcting the sample loop range, switching to aggregated falloff blending, and bypassing subsampling.
  • Polishes Terrain Features: Enhances the natural shapes of terrain features, such as lava lakes and clay deposits, by rounding out spread formulas and introducing falloff noise.
  • Refines End Island Generation: Sharpens transitions and reduces grid artifacting in the large End island generator by switching to full-resolution metaballs, while small islands receive falloff noise for shape variation.

Changes Applied (1.16.x)

  • Sharpens Terrain Curvature: Eliminates square-shaped distortions in the terrain by replacing trilinear interpolation with dynamic noise layer skipping.
  • Reduces Angular Bias: Mitigates the 45° and 90° directional tendencies in larger-scale terrain features by rotating the noise sampling domain.
  • Curbs Global Seed Consequences: Standardizes sampler offsets to maximize per-area variation and eliminate global disparities, while localizing shelf height variation in windswept/shattered terrain.
  • Minimizes Ice and Surface Artifacts: Softens the 45° bias in ice and surface patterns by expanding the underlying gradient vector table.
  • Cleans Up Blocky Biome Borders: Improves biome transitions by switching to sparse aggregated falloff blending. Also increases river width to avoid constrictions.
  • Polishes Terrain Features: Enhances the natural shapes of surface deposit disks and ruined portal falloffs.
  • Refines End Island Generation: Sharpens transitions and reduces grid artifacting in the large End island generator by switching to full-resolution metaballs.

Screenshots

Gallery

  • Cherry Grove Across the Way
    Cherry Grove Across the Way
  • Forest River
    Forest River
  • Badlands/Desert Dropoff Coast
    Badlands/Desert Dropoff Coast
  • Mountains
    Mountains
  • The End
    The End

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

2.1m
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync