Size by Health
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A mod that dynamically changes player size based on current health, shrinking below 20 HP and growing above it.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Health Scale
Health Scale is a mod that changes player size based on current health.
When a player is at 20 HP, they remain at their normal size.
When their health drops below 20 HP, they gradually become smaller.
When their health rises above 20 HP, they gradually become larger.
This creates a simple but noticeable visual effect that lets health be reflected directly in gameplay and appearance.
Features
- Dynamic player scaling based on current health
- Normal player size at exactly 20 HP
- Shrinks below 20 HP
- Grows above 20 HP
- Lightweight and focused on a single mechanic
How It Works
The mod uses a fixed baseline of 20 HP as the standard size reference.
- 20 HP = normal size
- Less than 20 HP = smaller size
- More than 20 HP = larger size
This means the player's size depends on their actual current health compared to the standard health value.
Use Cases
Health Scale works well for:
- PvP servers
- minigames
- challenge packs
- custom RPG-style gameplay
- visual health-based mechanics
- experimental or chaotic modpacks
Notes
This mod is designed to be simple and easy to understand.
Its main purpose is to make health feel more visible and physical by tying it directly to player scale.
If you want a mod where player size changes in real time as health changes, Health Scale is built for exactly that.
Health Scale
Health Scale is a mod that changes player size based on current health.
When a player is at 20 HP, they remain at their normal size.
When their health drops below 20 HP, they gradually become smaller.
When their health rises above 20 HP, they gradually become larger.
This creates a simple but noticeable visual effect that lets health be reflected directly in gameplay and appearance.
Features
- Dynamic player scaling based on current health
- Normal player size at exactly 20 HP
- Shrinks below 20 HP
- Grows above 20 HP
- Lightweight and focused on a single mechanic
How It Works
The mod uses a fixed baseline of 20 HP as the standard size reference.
- 20 HP = normal size
- Less than 20 HP = smaller size
- More than 20 HP = larger size
This means the player's size depends on their actual current health compared to the standard health value.
Use Cases
Health Scale works well for:
- PvP servers
- minigames
- challenge packs
- custom RPG-style gameplay
- visual health-based mechanics
- experimental or chaotic modpacks
Notes
This mod is designed to be simple and easy to understand.
Its main purpose is to make health feel more visible and physical by tying it directly to player scale.
If you want a mod where player size changes in real time as health changes, Health Scale is built for exactly that.
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