Skeleton Uses Custom Bow
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Let skeletons use custom/modded bows.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Addresses and fixes known bugs and issues.
Adds extra features or content to an existing mod.
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Required on the server. Installing it on the client adds functionality.
Must be installed on both the client and the server.
Varies by version.
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Description
Skeleton Uses Custom Bow
Allows skeletons to properly use modded bows.
Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly.
This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods.
Works with bows from most mods automatically.
Vanilla bows are unaffected.
Features
- Skeletons can use most modded bows automatically
- Uses player-style bow logic for non-vanilla bows
- Skeletons can upgrade to better bows they pick up
- High-tier bows stay equipped (see priority system)
Note:
Not all skeletons can pick up dropped items due to vanilla mob spawn rules.
https://minecraft.wiki/w/Geared_mobs#Picking_up_gear
Compatibility
Works automatically with most bows that extend the vanilla class:
BowItem
Some bow-like weapons that do not inherit from BowItem require explicit compatibility patches.
Currently included patches:
- Alex's Caves — Dread Bow
- L_Ender's Cataclysm — Cursed Bow, Wrath of the Desert
For Modpack Authors
This mod is drop-in and low-risk:
- does not replace skeleton AI
- does not modify projectile systems
- does not change combat balance
It only adjusts how skeletons fire modded bows.
Bow data (datapack)
Bow behavior can be configured with datapacks:
data/<namespace>/skeleton_bow/<item>.json
Example:
{
"priority": 10,
"chance": 0.25,
"min_difficulty": 1.0,
"max_difficulty": 5.0,
"charge_time": 20,
"post_shot_delay": 40,
"post_shot_delay_hard_mode": 20,
"drop_chance": 0.05
}
Detailed explanation can be found here.
Prevent skeleton usage
Add the item tag:
skeletonusescustombow:skeleton_do_not_use
to prevent skeletons from using a bow.
Related Project
Piglins using custom crossbows: Piglin Hunt Fix
Skeleton Uses Custom Bow
Allows skeletons to properly use modded bows.
Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly.
This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods.
Works with bows from most mods automatically.
Vanilla bows are unaffected.
Features
- Skeletons can use most modded bows automatically
- Uses player-style bow logic for non-vanilla bows
- Skeletons can upgrade to better bows they pick up
- High-tier bows stay equipped (see priority system)
Note:
Not all skeletons can pick up dropped items due to vanilla mob spawn rules.
https://minecraft.wiki/w/Geared_mobs#Picking_up_gear
Compatibility
Works automatically with most bows that extend the vanilla class:
BowItem
Some bow-like weapons that do not inherit from BowItem require explicit compatibility patches.
Currently included patches:
- Alex's Caves — Dread Bow
- L_Ender's Cataclysm — Cursed Bow, Wrath of the Desert
For Modpack Authors
This mod is drop-in and low-risk:
- does not replace skeleton AI
- does not modify projectile systems
- does not change combat balance
It only adjusts how skeletons fire modded bows.
Bow priority (datapack)
Bow preference can be configured with datapacks:
data/<namespace>/skeleton_bow/<item>.json
{
"priority": 5
}
Bows with priority ≥ 3 will not be replaced by swords. If no priority is specified, the bow defaults to priority 1.
Prevent skeleton usage
Add the item tag:
skeletonusescustombow:skeleton_do_not_use
to prevent skeletons from using a bow.
Related Project
Piglins using custom crossbows: Piglin Hunt Fix
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