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Skylark

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Skylark

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Generation and utility mod for Fabric sky block games.

Adventure/Exploration
World Gen Improvements
QoL & Tweaks
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Fabric
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
skylark-1.3.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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Description

Skylark

Generation and utility mod for Fabric sky block games.

You do not need to ask me in order to use this mod in a modpack or to use this code in your own mod. However, I would love to hear about it so I can check it out.

See the wiki for configuration and details.

What does Skylark do today?

Currently implemented features:

  • Disable all Overworld generation.
  • Preserve the distribution of biomes.
  • Allow generation of any starting feature (trees, etc.), or
    • At a configurable height, and
    • Randomized from a configured list, which
    • Defaults to (most of) the Minecraft trees
  • Allow generation of most structures.
    • There is no ground layer, so
    • Many vanilla structures will have some defects.
    • Some vanilla structures override the height (-63 is common).
    • A few custom structures are available; see the wiki.
  • Generate a single chest at the spawn point with configurable items.
  • Spawn the player on the generated feature or structure.
  • Option to distribute multiple players either:
    • All at (0, 0) on a shared spawn feature, or
    • In a ring of configurable radius centered on (0, 0)
  • Track and persist player default spawn location individually.

What might Skylark do eventually?

Currently planned features:

  • Maybe add bonus things specific to finding different biomes?
  • Add a mechanism to put players into teams and spawn teams together.

I will generally add any features I find useful for sky block play but which are not already available via other Fabric mods. Suggestions are welcome.

icon

Skylark

Generation and utility mod for Fabric sky block games.

You do not need to ask me in order to use this mod in a modpack or to use this code in your own mod. However, I would love to hear about it so I can check it out.

See the wiki for configuration and details.

What does Skylark do today?

Currently implemented features:

  • Disable all Overworld generation.
  • Preserve the distribution of biomes.
  • Allow generation of any starting feature (trees, etc.), or
    • At a configurable height, and
    • Randomized from a configured list, which
    • Defaults to (most of) the Minecraft trees
    • Allow generation of most structures.
      • There is no ground layer, so
      • Many vanilla structures will have some defects.
      • Some vanilla structures override the height (-63 is common).
      • A few custom structures are available; see the wiki.
    • Generate a single chest at the spawn point with configurable items.
    • Spawn the player on the generated feature or structure.
    • Option to distribute multiple players either:
      • All at (0, 0) on a shared spawn feature, or
      • In a ring of configurable radius centered on (0, 0), or
      • Based on their Minecraft scoreboard team.
    • Track and persist player default spawn location individually.

What might Skylark do eventually?

Currently planned features:

  • Maybe add bonus things specific to finding different biomes?

I will generally add any features I find useful for sky block play but which are not already available via other Fabric mods. Suggestions are welcome.

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  • Skylark logo
    Skylark logo
  • Skylark logo
    Skylark logo

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~3,000
Total Downloads
CurseForge
~1,000
Modrinth
~2,000
Last Updated
CurseForge
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CurseForge
Modrinth
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