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Smaller Units

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Smaller Units

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Functional Little Blocks for more modern versions

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Type
Mod
License
MIT License
Latest Version
1.20.1-BETA-3.0.0

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About

Description

This mod is currently maintained on 1.18 forge&fabric, as well as 1.19

CF Page icon thanks to DrinkSomeMilk

For 1.18+:

Compatibility:

SU is currently semi-incompatible with Lithium/Canary/Radium, and incompatible with Optifine shaders

SU makes a tweak to Refined Storage for better compatibility, and currently cannot save AE2 blocks at all, so if you want a bulk storage mod, go for RS

Mekanism also does not work


SU 1.18 has had a lot of work put into optimizations

It's at a point where it can handle ~50k 1/16th unit spaces on 8GB RAM (granted with poor performance), and can handle ridiculous amounts of small blocks without meaningful amounts of performance loss

Infact, small redstone can actually perform better than vanilla redstone, despite using the same logic

SU still has integration for Pehkui

Pretty much all GUI blocks should work

The following recipes are where you start off with the mod, they are for the resizing hammers

Recipe for the su grower

Recipe for SU shrinker

Making a unit space:

unknown.png

Making a smaller unit space:

unknown.png

Making a larger unit space:

unknown.png

For 1.16:

1.16 SU is fully survival ready! (Recipes at the bottom of spoiler)

Do keep in mind, this will cause a lot of lag regardless of how you use it, so long as you are using it... my current, outdated approximation of when things will start going bad for the server is 184 unit tile entities.

Client side however, it'll start lagging a lot sooner (though maybe not anymore)

Almost perfectly compatible with Create, because reasons(?)

Most container blocks do work (all vanilla ones, excluding lectern), and this even includes chests from Iron Chests.

I am actively trying to get everything to work, so if something is broken, please do visit the issue tracker

I would recommend that you play with an entity resizing mod, such as ThreeCore, Shrink, Gullivern, or Pehkui.

If you have any of these mods installed, you can use shift+right click while holding a hammer of resizing to rescale yourself, and you can hit other entities with said hammers to rescale them.
I personally chose Pehkui.

Placement and breaking is done as you would expect.

Careful with large quantities of units, as your client will most likely not like it.

Crafting the resizing hammers:

Recipe for the su grower

Recipe for SU shrinkerCrafting the unit item:

unknown.png

Shrinking the unit item (shapeless):

unknown.png

Growing the unit item (shapeless):

unknown.png

You can also shrink blocks:

unknown.png

For 1.12/1.15:

This mod just adds small blocks that take up a fraction of a block. I struggled a lot with this one, and actually need help working this through. More specifically, a good way to simulate each tick in the small world.

This mod is a rewrite of the little blocks mod from back when Minecraft modding was simpler (I'm saying this without knowing, but the rendering method used in the original mod seems so much simpler to find than what I had to do.)

I did actually look at the code of little blocks, but I have no understanding of it, and a decent amount of the things it uses don't exist in 1.12+. 1.13 and later all had decent reworkings of the game, and almost the whole game's code changed afaik, thus not even the code from smaller units 1.12 would work. In other words, none of the code of this mod is from the original mod.

Differences in versions

(1.12)

  • With that being said, the rendering code came from the carry on mod.
  • Only semi-stable size from my testing is 1/2 scale, 1/16 almost freezes the game the instant it's placed.
    To place sizes other than the default, run the command "setblock ~ ~1 ~ smallunits:su 0 destroy {scale:[number]}" and the size will be 1/[number].

(1.15)

  • Renderer is fully made from custom code.
  • (I uh... didn't test this... and it's false)All sizes are stable client side, but they get laggier the more little blocks you place, and the server still has issues with them.
  • Placement and breaking actually works!
  • After placing a su block, make sure you run /data modify block ~ ~ ~ world set value "0,0,0,Block{minecraft:stone}"


I want to make this compatible with ALL mods. With the original little blocks, if you used pretty much literally any mod other than itself with vanilla and maybe Gulliver, it would crash.

If you're a programmer, and would like to try to help with developing this, or if you just want to talk about the mod go to this discord server: Luigi's mods

 I also post early access builds publicly on the discord server, so if you’re into early access, buggy builds of mods, or just want to see what’s going on with updates to the mod, check that out

 
Alternatives? Chunk In A Globe and Miniscaled

Smaller Units is a mod about making blocks small...

Smaller Units supports all scales from 1/2 to 1/16 by default, but can go as low as 1/256!
In places, SU can even out perform vanilla.

Some small blocks That's some small text!

Also works with shader packs, such as Rethinking Voxels RTX on?

[I need to get screenshots for the recipes]
For now, use JEI/MEI for the shrinker/grower recipes To get a unit space, place the shrinker on its own in the crafting grid To make the unit space larger, place the grower on the grid with a unit space To make it smaller, place a shrinker on the grid with a unit space

Icon thanks to DrinkSomeMilk.

Screenshots

Gallery

  • Same small house in the same scale, but on 1.15
    Same small house in the same scale, but on 1.15
  • A small house built in 1/8 scale.
    A small house built in 1/8 scale. There is literally 16 open blocks in this house. (Chiseled me is how I'm at the same scale as the house. Placement is a bit wonky, so I'll have to look into that.)
  • A random glitch
    A random glitch Caused by my experiments to get tint indexes working. (Already fixed, just thought it was funny.)
  • Early water rendering.
    Early water rendering. I don't know what the tint on this water is.
  • A redstone signal fading.
    A redstone signal fading.
  • Old renderer vs new Renderer
    Old renderer vs new Renderer A side by side comparison of the original renderer vs the first large rework. (Both in old renderer because the top looks almost the same as the new one)
  • Mini-farm
    Mini-farm A full wheat farm in a single block
  • Flying Machine
    Flying Machine A flying machine in a single block.
  • Some redstone blocks
    Some redstone blocks Two different sizes next to eachother.
  • Nano end portal frame.
    Nano end portal frame. This is what 1/128th of a block looks like.
  • A random display I setup to demonstrate the mod.
    A random display I setup to demonstrate the mod. (An array of blocks in 1/4 scale)

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