Smashable Blocks
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A utility mod which, via a json file interface, allows customisation of the behaviour of any block when smashed (here defined as collided with at speed).
Provides a framework or library for other mods to use.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Smashable Blocks is a NeoForge utility mod which, via a json file interface, allows customisation of the behaviour of any block when smashed (here defined as collided with at speed). The classic use case is to make glass blocks fragile, so that a player could fall or fire an arrow through them, but there are countless other possibilities.
Features of Smashable Blocks:
- Customisation of smash behaviour of vanilla and mod blocks using datapacks and a json interface
- Five built-in smash behaviours: break, change into another block, explode, fall down, or play a sound
- Other mods can easily add more behaviours, which automatically work with vanilla and mod blocks and entities
- Use tags to control which entities can smash blocks, and classify them as "light" or "heavy", e.g. so players can smash through blocks but arrows can't. Automatically works with most mod entities but others can be added with tags
Click here for more information about installing and using the mod, and here for examples of how this powerful system can be used...
Smashable Blocks is a NeoForge utility mod which, via a json file interface, allows customisation of the behaviour of any block when smashed (here defined as collided with at speed). The classic use case is to make glass blocks fragile, so that a player could fall or fire an arrow through them, but there are countless other possibilities.
Features of Smashable Blocks:
- Customisation of smash behaviour of vanilla and mod blocks using datapacks and a json interface
- Five built-in smash behaviours: break, change into another block, explode, fall down, or play a sound
- Other mods can easily add more behaviours, which automatically work with vanilla and mod blocks and entities
- Use tags to control which entities can smash blocks, and classify them as "light" or "heavy", e.g. so players can smash through blocks but arrows can't. Automatically works with most mod entities but others can be added with tags
Click here for more information about installing and using the mod, and here for examples of how this powerful system can be used...
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