Sol's AuthLogin

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Sol's AuthLogin

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A complete login/registration system for servers that require an additional layer of account security.

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Server Utility
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NeoForge
Minecraft

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Client Optional
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[NeoForge] 1.21.1 - v1.3.1
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Sol's AuthLogin System

Overview

Sol’s AuthLogin is a powerful and secure authentication system designed for Minecraft servers, now upgraded with a modern token-based auto-login system for improved security and player experience.

Note: Required to install into server/mods folder and is recommended to be installed on client-side as well for auto-login feature & stable authstate restrictions.


Need help, want to suggest a feature, or found a bug?

Join our community to catch exclusive early previews and upcoming changelogs before they go live!

Join Discord   


🔐 Key Features

🆕 Secure Token-Based Auto-Login

  • Replaces outdated IP-based sessions with a secure token authentication system
  • Players receive a unique login token after /login or /register
  • Enables safe and seamless auto-login on future joins
  • Falls back to manual login if client mod is not installed

✔ Requires mod on both client & server for full functionality


🔑 Core Authentication System

  • /register <password> <confirm> — Create a new account
  • /login <password> — Authenticate returning players
  • /change_password <old> <new> <confirm> — Update credentials securely

🛡 Advanced Security Features

  • SHA-256 password hashing with per-user unique salt
  • Rate limiting to prevent brute-force login attempts
  • Temporary account lockout after failed attempts (configurable)
  • Multiple session prevention (one account = one player)
  • Optional session caching fallback for compatibility

🚫 Strict Pre-Authentication Protection

Until a player is authenticated, they are fully restricted:

  • No movement (frozen state)
  • No block breaking or placing
  • No inventory or container access
  • No item pickup
  • No combat interaction
  • No chat (except auth commands)
  • No command usage (except /login & /register)
  • Perspective switching is blocked

Smart Timeout System

  • Configurable login timeout with auto-kick
  • Grace period before teleporting after login
  • Action bar + title reminders at configurable intervals

📍 Spawn & Return System

  • Optional spawn teleport on join
  • Automatically returns players to their original position after login
  • Crash-safe position persistence
  • Supports world spawn or custom coordinates

🧩 Admin Commands (/auth_admin)

  • reload — Reload configuration
  • resetpassword <player> <newPassword> — Reset player password
  • unregister <player> — Remove player account
  • forcelogin <player> — Authenticate player manually
  • forcelogout <player> — De-authenticate player
  • info <player> — View auth status
  • list — List all registered players

Highly Configurable

  • Authentication timeout & session settings
  • Password rules (length, complexity, requirements)
  • Fully customizable messages
  • Flexible spawn/teleport behavior

🎯 Who Is This For?

✅ Ideal for Offline-Mode (Cracked) Servers

  • No Mojang authentication → anyone can use any username
  • Prevents account impersonation and griefing
  • Ensures only registered users can access their accounts
  • Essential for protecting player progress and data

⚠ On Online-Mode Servers

  • Mojang already verifies player identity and UUID
  • No risk of impersonation
  • Using this mod may cause double authentication (Mojang + mod)

👉 Still usable, but generally redundant unless extra security layers are needed


🚀 Why Choose Sol’s AuthLogin?

  • Strong protection against common exploits
  • Smooth player experience with auto-login
  • Built for stability, configurability, and real server environments

Author: Solmochi

Found a bug or have a suggestion? Don't hesitate to leave a comment! I will answer it as fast as I could :)

Sol's AuthLogin System

Overview

Sol’s AuthLogin is a powerful and secure authentication system designed for Minecraft servers, now upgraded with a modern token-based auto-login system for improved security and player experience.

Note: Required to install into server/mods folder and is recommended to be installed on client-side as well for auto-login feature & stable authstate restrictions.

 


Need help, want to suggest a feature, or found a bug?

Join our community to catch exclusive early previews and upcoming changelogs before they go live!

Join Discord   


🔐 Key Features

🆕 Secure Token-Based Auto-Login

  • Replaces outdated IP-based sessions with a secure token authentication system
  • Players receive a unique login token after /login or /register
  • Enables safe and seamless auto-login on future joins
  • Falls back to manual login if client mod is not installed

✔ Requires mod on both client & server for full functionality


🔑 Core Authentication System

  • /register <password> <confirm> — Create a new account
  • /login <password> — Authenticate returning players
  • /change_password <old> <new> <confirm> — Update credentials securely

🛡 Advanced Security Features

  • SHA-256 password hashing with per-user unique salt
  • Rate limiting to prevent brute-force login attempts
  • Temporary account lockout after failed attempts (configurable)
  • Multiple session prevention (one account = one player)
  • Optional session caching fallback for compatibility

🚫 Strict Pre-Authentication Protection

Until a player is authenticated, they are fully restricted:

  • No movement (frozen state)
  • No block breaking or placing
  • No inventory or container access
  • No item pickup
  • No combat interaction
  • No chat (except auth commands)
  • No command usage (except /login & /register)
  • Perspective switching is blocked

Smart Timeout System

  • Configurable login timeout with auto-kick
  • Grace period before teleporting after login
  • Action bar + title reminders at configurable intervals

📍 Spawn & Return System

  • Optional spawn teleport on join
  • Automatically returns players to their original position after login
  • Crash-safe position persistence
  • Supports world spawn or custom coordinates

🧩 Admin Commands (/auth_admin)

  • reload — Reload configuration
  • resetpassword <player> <newPassword> — Reset player password
  • unregister <player> — Remove player account
  • forcelogin <player> — Authenticate player manually
  • forcelogout <player> — De-authenticate player
  • info <player> — View auth status
  • list — List all registered players

Highly Configurable

  • Authentication timeout & session settings
  • Password rules (length, complexity, requirements)
  • Fully customizable messages
  • Flexible spawn/teleport behavior

🎯 Who Is This For?

✅ Ideal for Offline-Mode (Cracked) Servers

  • No Mojang authentication → anyone can use any username
  • Prevents account impersonation and griefing
  • Ensures only registered users can access their accounts
  • Essential for protecting player progress and data

⚠ On Online-Mode Servers

  • Mojang already verifies player identity and UUID
  • No risk of impersonation
  • Using this mod may cause double authentication (Mojang + mod)

👉 Still usable, but generally redundant unless extra security layers are needed


🚀 Why Choose Sol’s AuthLogin?

  • Strong protection against common exploits
  • Smooth player experience with auto-login
  • Built for stability, configurability, and real server environments

Author: Solmochi

Found a bug or have a suggestion? Don't hesitate to leave a comment! I will answer it as fast as I could :)

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  • image_2026-02-01_015319190.png
    image_2026-02-01_015319190.png image_2026-02-01_015319190.png
  • image_2026-02-01_015235384.png
    image_2026-02-01_015235384.png image_2026-02-01_015235384.png

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~4,000
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CurseForge
~3,000
Modrinth
<1,000
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CurseForge
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CurseForge
Modrinth
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