Some Googly Eyes

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Some Googly Eyes

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Googly Eyes, enhanced and rewritten

Mod Loaders
Minecraft

About

Description

Some Googly Eyes

A complete rewrite and expansion of iChun's Googly Eyes. (Also look to Regoogly Eyes by EmeryTheModder if you want a pure port of the original.)

Now with multiple behaviors: mobs blink, stare, go cross-eyed, side-eye you, and more.

Eyes are a collectible resource: harvest them, recolor them, set them in a slimeball, and stick them on other mobs, or yourself.

Includes attachment support for GeckoLib-, Citadel-, and Uranus-based mobs, as well as those using LLibrary. Datapack-aware: in-game configuration tool for adding and configuring eyes and exporting as a datapack.

A field of mobs wearing googly eyes

Loaders: Fabric + NeoForge + Forge Minecraft: 1.20.1, 1.21.1

Getting eyes

Dispatch the mob with a direct shears blow: there's a chance to drop a googly eye.

Find the Optometrist enchantment: put it on shears; then right-clicking an eyed mob plucks the eye off without harming the mob.

Customize it in a crafting grid: eye + any dye sets the iris color, + glowstone dust makes it visible in darkness, + redstone turns glow off, + cobweb strips it back to default.

Set it in slime: googly eye + slimeball → a Slimy Eye, which inherits the eye's colors.

Apply it: right-click a mob with the slimy eye to give it eyes, or sneak and use it to grow your own. Each application picks the mob's eye arrangement anew. A mob that already has eyes refuses it. Pluck them off first to restyle.

Eye potential

Don't waste your slimy eye: hold an eye and sneak while targeting a mob to see whether that mob can have eyes at all.

Configuration

  • Server settings (<world>/serverconfig/somegoogly-server.toml): global and per-mob spawn chances, harvest chance, and which eye expressions play and how often.
  • Client settings (config/somegoogly-client.toml): turn eye rendering off entirely, or hide it for specific mobs or whole mods; purely visual, per-player.

See the configuration reference for the full list.

Pack and mod authors

Eye placements are ordinary datapack JSON. There's also an in-game authoring tool that lets you place, aim, and scale eyes on a live mob in creative mode and export the result as datapack files.

Compatibility

The eye placing system supports vanilla models as well as GeckoLib-, Citadel-, and Uranus-based models, including those that use legacy LLibrary code.

Ships with predefined eye configs for:

  • Minecraft
  • Abnormals Autumnity
  • Abnormals Caverns & Chasms
  • Abnormals Environmental
  • Abnormals Upgrade Aquatic
  • Ad Astra
  • Adorable Hamster Pets
  • AdventureZ
  • Alex's Mobs
  • Ars Elemental
  • Ars Nouveau
  • Artifacts
  • Critters and Companions
  • Ecologics
  • EvilCraft
  • Exotic Birds
  • Farming for Blockheads
  • Forbidden Arcanus
  • Friends & Foes
  • Hamsters Plus Lite
  • Ice and Fire Community Edition
  • Illager Invasion
  • Immersive Engineering
  • Let's Do Alpine Whispers
  • Let's Do Brewery
  • Let's Do Furniture
  • Let's Do Meadow
  • Let's Do Vinery
  • Living Things
  • MmmMmmMmmMmm
  • Mowzie's Mobs
  • Naturalist
  • Occultism
  • Oh The Biomes We've Gone
  • Productive Bees
  • Regions Unexplored
  • Rotten Creatures
  • Shiny
  • Simply Cats
  • Supplementaries
  • Sushi Go Crafting
  • The Aether
  • The Bumblezone
  • Tiny Skeletons
  • Twilight Forest
  • Variants & Ventures
  • WilderNature

Use the in-game eye config system to generate custom datapacks. Submissions for future releases appreciated! Find a mob that doesn't behave? Open an issue.

Available for Fabric, NeoForge, and Forge on Minecraft 1.21.1 and 1.20.1.

Credits and license

A port of iChun's Googly Eyes, rebuilt for 1.21.1 and 1.20.1 with new physics, behaviors, and more.

License: GPL-3.0.