Soul Shards Despawn

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Soul Shards Despawn

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Custom spawners for any mob!

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
[fabric v1.1.5.1-1.19.4]
Authors
CurseForge
Modrinth

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About

Description

Soul Shards Despawn

Adds balanced & configurable spawners for any mob, modded or vanilla!

It is highly recommended you use a mod like JEI (or REI) for exploring the recipes in this mod.

Progression

This mod requires getting to the nether before it can be started.

Getting started

To get started with this mod you will need to create a soul shard. You will need a diamond and a multiblock of the form:

JEI crafting screen

Once you have placed these blocks simply right-click the glowstone with the diamond in your hand.

Getting souls

Now that you have a shard you need some souls to put in it. You can fill the shard by having it in your offhand or hotbar when killing mobs. The first mob you kill will bind the shard to that mob type and from then on it will only count kills of that type. You can craft it on its own to remove the binding (and kills).

To speed up the process you can use a vile sword, which adds an extra soul per kill. Alternatively there is the soul stealer enchantment which adds an extra soul per level. You can even combine them to make the ultimate weapon for soul thievery (vile sword + 5 levels soul steal = 7 per kill).

Spawning mobs

OK so now you've got your shard, filled with the screams of your victims you monster souls of a mob. The next step is crafting a soul cage. Once you have a cage, simply right click it with your shard and you can kick back and relax while hords of monsters appear out of thin air (unless you have a tier that needs a nearby player, then you need to stay within 16 blocks).

If you have a tier with redstone support then you can power the cage to stop it spawning.

History

In case you are not familer with the history of soul shards, allow me to give you a rundown: This mod is an update of Soul Shards Respawn by TehNut which is an update of Soul Shards: The Old Ways by Team Whammich which is an update of Soul Shards: Reborn by Moze_Intel which is finally an update of the 1.4.7 mod Soul Shards.

I forked Respawn because it was not updated past 1.15 and the repository has been archived. I ported the 1.15 fabric version to the mojang mappings and 1.19 (also adding back in features from 1.12.2 that were removed in the 1.15 version)

Differences from Respawn (since 1.x.4)

  • Vile dust crafting
  • Vile sword crafting
  • Hallowed and cursed flames
  • Quartz and Steel

Soul Shards Despawn

Adds balanced & configurable spawners for any mob, modded or vanilla!

It is highly recommended you use a mod like JEI (or REI) for exploring the recipes in this mod.

Note that Sinytra Connector is REQUIRED for neoforge compatibility

Progression

This mod requires getting to the nether before it can be started.

Getting started

To get started with this mod you will need to create a soul shard. You will need a diamond and a multiblock of the form:

JEI crafting screen

Once you have placed these blocks simply right-click the glowstone with the diamond in your hand.

Getting souls

Now that you have a shard you need some souls to put in it. You can fill the shard by having it in your offhand or hotbar when killing mobs. The first mob you kill will bind the shard to that mob type and from then on it will only count kills of that type. You can craft it on its own to remove the binding (and kills).

There are 5 tiers of soul shard by default:

Tier Kills Doesn't need nearby player Ignores light level Controllable via redstone Spawn interval (seconds) Spawn amount
1 64 20 2
2 128 10 4
3 256 ✔️ 5 4
4 512 ✔️ ✔️ 5 4
5 1024 ✔️ ✔️ ✔️ 2 6

To speed up the process there are a couple options available: the soul stealer enchantment, which increases souls gained from each kill exponentially per level (i.e. level 3 gives you 2^3 = 8 extra souls per kill), and the cursed sword which doubles all souls gained when a mob is killed with it. Additionally, the cursed sword has a much higher affinity for the soul stealer enchantment, and is more than 10x more likely roll it when enchanting.

Spawning mobs

OK so now you've got your shard, filled with the screams of your victims you monster souls of a mob. The next step is crafting a soul cage. Once you have a cage, simply right click it with your shard and you can kick back and relax while hords of monsters appear out of thin air (unless you have a tier that needs a nearby player, then you need to stay within 16 blocks).

If you have a tier with redstone support then you can power the cage to stop it spawning.

History

In case you are not familer with the history of soul shards, allow me to give you a rundown: This mod is an update of Soul Shards Respawn by TehNut which is an update of Soul Shards: The Old Ways by Team Whammich which is an update of Soul Shards: Reborn by Moze_Intel which is finally an update of the 1.4.7 mod Soul Shards.

I forked Respawn because it was not updated past 1.15 and the repository has been archived. I ported the 1.15 fabric version to the mojang mappings and 1.19 (also adding back in features from 1.12.2 that were removed in the 1.15 version)

Thanks and credits

Some of the art in this mod was done by the wonderful divisibledeer, specifically:

  • Corrupted essence sprite
  • Vile sword frame sprite
  • Cursed sword sprite
  • Hammer and quartz sprite
  • Corrupted ingot sprite

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~8,000
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