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Spectrum Rush
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A server-side mod for mini-game Spectrum Rush.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Abstract
Product Requirements Document (PRD)
This mod adds a mini-game named Spectrum Rush to Minecraft. When the game starts, n sheep of each of c colors (n*c in total) will be placed around the shared spawn point. Players are asked to collect wool items with corresponding colors within the specified time as many as possible. At the end of the game (operators use the stopping command or all rounds are finished), the player who scores the most wins the game, and a ranking list will be shown to all players.
Sequence Diagram

Configuration
`SHEEP_COLORS`: A list with c elements. Each element represents a color of sheep/wool.
`COUNT_SHEEP_EACH_COLOR`: How many sheep of each color will spawn after the game starts.
`MAX_SPAWN_RADIUS`: The game area will be from (x0 - MAX_SPAWN_RADIUS, z0 - MAX_SPAWN_RADIUS) to (x0 + MAX_SPAWN_RADIUS, z0 + MAX_SPAWN_RADIUS), where (x0, z0) represents the shared spawn point.
`EACH_ROUND_TICKS`: Ticks (seconds * 20) of each round.
`TOTAL_ROUNDS`: How many rounds will we play. In each round, players will be given a single task to collect a certain color of wool item.
`SHEEP_SPEED_MODIFIER`: The speed modifier of sheep. Positive values make sheep move faster and make the game more difficult. Negative values make sheep move slower.
Abstract
https://github.com/Viola-Siemens/Spectrum-Rush/blob/main/README.md
This mod adds a mini-game named Spectrum Rush to Minecraft. When the game starts, n sheep of each of c colors (n*c in total) will be placed around the shared spawn point. Players are asked to collect wool items with corresponding colors within the specified time as many as possible. At the end of the game (operators use the stopping command or all rounds are finished), the player who scores the most wins the game, and a ranking list will be shown to all players.
Sequence Diagram

Configuration
SHEEP_COLORS: A list with c elements. Each element represents a color of sheep/wool.
COUNT_SHEEP_EACH_COLOR: How many sheep of each color will spawn after the game starts.
MAX_SPAWN_RADIUS: The game area will be from (x0 - MAX_SPAWN_RADIUS, z0 - MAX_SPAWN_RADIUS) to (x0 + MAX_SPAWN_RADIUS, z0 + MAX_SPAWN_RADIUS), where (x0, z0) represents the shared spawn point.
EACH_ROUND_TICKS: Ticks (seconds * 20) of each round.
TOTAL_ROUNDS: How many rounds will we play. In each round, players will be given a single task to collect a certain color of wool item.
SHEEP_SPEED_MODIFIER: The speed modifier of sheep. Positive values make sheep move faster and make the game more difficult. Negative values make sheep move slower.
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