Stack 'Em

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Stack 'Em

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A FoxLoader (ReIndev) mod that adds support for stacked (multiple) texturepacks

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Type
Mod
License
Apache License 2.0
Latest Version
0.3.8
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About

Description

StackEm (Stack 'Em)

A FoxLoader (ReIndev) modification which allows to load and use several texturepacks simultaneously and adds customization features!

This is achieved by replacing a standard ITexturePack instance with custom one that handles multiple zip files I/O operations. All injections & source code manipulations are done within Mixins.

Features:

  • Texturepack stacking and ordering: several texturepacks can be enabled simultaneously and ordered, and the game will respect the order during resource fetching.
  • Additional description file: The mod adds support for own additional texturepack description file stackem.json that aims to add more information on top of pack.txt. Check the guide page for more information!
  • Custom item textures swap: Like in Optifine, you can put a different texture into an item based either on its' display name or its' metadata value. Also, you can change the armor texture with this way. Check the guide page for a tutorial and more information!
  • Texture gluing: the mod will try to combine textures that's been changed by texturepacks by comparing against vanilla texture (see list of textures below). This is very helpful for micro texturepacks that change HUD textures, such as Transgender Hearts Texturepack and Square (Aim) Dot, etc., as they change the same texture file!
    • /textures/gui/effects.png
    • /textures/gui/gui.png
    • /textures/gui/icons.png
    • /textures/gui/web_buttons.png
    • /textures/gui/hud/hud.png
    • /textures/gui/stats/slot.png
    • /textures/environment/particles.png
    • Expanded moon and sun textures: The mod provides an expansion for moon and sun textures, allowing for custom cycles, cycle ordering and a celestial scaling. Check the guide page for more info!
    • Patched some GUI textures: Forge and Dimensional Chest now have their own dedicated GUI textures:
      • /textures/gui/container/forge.png
      • /textures/gui/container/dimensional_chest.png
    • Patched sound reloading: Now sound files withing texturepacks are fully reloaded on update, which fixes some audio related bugs.

Screenshots (more in Gallery section):

Texturepacks menu GUI

Installation

Ensure you have FoxLoader installed. Click at the link and follow instructions (Installation section). Or in a nutshell, grab *-mmc.zip file and export it to MultiMC/PrismLauncher.

Simply download a .jar file and put it inside mods folder. That's all.

Sources & License

The mod's sources are publicly available and licensed under Apache License 2.0. Just check the right side of this page for Links section.

Screenshots

Gallery

  • Texturepacks GUI
    Texturepacks GUI This is how the texturepack change GUI looks like after installing this mod. As you can see, it now allows to add a texturepack in list to "the stack" and move the order within the stack.
  • Runtime gluing!
    Runtime gluing! One of the newest features of this mod is runtime (automated) gluing of textures from different texturepacks into one. This is achieved via comparing the modified textures against vanilla version and detecting "segments" of modified pixels.
  • CharMap menu!
    CharMap menu! Starting from 0.3.4 the mod adds a new menu accessible from texturepacks menu - CharMap. Useful for debugging font texturepacks, and for other reasons you can imagine.
  • Item Texture Swap
    Item Texture Swap You can easily swap items' textures based on either their display name (shown here) or by metadata value. Check docs for more information, guides and examples
  • Armor Texture Swap
    Armor Texture Swap The mod now supports custom armor item's textures! Just like items' icons themselves, you can provide your armor textures based on either metadata value or display name.

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