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Stamina Interactions Reworked

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Stamina Interactions Reworked

By GvoperOwner

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๐Ÿ—ธ Rework of stamina logic for Epic Fight with dynamic regeneration, exhaustion system, and native Nightfall integration.

Mod Loaders
Minecraft

About

Description

EN

Stamina Interactions Reworked is a complete rework of the original Epic Fight Stamina Interactions mod by tatunement. Adds meaningful stamina management to Epic Fight combat with smart regeneration, weapon-specific costs, and native Nightfall integration. Every action matters.

โœจ Features

  • โš”๏ธ Weapon Cost โ€” Each weapon type has its own stamina drain.
  • ๐ŸŒ™ Native Nightfall Support โ€” Full integration with Nightfall's weapons and combat system.
  • ๐Ÿง  Smart Regeneration โ€” Stamina regeneration adapts to your state:
  • Standing still while crouching: ร—4.8 speed (fastest regeneration)
  • Standing still: ร—3.2 speed
  • Walking while crouching: ร—1.8 speed
  • Walking normally: ร—1.0 speed (base)
  • ๐Ÿ’€ Exhaustion System โ€” When your stamina reaches zero, you become Fatigued: you can't run, your attack speed is reduced, and your stamina regeneration is reduced. Regeneration from zero is faster than normal.
  • ๐ŸŽจ Persistent GUI โ€” The stamina bar is visible even outside of combat mode. No need to activate combat mode just to check your stamina.
  • ๐Ÿ•๏ธ Campfire Rest โ€” Crouch at a regular campfire for 10 seconds to gain the Invigoration + Vigor buffs. The Soul Bonfire grants Regeneration + Strength instead.
  • ๐Ÿ”ง Stamina Saving โ€” Current stamina is saved in the NBT when you log out and is restored the next time you log in. Only death resets stamina to maximum.

๐Ÿ”„ Improvements

  • Updated to the modern EpicFight API
  • Fixed Memory Leak โ€” The original mod added event handlers every tick, creating thousands of duplicates per hour and could cause an OOM crash. Now handlers are added once per player via WeakHashMap.
  • Server-compatible โ€” Client-side rendering classes are protected with the @OnlyIn(Dist.CLIENT) annotation, GUI mixins are moved to the client section, eliminating server crashes.

๐Ÿ“ฆ Based on original work

This mod is a complete rewrite of Epic Fight Stamina Interactions by tatunement. While the core concept is retained, the codebase has been significantly rewritten with architectural improvements, bug fixes, and new features.

๐ŸŒ Third-party hosting

You are not allowed to host the mod on third-party resources. You can post news about the mod, but you must link to this mod page for downloading (or link to the download address from modrinth).


RU

Stamina Interactions Reworked โ€” ะฟะพะปะฝะฐั ะฟะตั€ะตั€ะฐะฑะพั‚ะบะฐ ะพั€ะธะณะธะฝะฐะปัŒะฝะพะณะพ ะผะพะดะฐ Epic Fight Stamina Interactions ะพั‚ tatunement. ะ”ะพะฑะฐะฒะปัะตั‚ ะพัะผั‹ัะปะตะฝะฝะพะต ัƒะฟั€ะฐะฒะปะตะฝะธะต ะฒั‹ะฝะพัะปะธะฒะพัั‚ัŒัŽ ะฒ ะฑะพะตะฒัƒัŽ ัะธัั‚ะตะผัƒ Epic Fight ั ัƒะผะฝะพะน ั€ะตะณะตะฝะตั€ะฐั†ะธะตะน, ะทะฐั‚ั€ะฐั‚ะฐะผะธ ะดะปั ะบะฐะถะดะพะณะพ ะพั€ัƒะถะธั ะธ ะฝะฐั‚ะธะฒะฝะพะน ะธะฝั‚ะตะณั€ะฐั†ะธะตะน ั Nightfall. ะšะฐะถะดะพะต ะดะตะนัั‚ะฒะธะต ะธะผะตะตั‚ ะทะฝะฐั‡ะตะฝะธะต.

โœจ ะžัะพะฑะตะฝะฝะพัั‚ะธ

  • โš”๏ธ ะ—ะฐั‚ั€ะฐั‚ั‹ ะฟะพ ะพั€ัƒะถะธัŽ โ€” ะšะฐะถะดั‹ะน ั‚ะธะฟ ะพั€ัƒะถะธั ะธะผะตะตั‚ ัะพะฑัั‚ะฒะตะฝะฝะพะต ะฟะพั‚ั€ะตะฑะปะตะฝะธะต ะฒั‹ะฝะพัะปะธะฒะพัั‚ะธ.
  • ๐ŸŒ™ ะะฐั‚ะธะฒะฝะฐั ะฟะพะดะดะตั€ะถะบะฐ Nightfall โ€” ะŸะพะปะฝะฐั ะธะฝั‚ะตะณั€ะฐั†ะธั ั ะพั€ัƒะถะธะตะผ ะธ ะฑะพะตะฒะพะน ัะธัั‚ะตะผะพะน Nightfall.
  • ๐Ÿง  ะฃะผะฝะฐั ั€ะตะณะตะฝะตั€ะฐั†ะธั โ€” ะ’ะพััั‚ะฐะฝะพะฒะปะตะฝะธะต ะฒั‹ะฝะพัะปะธะฒะพัั‚ะธ ะฐะดะฐะฟั‚ะธั€ัƒะตั‚ัั ะบ ะฒะฐัˆะตะผัƒ ัะพัั‚ะพัะฝะธัŽ:
    • ะกั‚ะพะธั‚ ะฝะฐ ะผะตัั‚ะต ะบั€ะฐะดัƒั‡ะธััŒ: ร—4.8 ัะบะพั€ะพัั‚ัŒ (ัะฐะผะพะต ะฑั‹ัั‚ั€ะพะต ะฒะพััั‚ะฐะฝะพะฒะปะตะฝะธะต)
    • ะกั‚ะพะธั‚ ะฝะฐ ะผะตัั‚ะต: ร—3.2 ัะบะพั€ะพัั‚ัŒ
    • ะ˜ะดั‘ั‚ ะบั€ะฐะดัƒั‡ะธััŒ: ร—1.8 ัะบะพั€ะพัั‚ัŒ
    • ะ˜ะดั‘ั‚ ะพะฑั‹ั‡ะฝะพ: ร—1.0 ัะบะพั€ะพัั‚ัŒ (ะฑะฐะทะพะฒะฐั)
    • ๐Ÿ’€ ะกะธัั‚ะตะผะฐ ะธัั‚ะพั‰ะตะฝะธั โ€” ะšะพะณะดะฐ ัั‚ะฐะผะธะฝะฐ ะดะพัั‚ะธะณะฐะตั‚ ะฝัƒะปั, ะฒั‹ ะฟะพะปัƒั‡ะฐะตั‚ะต ะฃัั‚ะฐะปะพัั‚ัŒ: ะฝะตะปัŒะทั ะฑะตะณะฐั‚ัŒ, ัะฝะธะถะตะฝะฐ ัะบะพั€ะพัั‚ัŒ ะฐั‚ะฐะบะธ, ัะฝะธะถะตะฝะฐ ั€ะตะณะตะฝะตั€ะฐั†ะธั ัั‚ะฐะผะธะฝั‹. ะ’ะพััั‚ะฐะฝะพะฒะปะตะฝะธะต ะพั‚ ะฝัƒะปั ะธะดั‘ั‚ ะฑั‹ัั‚ั€ะตะต ะพะฑั‹ั‡ะฝะพะณะพ.
    • ๐ŸŽจ ะŸะพัั‚ะพัะฝะฝั‹ะน GUI โ€” ะŸะพะปะพัะฐ ะฒั‹ะฝะพัะปะธะฒะพัั‚ะธ ะฒะธะดะฝะฐ ะดะฐะถะต ะฒะฝะต ะฑะพะตะฒะพะณะพ ั€ะตะถะธะผะฐ. ะะต ะฝัƒะถะฝะพ ะฒะบะปัŽั‡ะฐั‚ัŒ ะฑะพะตะฒะพะน ั€ะตะถะธะผ ั‚ะพะปัŒะบะพ ั‡ั‚ะพะฑั‹ ะฟะพัะผะพั‚ั€ะตั‚ัŒ ัั‚ะฐะผะธะฝัƒ.
    • ๐Ÿ•๏ธ ะžั‚ะดั‹ั… ัƒ ะบะพัั‚ั€ะฐ โ€” ะŸั€ะธััะดัŒั‚ะต ัƒ ะพะฑั‹ั‡ะฝะพะณะพ ะบะพัั‚ั€ะฐ 10 ัะตะบัƒะฝะด ั‡ั‚ะพะฑั‹ ะฟะพะปัƒั‡ะธั‚ัŒ ะฑะฐั„ั„ั‹ ะŸั€ะธะปะธะฒ ัะธะป + ะ‘ะพะดั€ะพัั‚ัŒ. ะšะพัั‚ั‘ั€ ะดัƒัˆ ะดะฐั‘ั‚ ะ ะตะณะตะฝะตั€ะฐั†ะธั + ะกะธะปะฐ ะฒะผะตัั‚ะพ.
    • ๐Ÿ”ง ะกะพั…ั€ะฐะฝะตะฝะธะต ัั‚ะฐะผะธะฝั‹ โ€” ะขะตะบัƒั‰ะฐั ัั‚ะฐะผะธะฝะฐ ัะพั…ั€ะฐะฝัะตั‚ัั ะฒ NBT ะฟั€ะธ ะฒั‹ั…ะพะดะต ะธะท ะผะธั€ะฐ ะธ ะฒะพััั‚ะฐะฝะฐะฒะปะธะฒะฐะตั‚ัั ะฟั€ะธ ัะปะตะดัƒัŽั‰ะตะผ ะฒั…ะพะดะต. ะขะพะปัŒะบะพ ัะผะตั€ั‚ัŒ ัะฑั€ะฐัั‹ะฒะฐะตั‚ ัั‚ะฐะผะธะฝัƒ ะฝะฐ ะผะฐะบัะธะผัƒะผ.

๐Ÿ”„ ะฃะปัƒั‡ัˆะตะฝะธั

  • ะžะฑะฝะพะฒะปะตะฝะธะต ะฟะพะด ัะพะฒั€ะตะผะตะฝะฝั‹ะน EpicFight API
  • ะ˜ัะฟั€ะฐะฒะปะตะฝะฐ ัƒั‚ะตั‡ะบะฐ ะฟะฐะผัั‚ะธ โ€” ะžั€ะธะณะธะฝะฐะปัŒะฝั‹ะน ะผะพะด ะดะพะฑะฐะฒะปัะป ะพะฑั€ะฐะฑะพั‚ั‡ะธะบะธ ัะพะฑั‹ั‚ะธะน ะบะฐะถะดั‹ะน ั‚ะธะบ, ัะพะทะดะฐะฒะฐั ั‚ั‹ััั‡ะธ ะดัƒะฑะปะธะบะฐั‚ะพะฒ ะฒ ั‡ะฐั ะธ ะผะพะณ ะฟั€ะฒั€ะธะตัั‚ะธ ะบ OOM-ะบั€ะฐัˆัƒ. ะขะตะฟะตั€ัŒ ะพะฑั€ะฐะฑะพั‚ั‡ะธะบะธ ะดะพะฑะฐะฒะปััŽั‚ัั ะพะดะธะฝ ั€ะฐะท ะฝะฐ ะธะณั€ะพะบะฐ ั‡ะตั€ะตะท WeakHashMap.
  • ะกะพะฒะผะตัั‚ะธะผ ั ัะตั€ะฒะตั€ะพะผ โ€” ะšะปะธะตะฝั‚ัะบะธะต ะบะปะฐััั‹ ั€ะตะฝะดะตั€ะธะฝะณะฐ ะทะฐั‰ะธั‰ะตะฝั‹ ะฐะฝะฝะพั‚ะฐั†ะธะตะน @OnlyIn(Dist.CLIENT), GUI-ะผะธะบัะธะฝั‹ ะฒั‹ะฝะตัะตะฝั‹ ะฒ ะบะปะธะตะฝั‚ัะบัƒัŽ ัะตะบั†ะธัŽ, ะฑะตะท ะบั€ะฐัˆะตะน ะฝะฐ ัะตั€ะฒะตั€ะต.

๐Ÿ“ฆ ะžัะฝะพะฒะฐะฝะพ ะฝะฐ ะพั€ะธะณะธะฝะฐะปัŒะฝะพะน ั€ะฐะฑะพั‚ะต

ะญั‚ะพั‚ ะผะพะด ัะฒะปัะตั‚ัั ะฟะพะปะฝะพะน ะฟะตั€ะตั€ะฐะฑะพั‚ะบะพะน Epic Fight Stamina Interactions ะพั‚ tatunement. ะฅะพั‚ั ะพัะฝะพะฒะฝะฐั ะบะพะฝั†ะตะฟั†ะธั ัะพั…ั€ะฐะฝะตะฝะฐ, ะบะพะดะพะฒะฐั ะฑะฐะทะฐ ะฑั‹ะปะฐ ะทะฝะฐั‡ะธั‚ะตะปัŒะฝะพ ะฟะตั€ะตะฟะธัะฐะฝะฐ ั ะฐั€ั…ะธั‚ะตะบั‚ัƒั€ะฝั‹ะผะธ ัƒะปัƒั‡ัˆะตะฝะธัะผะธ, ะธัะฟั€ะฐะฒะปะตะฝะธัะผะธ ะพัˆะธะฑะพะบ ะธ ะฝะพะฒั‹ะผะธ ั„ัƒะฝะบั†ะธัะผะธ.

๐ŸŒ ะกั‚ะพั€ะพะฝะฝะธะต ั€ะฐะทะผะตั‰ะตะฝะธั

ะ’ั‹ ะฝะต ะธะผะตะตั‚ะต ะฟั€ะฐะฒะฐ ั€ะฐะทะผะตั‰ะฐั‚ัŒ ะผะพะด ะฝะฐ ัั‚ะพั€ะพะฝะฝะธั… ั€ะตััƒั€ัะฐั…, ะฒั‹ ะผะพะถะตั‚ะต ั€ะฐะทะผะตัั‚ะธั‚ัŒ ะฝะพะฒะพัั‚ัŒ ะพ ะผะพะดะต, ะฝะพ ะพะฑัะทะฐั‚ะตะปัŒะฝะพ ััั‹ะปะฐั‚ัŒัั ะฝะฐ ัั‚ัƒ ัั‚ั€ะฐะฝะธั†ัƒ ะผะพะดะฐ ะดะปั ะทะฐะณั€ัƒะทะบะธ. (ะธะปะธ ััั‹ะปะฐั‚ัŒัั ะฝะฐ ััั‹ะปะบัƒ ะฐะดั€ะตัะฐ ัะบะฐั‡ะธะฒะฐะฝะธั ั modrinth)