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Stealth Mechanics
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This datapack allows you to place & configure rotating projectors/search lights, with custom actions when a player get spotted by the projector!
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Runs entirely on the server. Also works in singleplayer.
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Stealth Mechanics
This datapack for mapmakers adds rotating projector, placeable with /function stealth_mechanics:place_projector, aiming to add stealth mechanics. To remove a projector, do /function stealth_mechanics:remove_nearest_projector
Example

Features
- Those projectors are rotating, but will follow the player's movement once getting spotted by the projector.
- A message to the player saying he got spotted will appear temporarily.
Configuration
If you want a custom actions to happen when a player get spotted by a projector, simply write in a repeating command block, or in a tick function, /execute as @a[tag=spotted] at @s run <your command, your action> You can add the distance paremeter in the same repeating command block if you want a different actions per projector (for example, if you get caught at a specific projector, you get teleported at x place, but if you get caught on another further away, you get teleported to y place) /execute as @a[tag=spotted,distance=..30] run
For example: /execute as @a[tag=spotted,distance=..30] at @s run teleport @s X Y Z (prison coordinate) or /execute as @a[tag=spotted,distance=..30] at @s run summon zombie ~ ~ ~ Or for universal effect for getting caught, don't use the "distance="
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