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StructureOverlapless
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Prevents structures from overlapping during world generation using a first-come-first-served system. Structures that would conflict with existing ones are simply not generated.
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Description
Overlapless
A simple mod that prevents structure and feature overlap during world generation.
Works server-side (client installation optional).
How It Works
When a structure is about to be generated, the mod checks for existing structures in its bounding box. If overlap is detected, generation is skipped to prevent conflicts.
Features (v1.1.0+)
- UnskippableStructures: Configure structures that always generate, even when overlapping (in
overlapless-common.toml) - SkippableFeatures: Prevent specific configured features from overlapping with structures
- Logging Options: Toggle structure/feature skip event logging
Version Support
- 1.20.1+: Full support with latest features (v1.1.0)
- 1.16.5 & 1.18.2: Limited support (v1.0.6 only) - these versions are semi-abandoned and may not receive v1.1.0 updates
Important Notes
⚠️ Reduced Structure Density: This mod prevents overlapping by skipping generation, not relocating structures. You may find fewer total structures in your world.
⚠️ New Chunks Only: Only affects newly generated chunks. Already generated terrain remains unchanged.
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