Survivality
No reviews yet
A mod updated as I play which adds small features I would like in my survival world.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds or enhances hostile creatures and enemies.
Includes new pets and tameable creatures.
Adds or improves non-hostile and neutral creatures.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This is a collection of small features that I find useful or fun when playing in my survival world.
Shovelable Snow: Right-clicking with shovels can now reduce the level of snow layers.
Faster Minecarts: Increased Minecart maximum speed.
Zombie Horses: Striking Horses with Lightning turns them into Zombie Horses, which are now rideable and tamable.
Armor Swapping: Armor & Elytra can be swapped from the hotbar, like Bedrock Edition. (pre-1.19.4)
Feathery Falling Boots: Feather Falling Boots do not break Farmland.
Drop More Experience: Players drop much more experience on death, scalable to their level.
Snowy Leaves: Leaves turn white (grayish) when it snows.
Colorful Sheep: Sheep can rarely spawn with any colors.
Larger Slimes: Slimes & Magma Cubes can spawn one size larger than normal.
More Snacks: Glow Berries, Sweet Berries, and Cookies are eaten faster.
Random Times: Freshly generated worlds can begin at any time of day.
Random Biomes: Players can spawn in any biome when generating a fresh world.
Random Weather: Freshly generated worlds can begin during any weather event.
Safe Cactus: Cactus items are not destroyed by Cactus blocks.
Never Break Eyes: Eyes of Ender never break.
Rocket Boosting: Rockets boost when riding in vehicles or mounts.
Editable Signs: Signs can be re-edited.
Better Night Vision: Night Vision is affected by its amplifier.
True Multishot: Multishot supports more levels, and shoots more arrows.
More Tridents: Tridents have a higher drop rate from Drowned.
Never Too Expensive Repairs: Anvils will never say a repair is Too Expensive.
Variant Spawners: Dungeons in certain biomes replace their Spawner mob with more fitting ones. Zombies in Oceans > Drowned, Zombies in hot biomes > Husks, Skeletons in cold biomes > Strays.
Boats Ignore Waterlilies: Boats do not collide with Lily Pads, but they still break them.
Polar Bear Jockeys: Polar Bears have a low chance to spawn with a Stray riding them.
This is a collection of small features that I find useful or fun when playing in my survival world.
Shovelable Snow: Right-clicking with shovels can now reduce the level of snow layers.
Faster Minecarts: Increased Minecart maximum speed.
Zombie Horses: Striking Horses with Lightning turns them into Zombie Horses, which are now rideable and tamable.
Armor Swapping: Armor & Elytra can be swapped from the hotbar, like Bedrock Edition.
Feathery Falling Boots: Feather Falling Boots do not break Farmland.
Drop More Experience: Players drop much more experience on death, scalable to their level.
Snowy Leaves: Leaves turn white (grayish) when it snows.
Colorful Sheep: Sheep can rarely spawn with any colors.
Larger Slimes: Slimes & Magma Cubes can spawn one size larger than normal.
More Snacks: Glow Berries, Sweet Berries, and Cookies are eaten faster.
Random Times: Freshly generated worlds can begin at any time of day.
Random Biomes: Players can spawn in any biome when generating a fresh world.
Random Weather: Freshly generated worlds can begin during any weather event.
Safe Cactus: Cactus items are not destroyed by Cactus blocks.
Never Break Eyes: Eyes of Ender never break.
Rocket Boosting: Rockets boost when riding in vehicles or mounts.
Editable Signs: Signs can be re-edited.
Better Night Vision: Night Vision is affected by its amplifier.
True Multishot: Multishot supports more levels, and shoots more arrows.
More Tridents: Tridents have a higher drop rate from Drowned.
Never Too Expensive Repairs: Anvils will never say a repair is Too Expensive.
Variant Spawners: Dungeons in certain biomes replace their Spawner mob with more fitting ones. Zombies in Oceans > Drowned, Zombies in hot biomes > Husks, Skeletons in cold biomes > Strays.
Boats Ignore Waterlilies: Boats do not collide with Lily Pads, but they still break them.
Polar Bear Jockeys: Polar Bears have a low chance to spawn with a Stray riding them.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers