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Survivalist
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A mod that makes the surviving a bit harder
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Must be installed on both the client and the server.
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Description
Survivalist makes many changes to the base game to make the survival more intresting and longer.
Here are the major changes:
- There is now copper level tools then bronze level tools between stone and iron in progression
New Progression
- Beds no longer reset your spawn point.
Beds have been changed to only sleep through night.
- Respawn anchors work in all dimentions.
Respawn anchors now work in all dimentions and are the main way to set your spawnpoint, to compansate the crafting price of a respawn anchor has been reduced to a third of the original price.
- Food and Healing work seprately.
Health regenerates on its own until half health, if the player heals enough past half health it will aouomaticly start healing again. Hunger is no longer tied to healing.
- Most Villages are abandoned
Most villages are abandoned, this means there will be no living villagers in these villages, some villages will still generate as normal.
All additions
- Added copper and bronze tools into progression-
Added tin and tin ore to craft bronze
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Added a new type of stone bricks called small stone bricks with tsair and slabs
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Goats now drop mutton and wool on death
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Sheep drop less wool on death
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Beds require twice as much woll to craft
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Beds do not set your spawnpoint
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Respawn Anchors work in all dimentions
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Villages mostly generate as ruins
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Farmland will turn into depleated dirt overtime and will no longer grow crops
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Lodestones are way cheaper to craft, no longer requireing netherite
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Respawn anchors are 2 times cheaper to craft
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Health regenerates independitly of hunger
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Pillager outposts can now generate as ruins
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Foxes now drop fox hide
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Iron and gold ores drop multiple raw ore
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Copper, Iron and gold raw ore now smelt into nuggets instead of ingots
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Rope for climbing and decoration
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