Parry

Quick rating

Parry

No reviews yet

Sword parrying has returned to modern Minecraft!

Mod Loaders
Fabric
Quilt
Minecraft
1.17

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Parry v1.3 for 1.18
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod is for FABRIC, it's not going to be ported to Forge. If you want to port this to Forge, go ahead and fork the project.

This mod will not be backported to old versions.

Overview

Parry is a Fabric mod that brings sword parrying (AKA sword blocking) to modern Minecraft from pre-1.9 versions.

To parry, hold right-click with a sword. Doing so will only let you take 50% of the damage inflicted.

This value can be configured in the ".minecraft/config/parry.json" file:

{
    "default_multiplier": 0.6,

    "consume_animation": false,

    "prioritize_shield": true,

    "overrides": [

        {
            "item": "minecraft:iron_sword",

            "multiplier": 2.5
        },

        {
            "item": "minecraft:gold_sword",

            "multiplier": 10.0
        }
    ]
}

This example states that the player should take 60% of the inflicted damage when parrying. It also presents two exceptions: Iron swords will instead allow the player to inflict 250% the damage inflicted, and gold swords will allow 1000%. Along with this, the parry animation will be instant, instead of having the quick "bob" animation. Lastly, shields are prioritized in this config example, meaning that your shield will block instead of your sword if it's in your offhand.

By default, there are no overrides, the default damage multiplier is 0.5, the consume animation is on, and shields are not prioritized.

The information below is likely going to become redundant in a later update.
To add compatibility with this mod and your sword-adding mod:

All sword items will have the ability to parry with this mod installed. However, they will not display a first-person model change. To add this model change:

Create a "parrying" model file, which should be identical to your original sword model file, but with the parent changed from "item/handheld" to "item/handheld_parry".


Add an override to your sword model file.
"overrides": [{"predicate": {"parrying": 1},"model": "modid:item/my_sword_parry"}]

DO NOT REPOST THIS MOD. YOU SHOULD ONLY DOWNLOAD THIS MOD FROM CURSEFORGE.
Help stop mod reposts: https://stopmodreposts.org/

You may add this mod to your modpack.

This mod is for FABRIC, it's not going to be ported to Forge. If you want to port this to Forge, go ahead and fork the project.

This mod will not be backported to old versions.

Parry

Overview

Parry is a Fabric mod that brings sword parrying (AKA sword blocking) to modern Minecraft from pre-1.9 versions. "Please don't hurt me or my family"
To parry, hold right-click with a sword. Doing so will only let you take 50% of the damage inflicted.

This value can be configured in the ".minecraft/config/parry.json" file:

{
    "default_multiplier": 0.6,
    "consume_animation": false,
    "prioritize_shield": true,
    "overrides": [
        {
            "item": "minecraft:iron_sword",
            "multiplier": 2.5
        },
        {
            "item": "minecraft:gold_sword",
            "multiplier": 10.0
        }
    ]
}

This example states that the player should take 60% of the inflicted damage when parrying. It also presents two exceptions: Iron swords will instead allow the player to inflict 250% the damage inflicted, and gold swords will allow 1000%. Along with this, the parry animation will be instant, instead of having the quick "bob" animation. Lastly, shields are prioritized in this config example, meaning that your shield will block instead of your sword if it's in your offhand.

By default, there are no overrides, the default damage multiplier is 0.5, the consume animation is on, and shields are not prioritized.

The information below is likely going to become redundant in a later update. To add compatibility with this mod and your sword-adding mod:

All sword items will have the ability to parry with this mod installed. However, they will not display a first-person model change. To add this model change:

Create a "parrying" model file, which should be identical to your original sword model file, but with the parent changed from "item/handheld" to "item/handheld_parry".

Add an override to your sword model file.
"overrides": [{"predicate": {"parrying": 1},"model": "modid:item/my_sword_parry"}]

You may add this mod to your modpack.

Screenshots

Gallery

  • "Please don't hurt me or my family"
    "Please don't hurt me or my family"

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~10,000
Total Downloads
CurseForge
~8,000
Modrinth
~2,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works