TacZ: Caliber Ammo
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A caliber-based ammunition overhaul for TacZ; where the ammo variant, not the gun, defines performance.
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What it does
In vanilla TacZ, damage is mostly decided by the gun, and ammo types barely differ. This mod moves damage ownership to a caliber + variant model:
- a gun only declares which caliber(s) it accepts;
- damage, armor penetration, headshot multiplier, recoil, accuracy, muzzle velocity and pellet count all live on the ammo.
Different variants of the same caliber (FMJ / JHP / AP / tracer / buckshot...) each perform differently, and a mixed magazine is consumed round-by-round in load order.
What you'll notice
- Variant defines feel: AP rounds defeat armor, hollow-points shred soft targets, buckshot resolves each pellet independently.
- Mixed mags, per-round: load different variants into one magazine; each shot uses its own stats.
- Tooltips: hover ammo to see its caliber and full stats, hover a gun to see the calibers it accepts; pros and cons are color-coded.
- Gun Smith Table recipes: every variant is craftable; higher penetration costs more.
- Unload button: eject a (mixed) magazine back into your inventory, split by variant.
- Signal flares: multi-color illumination flares that ignite in mid-air, keep burning, and stay lit where they land.
Ships with 37 calibers / 207 ammo variants covering every vanilla TacZ gun. Everything is datapack-driven and adds no new items (ammo stays as TacZ's native ammo item, distinguished by NBT).
Dig deeper
Full reference — config options, gun-pack / mod compatibility, and ammo effect scripting (declarative / Lua / KubeJS) — lives in the GitHub repository's README:

这个模组做什么
原版 TacZ 里,伤害基本由枪决定,弹药之间差别有限。本模组把伤害归属改成「口径 + 弹种」:
- 枪只负责认它能吃哪些口径;
- 伤害、穿甲、爆头倍率、后坐力、精度、初速、弹丸数全部写在弹药上。
于是同一把枪、同一口径下的不同弹种(FMJ / 空尖 / 穿甲 / 曳光 / 霰弹……)各有性能;混装弹匣还会逐发按装填顺序生效。
你会注意到的变化
- 弹种决定手感:穿甲弹破甲、空尖弹高伤软目标、霰弹每颗弹丸独立结算。
- 混装逐发:一个弹匣混装多种弹药,开火时一发一发取用各自的数值。
- 信息提示:悬停弹药看口径与全部数值,悬停枪看它接受的口径,优劣用颜色区分。
- 制枪台配方:所有弹种都能在 TacZ 制枪台合成,穿甲越高的弹越贵。
- 退弹按钮:在枪械改装界面把(混装)弹匣按弹种退回背包。
- 信号弹:多种颜色的照明信号弹,升空点亮、持续燃烧,落地后仍在原地发光照明。
内置 37 个口径 / 207 个弹种,覆盖 TacZ 全部原版枪。所有内容由数据包驱动,不新增任何物品(弹药仍是 TacZ 原生弹药物品,靠 NBT 区分弹种)。
想深入了解
配置项、给枪包 / 模组开发者的兼容适配、弹药效果脚本(声明式 / Lua / KubeJS)等完整参考资料,请见本项目 GitHub 仓库的 README:
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