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TaCZ Enhanced PiP Scopes
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Enhances TaCZ scopes with picture-in-picture rendering, realistic scope shadow, and customizable lens effects.
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Description
TaCZ Enhanced PiP Scopes
Enhances TaCZ scopes with picture-in-picture rendering: the view inside the scope is magnified while the surrounding view remains unzoomed.

Daytime gameplay example.
Features
- Scope masks that follow the shape of the optic.
- Scope shadow that responds to eye alignment and weapon movement.
- Customizable lens effects, including distortion, chromatic aberration, vignette, reflections, scratches, and dirt.
- Four lens-surface textures.
- Adjustable PiP resolution and update rate to balance image quality and performance.

Nighttime gameplay example.
Requirements
- Minecraft 1.20.1
- Forge 47.4.10 or newer
- Java 17
- Timeless and Classics Zero (TaCZ) 1.1.8-hotfix2 or newer
Configured is optional and provides an in-game configuration screen. Settings can also be edited in config/tacz_pip_scope-client.toml.
Compatibility and limitations
Integration is provided for Embeddium 0.3.31 and Oculus 1.8.0. Distant Horizons integration targets 2.2.1-a and compatible 3.3.x releases; testing across versions and rendering configurations is ongoing.
Compatibility with every shader pack, gun pack, or future mod version is not guaranteed. Fabulous graphics and AcceleratedRendering are not supported.
Some HUD-style sights use TaCZ’s original rendering instead of PiP.
PiP renders an additional world view and may reduce performance. Lower the PiP resolution or update rate if needed.
Author: shumoi
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