Mod
Take a Seat
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20+ sitting animations for an immersive experience!
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Take a Seat
Sit, lounge, and relax. Press a key and Take a Seat plays a context-aware sitting animation on your player — it figures out what you're near or holding and picks a fitting pose, then keeps your model in frame with a smooth camera. Other players see you sitting too (when they also have the mod).
Take a Seat is a from-scratch rebuild of the discontinued Sitting Plus for Minecraft 26.1.2, running on the Player Animation Library backend.
These are cosmetic animations. You don't actually mount the block — your model poses in place, and moving stands you back up.
How to use
- Press
X(rebindable in Options → Controls → Take a Seat) to sit. - Press it again while seated to cycle to the next variation of the current pose.
- Move (WASD / jump / sneak / sprint) to stand back up.
- Right-click a stair with an empty hand to snap onto it and sit (can be disabled in the config).
- Or use the
/sitcommand:/sit(context detection),/sit <pose>to force a pose (e.g./sit chair), or/sit <pose> <variant>(e.g./sit bed 2). - You can't sit while airborne, swimming/underwater, or riding something.
How the pose is chosen
When you press the key, Take a Seat checks these in order and uses the first match:
| Priority | Trigger | Pose (animation variants) | Notes |
|---|---|---|---|
| 1 | Looking at a campfire (within ~2 blocks) | campfiresit |
Looping idle |
| 2 | Looking at a furnace (furnace / blast furnace / smoker) | furnacesit |
Looping idle |
| 3 | Holding a sword | swordsit, swordsit2 |
2 variants |
| 4 | Holding an axe | sittingaxe |
1 variant |
| 5 | Holding a shovel | sittingshovel |
1 variant |
| 6 | Holding a fishing rod | fishing |
Looping cast |
| 7 | Standing on stairs | chairsitting 1–4 |
"Sit in a chair" — 4 variants |
| 8 | Standing on a fence | fencesitting 1–2 |
Perched higher, 2 variants |
| 9 | Standing on a bed | bedlyingdown 1–3 |
Lie down, 3 variants |
| 10 | Standing on a bottom slab | chairsitting 1–4 |
Treated as a chair |
| 11 | Standing on a carpet | Ground poses | Treated as floor |
| 12 | Standing on a #takeaseat:sittable block |
chairsitting 1–4 |
Datapack-defined chairs (incl. modded) |
| 13 | Anywhere else (ground) | kneesitting, buttsit, buttsit2, kneeleaning |
Default, 4 variants |
Because the list is checked top-down, what you're looking at or holding wins over what you're standing on — e.g. holding a sword while standing on stairs gives you the sword pose, not the chair pose. Set your hand empty and look away from campfires/furnaces to get the stair/fence/bed/ground poses.
That's 20 hand-made animations in total, cycled per category by tapping the key again.
Camera
- Auto third person — sitting flips you to third person so you can see the pose (toggle:
enableThirdPersonOnSit). Standing restores your previous view. - Focus on the model — the camera eases downward while seated so the sitting body stays centered (toggle:
enableSitCameraFocus, distance:cameraFocusOffset). - Your F5 is respected — once you're seated you can change view (e.g. front view) freely; cycling through poses will not snap the camera back.
Configuration
Edit config/TakeASeatConfig.json (created on first launch):
| Option | Default | Description |
|---|---|---|
enableClickToSit |
true |
Right-click stairs with an empty hand to sit on them. |
enableThirdPersonOnSit |
true |
Switch to third person while sitting. |
enableSitCameraFocus |
true |
Smoothly lower the camera to focus on the seated model. |
cameraFocusOffset |
0.55 |
How far (blocks) to lower the camera while sitting. |
onlyLowerCameraInFirstPerson |
false |
Only apply the camera lowering effect in first person. |
enableAfkSit |
false |
Auto-sit after being idle. (Off by default — was non-functional in the original Sitting Plus.) |
afkSitDelaySeconds |
60 |
Idle seconds before AFK auto-sit triggers. |
Multiplayer
Take a Seat syncs poses to other players: when you sit, your client tells the server, which relays it so everyone running Take a Seat mirrors your animation. The mod should be installed on the server and on each client that wants to see the animations. Players who were already sitting when you join are synced to you automatically (no need for them to re-sit).
For datapack / modpack makers
Make any block sittable (it'll use the chair pose) by adding it to the #takeaseat:sittable block tag — create data/<your_pack>/tags/block/sittable.json:
{
"replace": false,
"values": [
"mymod:fancy_chair",
"minecraft:lectern"
]
}
Bottom slabs and carpets are recognized automatically, so you only need the tag for extra/modded blocks.
Original mod by SaltyWater
Original Sitting Plus page: https://www.curseforge.com/minecraft/mc-mods/sitting
Take a Seat
Sit, lounge, and relax. Press a key and Take a Seat plays a context-aware sitting animation on your player — it figures out what you're near or holding and picks a fitting pose, then keeps your model in frame with a smooth camera. Other players see you sitting too (when they also have the mod).
Take a Seat is a from-scratch rebuild of the discontinued Sitting Plus for Minecraft 26.1.2, running on the Player Animation Library backend.
These are cosmetic animations. You don't actually mount the block — your model poses in place, and moving stands you back up.
How to use
- Press
X(rebindable in Options → Controls → Take a Seat) to sit. - Press it again while seated to cycle to the next variation of the current pose.
- Move (WASD / jump / sneak / sprint) to stand back up.
- Right-click a stair with an empty hand to snap onto it and sit (can be disabled in the config).
- Or use the
/sitcommand:/sit(context detection),/sit <pose>to force a pose (e.g./sit chair), or/sit <pose> <variant>(e.g./sit bed 2). - You can't sit while airborne, swimming/underwater, or riding something.
How the pose is chosen
When you press the key, Take a Seat checks these in order and uses the first match:
| Priority | Trigger | Pose (animation variants) | Notes |
|---|---|---|---|
| 1 | Looking at a campfire (within ~2 blocks) | campfiresit |
Looping idle |
| 2 | Looking at a furnace (furnace / blast furnace / smoker) | furnacesit |
Looping idle |
| 3 | Holding a sword | swordsit, swordsit2 |
2 variants |
| 4 | Holding an axe | sittingaxe |
1 variant |
| 5 | Holding a shovel | sittingshovel |
1 variant |
| 6 | Holding a fishing rod | fishing |
Looping cast |
| 7 | Standing on stairs | chairsitting 1–4 |
"Sit in a chair" — 4 variants |
| 8 | Standing on a fence | fencesitting 1–2 |
Perched higher, 2 variants |
| 9 | Standing on a bed | bedlyingdown 1–3 |
Lie down, 3 variants |
| 10 | Standing on a bottom slab | chairsitting 1–4 |
Treated as a chair |
| 11 | Standing on a carpet | Ground poses | Treated as floor |
| 12 | Standing on a #takeaseat:sittable block |
chairsitting 1–4 |
Datapack-defined chairs (incl. modded) |
| 13 | Anywhere else (ground) | kneesitting, buttsit, buttsit2, kneeleaning |
Default, 4 variants |
Because the list is checked top-down, what you're looking at or holding wins over what you're standing on — e.g. holding a sword while standing on stairs gives you the sword pose, not the chair pose. Set your hand empty and look away from campfires/furnaces to get the stair/fence/bed/ground poses.
That's 20 hand-made animations in total, cycled per category by tapping the key again.
Camera
- Auto third person — sitting flips you to third person so you can see the pose (toggle:
enableThirdPersonOnSit). Standing restores your previous view. - Focus on the model — the camera eases downward while seated so the sitting body stays centered (toggle:
enableSitCameraFocus, distance:cameraFocusOffset). - Your F5 is respected — once you're seated you can change view (e.g. front view) freely; cycling through poses will not snap the camera back.
Configuration
Edit config/TakeASeatConfig.json (created on first launch):
| Option | Default | Description |
|---|---|---|
enableClickToSit |
true |
Right-click stairs with an empty hand to sit on them. |
enableThirdPersonOnSit |
true |
Switch to third person while sitting. |
enableSitCameraFocus |
true |
Smoothly lower the camera to focus on the seated model. |
cameraFocusOffset |
0.55 |
How far (blocks) to lower the camera while sitting. |
onlyLowerCameraInFirstPerson |
false |
Only apply the camera lowering effect in first person. |
enableAfkSit |
false |
Auto-sit after being idle. (Off by default — was non-functional in the original Sitting Plus.) |
afkSitDelaySeconds |
60 |
Idle seconds before AFK auto-sit triggers. |
Multiplayer
Take a Seat syncs poses to other players: when you sit, your client tells the server, which relays it so everyone running Take a Seat mirrors your animation. The mod should be installed on the server and on each client that wants to see the animations. Players who were already sitting when you join are synced to you automatically (no need for them to re-sit).
For datapack / modpack makers
Make any block sittable (it'll use the chair pose) by adding it to the #takeaseat:sittable block tag — create data/<your_pack>/tags/block/sittable.json:
{
"replace": false,
"values": [
"mymod:fancy_chair",
"minecraft:lectern"
]
}
Bottom slabs and carpets are recognized automatically, so you only need the tag for extra/modded blocks.
Original mod by SaltyWater
Original Sitting Plus page: https://www.curseforge.com/minecraft/mc-mods/sitting
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