Talentium
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Talentium adds 13 dynamic talents with a configurable level curve and level cap. 60+ advancements, tons of new content and lots of exploration.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Includes magical spells, wands, and other casting tools.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Includes new pets and tameable creatures.
Enhances farming mechanics and introduces new crops and livestock.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Talents
Talentium introduces 13 new talents to the game. Talentium tries to change the way Minecraft is played by buffing several under-played aspects of the game. This could either be through obscure mechanics or simply an under-used feature. Many of the talents will try to add viability to pre-existing game mechanics that have been considered a gimmick or simply unviable in any regards to combat or resourcefulness.
🌾 Agriculture
Mechanic: Increased crop drops with unique items. Gain more drops from breaking crops, with special items such as Ender Beetroot, Hasty Carrot and Magic Potato. Drops scale with level.
🪓 Axes
Mechanic: Armor-negation and attack damage bonus. Enhances axes with a chance to reduce armor on hit and increases damage as you level up.
🛡 Blocking
Mechanic: Counter-attack and armor bonus.
Receive counter-attack charges on hit and gain armor when a shield is in your offhand.
🧪 Brewing
Mechanic: Potion changes and Brewing Stand speed. Potions gain longer durations, becomes stackable, and faster brewing at higher levels.
🌍 Excavation
Mechanic: Shovel-based and Brush-based. Digging now yields treasures at higher levels and brushing may yield treasures in suspicious sand and gravel.
🎣 Fishing
Mechanic: Biome-based fishing, unqiue fish and increased amount of fishing. Unlocks higher chances for treasure and unique fish, especially in specific biomes.
🔥 Magic
Mechanic: Late-game spellcasting. Adds 10 powerful spells for combat, defense and utility. Use Spell Tomes to imbue spells with a spellbook. Spellbooks can be found in Stronghold libraries.
🏹 Marksmanship
Mechanic: Viability to Bows, Crossbows and Tridents.
Boosts damage for Bows, Crossbows, and Tridents. Bows gain pierce, Tridents gain AoE damage on land, and Crossbows gain a X% chance to bypass 25% of Armor.
⛏ Mining
Mechanic: Mining Speed and more ore drops. Increases mining speed and ore drops.
🔨 Smithing
Mechanic: All material becomes smith-able.
Grants random bonuses to armor, tools, and weapons crafted at the Smithing Table when using a Smithing Enhancer of with the same material as the item.
👤 Sneak
Mechanic: Stealth and first-hit advantage. Turns player invisible after sneaking for a short time, with bonus damage on first attack after exiting sneak as long as the opponent is unaware.
🗡 Swords
Mechanic: Bleed damage and attack damage bonus.
Swords gain abilities to remove Regeneration from opponents and inflict damage over time, with extra attack power at higher levels.
🐺 Taming
Mechanic: Wolves gain combat enhancements and Horses gain speed enhancements.
Wolves become stronger, faster, and can deal more damage. Horses become faster and more mobile. At higher levels, there’s also a chance for twin offspring.
Technical Setup
Custom mod items can be registered in Talentium’s tags. Example: to register a new sword item, add its id todata/ttm/tags/items/swords.json.
Level Adjustment
To set a talent's level manually, use the command:/scoreboard players set [player_name] ttm.[talent]_level [value]Example:
/scoreboard players set @s ttm.swords_level 100to set Swords level to 100.
Credits
Special thanks to the amazing contributors:
vdvman1, Cloud Wolf, Misode, PukiSilver, PyroStunts, Sackred, Supercrafter100, Hypcronite, and KuleAnder.
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