Tameable
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Tame everything!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes new pets and tameable creatures.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Tameable
Someone ask me whether they can tame Ingresssus Voltaris (Death Singer) in my SoW Server, so this mod comes out.
This mod provides a configurable system to control which mobs you can tame.
Note: Some entities may meet bugs since this mod doesn't rewrite the full AI!
If you are a newcomer of datapack or just want to tame everything, try this addon: Tame Tools(CurseForge|Modrinth)
How to use
You can use command /tame <entityUuid> <ownerUuid> to tame manually (ownerUuid leave blank to remove owner). Also, there are two ways to configure.
Configure with data driven (Recommended)
Create file data/<entity mod id>/tameable/<entity id>.json in your datapack or mod. Then write contents below:
{
"tame": [
//Which item you can use to tame
"a single item",
"#or a tag"
],
"breed": [
//Which item you can use to breed. If you leave blank, it will use tame item.
//Breed amount: value set -> food component -> 1
"a single item",
"#or a tag",
{
//or an object
"item": "item or tag",
"heal": 1
}
],
//The taming chance
"chance": 0.1,
//should attack what player is attacking
"attack": true,
//should attack what is attacking player
"protect": true,
"follow": {
//should follow player
"enable": true,
//follow speed
"speed": 1,
//The max range to stop follow
"minDistance": 10,
//The min range to start follow
"maxDistance": 2,
//Can leave
"leavesAllowed": false
}
}
Default Values:
{
"tame": [
//This is the only required field
],
"breed": [
//Optional, will use tame item if this field not exist or blank
"item or tag",
{
//or an object
"item": "item or tag",
"heal": 1
}
],
//The taming chance
"chance": 1,
"attack": false,
"protect": false,
"follow": {
//These value except "enable" is the default value of a wolf
"enable": false,
"speed": 1,
"minDistance": 10,
"maxDistance": 2,
"leavesAllowed": false
}
}
Example:
Write contents into data/minecraft/tameable/pillager.json, you can tame pillagers with apples and breed with
apples&stones
{
"tame": [
"minecraft:apple"
],
"breed": [
"minecraft:apple",
{
"item": "minecraft:stone",
"heal": 5
}
],
"chance": 0.1,
"attack": true,
"protect": true,
"follow": {
"enable": true
}
}
Configure with config file
NOTE:This will overwrite settings in datapack(s)!
Open file .minecraft/config/tameable.json. If this file not exists, create it.
You can use /reload in game to reload your edited config.
Config explanation:
{
"entity type here": {
//An object in datapack format, see it above
}
//... more
}
Example:
With config following, you can tame pillagers with apples and breed with apples&stones
{
"minecraft:pillager": {
"tame": [
"minecraft:apple"
],
"breed": [
"minecraft:apple",
{
"item": "minecraft:stone",
"heal": 5
}
],
"chance": 0.1,
"attack": true,
"protect": true,
"follow": {
"enable": true
}
}
}
Tameable
Someone ask me whether they can tame Ingresssus Voltaris (Death Singer) in my SoW Server, so this mod comes out.
This mod provides a configurable system to control which mobs you can tame.
Note: Some entities may meet bugs since this mod doesn't rewrite the full AI!
If you are a newcomer of datapack or just want to tame everything, try this addon: Tame Tools(CurseForge|Modrinth)
How to use
You can use command /tame <entityUuid> <ownerUuid> to tame manually (ownerUuid leave blank to remove owner). Also, there are two ways to configure.
Configure with data driven (Recommended)
Create file data/<entity mod id>/tameable/<entity id>.json in your datapack or mod. Then write contents below:
{
"tame": [
//Which item you can use to tame
"a single item",
"#or a tag"
],
"breed": [
//Which item you can use to breed. If you leave blank, it will use tame item.
//Breed amount: value set -> food component -> 1
"a single item",
"#or a tag",
{
//or an object
"item": "item or tag",
"heal": 1
}
],
//The taming chance
"chance": 0.1,
//should attack what player is attacking
"attack": true,
//should attack what is attacking player
"protect": true,
"follow": {
//should follow player
"enable": true,
//follow speed
"speed": 1,
//The max range to stop follow
"minDistance": 10,
//The min range to start follow
"maxDistance": 2,
//Can leave
"leavesAllowed": false
}
}
Default Values:
{
"tame": [
//This is the only required field
],
"breed": [
//Optional, will use tame item if this field not exist or blank
"item or tag",
{
//or an object
"item": "item or tag",
"heal": 1
}
],
//The taming chance
"chance": 1,
"attack": false,
"protect": false,
"follow": {
//These value except "enable" is the default value of a wolf
"enable": false,
"speed": 1,
"minDistance": 10,
"maxDistance": 2,
"leavesAllowed": false
}
}
Example:
Write contents into data/minecraft/tameable/pillager.json, you can tame pillagers with apples and breed with
apples&stones
{
"tame": [
"minecraft:apple"
],
"breed": [
"minecraft:apple",
{
"item": "minecraft:stone",
"heal": 5
}
],
"chance": 0.1,
"attack": true,
"protect": true,
"follow": {
"enable": true
}
}
Configure with config file
NOTE:This will overwrite settings in datapack(s)!
Open file .minecraft/config/tameable.json. If this file not exists, create it.
You can use /reload in game to reload your edited config.
Config explanation:
{
"entity type here": {
//An object in datapack format, see it above
}
//... more
}
Example:
With config following, you can tame pillagers with apples and breed with apples&stones
{
"minecraft:pillager": {
"tame": [
"minecraft:apple"
],
"breed": [
"minecraft:apple",
{
"item": "minecraft:stone",
"heal": 5
}
],
"chance": 0.1,
"attack": true,
"protect": true,
"follow": {
"enable": true
}
}
}
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