Tense Ambience

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Tense Ambience

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An ambience mod that introduces a straightforward system for playing tense background ambience. Good for Horror modpacks.

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Music & Sound
Client Utility
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Forge
Fabric
Minecraft

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Available Platforms

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Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Tense Ambience-1.18-1.20.4-FORGE-1.7.0

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Identifiers

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CurseForge ID
Modrinth ID

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About

Description

This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks).

The newest version (v2.0.0) is on Modrinth: https://modrinth.com/mod/tense-ambience

When upgrading to a newer version you HAVE TO DELETE THE OLD CONFIG FILE!

The Fabric version requires the Fabric API!

Changelog:

v.1.7.0:

  • Fixed bugs
  • Added Swamp Biome support
  • Added more Sound Effects to the dark Forest Biome
  • Added a NEW Sound System that randomly plays sounds (this is customizable)

v.1.5.1:

  • Fixed mod crashing

v.1.5.0:

  • Made transitions smoother
  • Another config option added
  • Biomesoplenty support
  • Performance fixes

v.1.4.5:

  • Smooth Sound Transitions -> customizable
  • Reworked Sound System - Mp3 File Support
  • Added new sound files for more variety
  • Fixed multiple bugs
  • Added Config file
  • No more MCreator
  • New Biome specific sounds and other features
  • Lightlevel in Caves = Volume of the Ambience
  • Fallback sounds for unrecognizable Biomes

v.1.1.0:

  • Basic Sound Transitions -> cutting off issue
  • Biome Specific sounds
  • Simple prototype in MCreator

Config:

["Config for Tense Ambience Mod"]
	#Should enable shader support? (For changing the ambience volume when holding a torch)
	"Shader Support" = false
	#Play the ambience also during the day?
	"Ambience at Day" = false
	#How long/smooth should the transition be (in decibels)? (Smaller = Slower)
	#Range: 0.01 ~ 2.0
	"Transition Volume Change per Step" = 0.75
	#How long should the delay per step be (in seconds)?
	#Range: 0.1 ~ 2.0
	"Delay per Step" = 0.5

Features:

  1. Biome specific sounds in all default dimensions and support for Biomes o plenty
  2. Smooth transitions between these biomes
  3. Custom ambience in Caves, Dripstone  Caves, Forests, Snowy Forests, Oceans, The Nether and End
  4. By default the ambience only plays in caves and only at night (This is customizable)
  5. Depending on the lightlevel in caves the ambience volume will change. Meaning that if the player is in a dark area the ambience gets louder (there is also support for shaders -> when holding a torch)
  6. The Ambience Volume slider in the Sound Settings changes the volume of the ambience (A Volume of 80% is recommended)
  7. A NEW Sound Event System that plays random scary sounds (This is also customizable and enabled by default)

Additional Information:

You can also replace the sound files in this mod to customize the ambience to your liking:

Inside the jar look for: \assets\tenseambience\sounds\

The config file is located in C:\Users\%userprofile%\AppData\Roaming\.minecraft\config\tenseambience-client.toml. THIS MOD IS CLIENTSIDE only it will NOT work on a server! You don’t need to ask to include this mod in a modpack—just ensure proper credit is given.

Credits:

This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks). See the curseforge page here: https://www.curseforge.com/minecraft/mc-mods/tense-ambience

When upgrading to a newer version you HAVE TO DELETE THE OLD CONFIG FILES! They are located in: C:\Users\%userprofile%\AppData\Roaming\.minecraft\config\

The Fabric version requires the Fabric API!

Changlog:

v.2.0.0:

Fixes:

  • Fixed transition issues
  • Fixed ambient sounds playing in the background unintentionally
  • Fixed fading issues
  • Fixed sound playing on the title screen

Improvements:

  • Improved and stabilized transitions
  • Enhanced biome recognition (now searches biome strings for tags)
  • Added more ambience sounds and adjusted base volume levels
  • Ambience volume slider is now smooth (allow a few seconds for volume changes to apply)
  • Slight performance improvements

Audio & Ambience:

  • Dynamic ambience sound loading
  • Add or replace ambience by placing any .mp3 file into /sounds/<category_name>

Customization & Configuration:

  • Added a new configuration system
  • Biome blacklist
  • Ability to toggle individual biomes

Config changes are not backward-compatible Please delete old config files before updating!!!

New Content:

  • Added Desert Biome Support

v.1.7.0:

  • Fixed bugs
  • Added Swamp Biome support
  • Added more Sound Effects to the dark Forest Biome
  • Added a NEW Sound System that randomly plays sounds (this is customizable)

v.1.5.1:

  • Fixed mod crashing

v.1.5.0:

  • Made transitions smoother
  • Another config option added
  • Biomesoplenty support
  • Performance fixes

v.1.4.5:

  • Smooth Sound Transitions -> customizable
  • Reworked Sound System - Mp3 File Support
  • Added new sound files for more variety
  • Fixed multiple bugs
  • Added Config file
  • No more MCreator
  • New Biome specific sounds and other features
  • Lightlevel in Caves = Volume of the Ambience
  • Fallback sounds for unrecognizable Biomes

v.1.1.0:

  • Basic Sound Transitions -> cutting off issue
  • Biome Specific sounds
  • Simple prototype in MCreator

Config:

["Config for Tense Ambience Mod"]
	#Play the ambience also during the day?
	"Ambience at Day" = false
	#How long should the transition fade between biomes take (in seconds)?
	#Range: 0.1 ~ 60.0
	"Transition Fade Duration" = 13.0
	#Should enable shader support? (For changing the ambience volume when holding a torch)
	"Shader Support" = false
	#Completely disable all ambient sounds and updates (performance stabilization)
	"Disable Ambience" = false

Features:

  1. Biome specific sounds in all default dimensions and support for Biomes o plenty and probably other mods too
  2. Smooth transitions between these biomes
  3. Custom ambience in Caves, Dripstone  Caves, Forests, Dark Forests, Snowy Forests, Oceans, Deserts, The Nether, The End and other biomes
  4. By default the ambience only plays at night once you change the biome (This is customizable)
  5. There is also support for shaders -> when holding a torch or other glowing items (enable it first in the config)
  6. The Ambience Volume slider in the Sound Settings changes the volume of the ambience
  7. A NEW Sound Event System that plays random scary sounds (This is also customizable and enabled by default)
  8. You can disable or enable Biome detection or specific Biomes in the new BiomeOptions config

Additional Information:

You can also replace or add any .mp3 sound files to the mod:

Spoiler Inside the jar look for: \assets\tenseambience\sounds\
The config file is located in C:\Users\%userprofile%\AppData\Roaming\.minecraft\config\ with the name tenseambience-client. THIS MOD IS CLIENTSIDE only it will NOT work on a server!

You don’t need to ask to include this mod in a modpack. Just ensure proper credit is given.

Credits:

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~720,000
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CurseForge
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Modrinth
~520,000
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