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Tense Ambience
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An ambience mod that introduces a straightforward system for playing tense background ambience. Good for Horror modpacks.
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Runs entirely on the client. Works on vanilla servers.
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Description
This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks).
The newest version (v2.0.0) is on Modrinth: https://modrinth.com/mod/tense-ambience
When upgrading to a newer version you HAVE TO DELETE THE OLD CONFIG FILE!
The Fabric version requires the Fabric API!
Changelog:
v.1.7.0:
- Fixed bugs
- Added Swamp Biome support
- Added more Sound Effects to the dark Forest Biome
- Added a NEW Sound System that randomly plays sounds (this is customizable)
v.1.5.1:
- Fixed mod crashing
v.1.5.0:
- Made transitions smoother
- Another config option added
- Biomesoplenty support
- Performance fixes
v.1.4.5:
- Smooth Sound Transitions -> customizable
- Reworked Sound System - Mp3 File Support
- Added new sound files for more variety
- Fixed multiple bugs
- Added Config file
- No more MCreator
- New Biome specific sounds and other features
- Lightlevel in Caves = Volume of the Ambience
- Fallback sounds for unrecognizable Biomes
v.1.1.0:
- Basic Sound Transitions -> cutting off issue
- Biome Specific sounds
- Simple prototype in MCreator
Config:
["Config for Tense Ambience Mod"]
#Should enable shader support? (For changing the ambience volume when holding a torch)
"Shader Support" = false
#Play the ambience also during the day?
"Ambience at Day" = false
#How long/smooth should the transition be (in decibels)? (Smaller = Slower)
#Range: 0.01 ~ 2.0
"Transition Volume Change per Step" = 0.75
#How long should the delay per step be (in seconds)?
#Range: 0.1 ~ 2.0
"Delay per Step" = 0.5
Features:
- Biome specific sounds in all default dimensions and support for Biomes o plenty
- Smooth transitions between these biomes
- Custom ambience in Caves, Dripstone Caves, Forests, Snowy Forests, Oceans, The Nether and End
- By default the ambience only plays in caves and only at night (This is customizable)
- Depending on the lightlevel in caves the ambience volume will change. Meaning that if the player is in a dark area the ambience gets louder (there is also support for shaders -> when holding a torch)
- The Ambience Volume slider in the Sound Settings changes the volume of the ambience (A Volume of 80% is recommended)
- A NEW Sound Event System that plays random scary sounds (This is also customizable and enabled by default)
Additional Information:
You can also replace the sound files in this mod to customize the ambience to your liking:
Inside the jar look for: \assets\tenseambience\sounds\
The config file is located in C:\Users\%userprofile%\AppData\Roaming\.minecraft\config\tenseambience-client.toml. THIS MOD IS CLIENTSIDE only it will NOT work on a server! You don’t need to ask to include this mod in a modpack—just ensure proper credit is given.
Credits:
- MCreator used only at v.1.1.0
- Above and at v.1.4.5:
- Additional music from https://www.zapsplat.com
- This mod uses the JLayer library, licensed under LGPL 2.1. See the LICENSE file for the full LGPL text. More info: https://github.com/umjammer/jlayer
This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks). See the curseforge page here: https://www.curseforge.com/minecraft/mc-mods/tense-ambience
When upgrading to a newer version you HAVE TO DELETE THE OLD CONFIG FILES! They are located in: C:\Users\%userprofile%\AppData\Roaming\.minecraft\config\
The Fabric version requires the Fabric API!
Changlog:
v.2.0.0:
Fixes:
- Fixed transition issues
- Fixed ambient sounds playing in the background unintentionally
- Fixed fading issues
- Fixed sound playing on the title screen
Improvements:
- Improved and stabilized transitions
- Enhanced biome recognition (now searches biome strings for tags)
- Added more ambience sounds and adjusted base volume levels
- Ambience volume slider is now smooth (allow a few seconds for volume changes to apply)
- Slight performance improvements
Audio & Ambience:
- Dynamic ambience sound loading
- Add or replace ambience by placing any .mp3 file into /sounds/<category_name>
Customization & Configuration:
- Added a new configuration system
- Biome blacklist
- Ability to toggle individual biomes
Config changes are not backward-compatible Please delete old config files before updating!!!
New Content:
- Added Desert Biome Support
v.1.7.0:
- Fixed bugs
- Added Swamp Biome support
- Added more Sound Effects to the dark Forest Biome
- Added a NEW Sound System that randomly plays sounds (this is customizable)
v.1.5.1:
- Fixed mod crashing
v.1.5.0:
- Made transitions smoother
- Another config option added
- Biomesoplenty support
- Performance fixes
v.1.4.5:
- Smooth Sound Transitions -> customizable
- Reworked Sound System - Mp3 File Support
- Added new sound files for more variety
- Fixed multiple bugs
- Added Config file
- No more MCreator
- New Biome specific sounds and other features
- Lightlevel in Caves = Volume of the Ambience
- Fallback sounds for unrecognizable Biomes
v.1.1.0:
- Basic Sound Transitions -> cutting off issue
- Biome Specific sounds
- Simple prototype in MCreator
Config:
["Config for Tense Ambience Mod"]
#Play the ambience also during the day?
"Ambience at Day" = false
#How long should the transition fade between biomes take (in seconds)?
#Range: 0.1 ~ 60.0
"Transition Fade Duration" = 13.0
#Should enable shader support? (For changing the ambience volume when holding a torch)
"Shader Support" = false
#Completely disable all ambient sounds and updates (performance stabilization)
"Disable Ambience" = false
Features:
- Biome specific sounds in all default dimensions and support for Biomes o plenty and probably other mods too
- Smooth transitions between these biomes
- Custom ambience in Caves, Dripstone Caves, Forests, Dark Forests, Snowy Forests, Oceans, Deserts, The Nether, The End and other biomes
- By default the ambience only plays at night once you change the biome (This is customizable)
- There is also support for shaders -> when holding a torch or other glowing items (enable it first in the config)
- The Ambience Volume slider in the Sound Settings changes the volume of the ambience
- A NEW Sound Event System that plays random scary sounds (This is also customizable and enabled by default)
- You can disable or enable Biome detection or specific Biomes in the new BiomeOptions config
Additional Information:
You can also replace or add any .mp3 sound files to the mod:
Spoiler
Inside the jar look for: \assets\tenseambience\sounds\You don’t need to ask to include this mod in a modpack. Just ensure proper credit is given.
Credits:
- MCreator used only at v.1.1.0
- Above and at v.1.4.5:
- Additional music from https://www.zapsplat.com
- This mod uses the JLayer library, licensed under LGPL 2.1. See the LICENSE file for the full LGPL text. More info: https://github.com/umjammer/jlayer
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