Tensura Gear Evolution
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Extends Tensura with EP-based evolution chains that let vanilla armor, weapons, and tools and selected crafted Tensura weapon families progress into higher magisteel tiers, with mining EP and clear next-tier tooltips.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Features a progression system with stages or gates that must be unlocked.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Tensura: Gear Evolution
Tensura: Gear Evolution is an addon for Tensura on Minecraft 1.21.1 that adds EP-based evolution ladders for vanilla gear, selected Tensura weapon families, and several optional compatibility mods.
It does not replace Tensura's gear system. Tensura stays the source of truth for EP storage, repair, kill EP, and native evolution behavior. This addon mainly supplies progression data, mining EP for tools, optional compat ladders, operator diagnostics, and pack-friendly tuning.
How It Works
Use supported gear normally. Combat gear gains EP through Tensura's normal combat / kill EP behavior, while supported tools gain EP from mining blocks. When a supported item reaches its EP threshold, Tensura's evolution system handles the upgrade.
For backpack progression, hold the backpack in your main hand or off-hand for EP gain and evolution tracking.
Features
- Vanilla gear bridges for armor, swords, axes, pickaxes, shovels, hoes, bows, crossbows, and tridents into Tensura-native progression.
- Crafted Tensura weapon-family bridges for great swords, katanas, kodachi, long swords, short swords, odachi, tachi, scythes, sickles, and spears.
- Gold / silver / mithril side branches for armor and the silver -> mithril -> low magisteel sword/axe line.
- Mining EP for supported tools from block breaking.
- Operator commands such as
/gearevolution inspectand/gearevolution dump. - Datapack extensions through
data/<namespace>/addon_chains/*.json. - Pack tuning through per-family toggles, mining/kill multipliers, threshold scaling, stat-scaling controls, and debug options.
- Native Tensura tooltip source of truth - this addon no longer adds its own EP / next-tier tooltip overlay, so players read EP, cap, and next evolution directly from Tensura's own tooltip.
Built-In Baseline EP Thresholds
All EP numbers below are the default baseline before thresholdMultiplier.
- Armor per piece: Leather -> Iron
550, Iron -> Chainmail1350, Chainmail -> Diamond3200, Diamond -> Netherite7800, Netherite -> Low Magisteel17500 - Gold armor side branch: Golden -> Silver
500, Silver -> Mithril3800 - Swords and axes: Wooden -> Stone
200, Stone -> Iron500, Iron -> Golden1300, Golden -> Diamond2600, Diamond -> Netherite7000, Netherite -> Low Magisteel13500 - Pickaxes, shovels, and hoes: same thresholds as swords/axes, but they progress through mining EP
- Crafted Tensura weapon families: same thresholds as swords/axes
- Bow line: Bow -> Short Bow
700, Short Bow -> Long Bow3600, Long Bow -> War Bow12500 - Spider bow line: Spider Bow -> Short Spider Bow
700, Short Spider Bow -> Long Spider Bow3600, Long Spider Bow -> War Spider Bow12500 - Crossbow: Crossbow -> Ant Crossbow
7200 - Trident: Trident -> Low Magisteel Spear
7200
Unless noted otherwise, bundled compat combat gear starts at 0 EP and uses base EP_GAIN 0.003. Mining tools use mining EP instead of combat EP.
Optional Compatibility
All compat listed below is optional. If a companion mod is not installed, it is not required.
Traveler's Backpack
- Adds built-in progression for Traveler's Backpack tiers while preserving the backpack's actual skin / style.
- Any Traveler's Backpack skin can use the tier ladder, including standard and themed backpacks.
- Baseline tier thresholds:
- Standard / Leather -> Iron:
550 - Iron -> Gold:
1400 - Gold -> Diamond:
3200 - Diamond -> Netherite:
16800 - Netherite final cap:
19500
- Standard / Leather -> Iron:
- Config toggle:
enableTravelersBackpackChains
Sophisticated Backpacks
- Adds a built-in ladder for Sophisticated Backpacks:
backpack->copper_backpackat550copper_backpack->iron_backpackat1400iron_backpack->gold_backpackat3200gold_backpack->diamond_backpackat7800diamond_backpack->netherite_backpackat16800
- Without the companion mod, netherite is the final tier at
19500. - With the optional Tensura Neo Otherworld companion mod installed, the ladder continues past netherite.
- Config toggle:
enableSophisticatedBackpackChains
Simply Swords
- Adds built-in ladders for bundled Simply Swords material weapon lines, including:
longsword,twinblade,rapier,katana,sai,spear,glaive,warglaive,cutlass,claymore,greathammer,greataxe,chakram,scythe, andhalberd
- Material thresholds:
- Iron -> Gold:
1300 - Gold -> Diamond:
2600 - Diamond -> Netherite:
7000 - Netherite -> Runic:
13500
- Iron -> Gold:
- Runic tiers are terminal at
17500 - Bundled unique / legendary Simply Swords weapons are also terminal at
17500 - Config toggle:
enableSimplySwordsChains
Ice and Fire CE
- Adds built-in progression for selected Ice and Fire Community Edition tools, weapons, armor, bows, and unique items.
- Main tool thresholds:
- Copper -> Silver:
1300 - Silver -> Dragonbone:
2600 - Dragonbone -> Dragonsteel path:
7000 - Dragonsteel terminal cap:
17500
- Copper -> Silver:
- Sword progression includes elemental / bloodied steps, with the late sword bridge using
13500 - Armor thresholds:
550,1400,3200,5600,8800,14800, final dragonsteel cap19500
- Dragonbone Bow terminal cap:
16000 - Bundled Ice and Fire unique weapons / head accessories terminal cap:
16500 - Config toggle:
enableIceAndFireChains
Note: Ice and Fire paths are mostly fixed ladders. The main tool/sword path goes toward fire dragonsteel. Ice and lightning paths are side tracks for items that already start on those variants, such as ice/lightning dragonbone swords. There is currently no in-game branch picker.
Sengoku Jidai (Fabric only)
- Adds built-in ladders for Sengoku Jidai weapons on Fabric:
odachi,yari,naginata,tanto,tetsubo, andkanabo
- Thresholds match the main melee ladder:
- Wooden -> Stone:
200 - Stone -> Iron:
500 - Iron -> Golden:
1300 - Golden -> Diamond:
2600 - Diamond -> Netherite:
7000 - Netherite -> matching Tensura low magisteel target:
13500
- Wooden -> Stone:
- Sengoku Jidai is optional and only relevant on Fabric
Requirements
- Minecraft 1.21.1
- Java 21
- Tensura
- ManasCore matching your Tensura line
- Architectury
- NeoForge 21.1+ or Fabric with Fabric API and a supported Fabric Loader
- Fabric users: Cloth Config may be required depending on your setup
- Any compat mods listed above are optional, not required
Config
- NeoForge: in-game mod config
- Fabric:
config/gearevolution-common.jsonandconfig/gearevolution-client.json - Restart after changing config files manually
Bug Reports
If something does not evolve correctly, please include:
- Minecraft version
- Loader: NeoForge or Fabric
- Gear Evolution version
- Tensura / ManasCore versions
- The exact item name
- What happened vs. what you expected
latest.logor crash report if the game crashed
License
MIT
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