Text Effects
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Wonky text effect library
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
Text Effects
This library adds text effects which can be used by servers and mods to add unique effects to component-based text.
Integrated effects:
- Wobble
- Shake
- Marquee
Usage
For developer instructions please see the mod's codeberg page, CurseForge's formatting doesn't allow for well-formatted codeblocks: https://codeberg.org/owlsys/text-effects
This mod is available for more Minecraft versions than the ones available here, but CurseForge doesn't support mods for Ornithe.
Apply Effects
Usage may differ slightly depending on game version.
var text = Component.literal("This is a text with effect!").withStyle(Style.EMPTY.text_effects$withEffect(TextEffects.WOBBLE));
Create your own effects
A few factory methods for common operations are provided in the TextEffect class.
Some pre-made effects are provided in the TextEffects class, with a few additional helper methods as well as registration handling.
If you'd like to build on top of another effect you can use TextEffect#combine.
public static TextEffect CUSTOM_EFFECT = TextEffects.register(Identifier.fromNamespaceAndPath("modid", "custom_effect"), TextEffect.constantYOffset(-2));
Effects are automatically able to be de/serialized in components using their id provided at registration.
{ text: "text with a nice effect", text-effects: "text-effects:wobble" }
This component works for 26.1, you will need to change it accordingly for minecraft versions using json components instead of snbt.
This format can also be used in commands, for example /tellraw.

This library adds text effects which can be used by servers and mods to add unique effects to component-based text.
Integrated effects:
-
Wobble
-
Shake
-
Marquee
... and more
Usage
Add Dependency
build.gradle.kts:
repositories {
// ...
maven("https://maven.axolotlclient.com/releases")
}
dependencies {
// ...
// use modImplementation for versions <26.1 if on fabric
implementation("io.github.moehreag:text-effects:<VERSION>")
}
Apply Effects
// A few other pre-made effects are available in the `TextEffects` class.
// Usage may differ slightly depending on game version.
var text = Component.literal("This is a text with effect!").withStyle(Style.EMPTY.text_effects$withEffect(TextEffects.WOBBLE));
Create your own effects
A few factory methods for common operations are provided in the TextEffect class.
Some pre-made effects are provided in the TextEffects class, with a few additional helper methods as well as registration handling. If you'd like to build on top of another effect you can use TextEffect#combine.
public static TextEffect CUSTOM_EFFECT = TextEffects.register(Identifier.fromNamespaceAndPath("modid", "custom_effect"), TextEffect.constantYOffset(-2));
Effects are automatically able to be de/serialized in components using their id provided at registration.
{
text: "text with a nice effect",
text-effects: "text-effects:wobble"
}
This component works for 26.1, you will need to change it accordingly for minecraft versions using json components instead of snbt.
This format can also be used in commands, for example /tellraw.
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