Mod

TFC Desire Paths

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TFC Desire Paths

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Adds desire paths to the world of TFC

World Gen Improvements
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Minecraft

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About

Project Details

Type
Mod
License
BSD 2-Clause "Simplified" License
Latest Version
TFCDesirePaths-1.20.1-1.3
Authors
CurseForge
Modrinth

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About

Description

This mod adds new desirepaths to the world of TerraFirmaCraft, which can be created by both players and animals, with the latter being configurable. Which blocks changes into what can be customized via datapacks, as they use a simple recipe system, which means you can also add your own recipes. By default grasses change into their corresponding dirt types. Dirt will have a chance to compact/change to mud when it's raining and a player or animal is walking on it. If a player is sneaking paths won't be created, and sprinting will increase the frequency of path creations.

Furthermore, new grass mechanics have been added to forests and other dark or light areas; if it's too dark, grass will gradually decay away, leaving the surface bare (dirt), while regrowing to its full strength if there's enough light. This dynamic creates more transitional forest undergrowth, and may even help expose clay or peat deposits. (configurable, true by default)

Datapack json recipe example (1.20.1):

{
  "type": "tfcdesirepaths:compact",
  "ingredient": "tfc:dirt/loam",
  "result": "tfc:mud/loam",
  "mud": true,
  "chance": 80
}

Where mud is a special check for only if raining, and chance is the odds (1/n) for the recipe to succeed.

The 1.18.2 version of this mod requires TFC Florae

This mod adds new desirepaths to the world of TerraFirmaCraft, which can be created by both players and animals, with the latter being configurable. Which blocks changes into what can be customized via datapacks, as they use a simple recipe system, which means you can also add your own recipes. By default grasses change into their corresponding dirt types. Dirt will have a chance to compact/change to mud when it's raining and a player or animal is walking on it. If a player is sneaking paths won't be created, and sprinting will increase the frequency of path creations.

Furthermore, new grass mechanics have been added to forests and other dark or light areas; if it's too dark, grass will gradually decay away, leaving the surface bare (dirt), while regrowing to its full strength if there's enough light. This dynamic creates more transitional forest undergrowth, and may even help expose clay or peat deposits. (configurable, true by default)

Datapack json recipe example (1.20.1):

{
  "type": "tfcdesirepaths:compact",
  "ingredient": "tfc:dirt/loam",
  "result": "tfc:mud/loam",
  "mud": true,
  "chance": 80
}

Where mud is a special check for only if raining, and chance is the odds (1/n) for the recipe to succeed.

Screenshots

Gallery

  • Cart tracks in the snow
    Cart tracks in the snow
  • Path in the snow
    Path in the snow
  • Cart track
    Cart track
  • Desirepaths through the forest
    Desirepaths through the forest Florae 1.18.2
  • Forest Floor
    Forest Floor
  • A path between birch trees
    A path between birch trees TFC 1.20.1
  • Desire paths
    Desire paths
  • Forest Floor
    Forest Floor Showcasing "degraded" grass areas
  • Desire paths
    Desire paths
  • Cart tracks
    Cart tracks
  • Path in the snow
    Path in the snow
  • Cart tracks in the snow
    Cart tracks in the snow

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~190,000
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CurseForge
~170,000
Modrinth
~16,000
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CurseForge
Modrinth
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Modrinth
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