Mod

Thaumcraft
Rank 34
Rank 13 among mods

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Thaumcraft

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6 ratings (100%) · 5.0★
0.5★ 5★
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2 reviews (100%) · 5.0★
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2 reviews (100%) · 5.0★
0.5★ 5★

Thaumaturgy is the capability of a magician to work miracles. This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.

Fantasy
Magic
Alchemy & Potions
Spells & Wands
Enchantments
Custom Weapons
Custom Armor
Custom Tools
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Minecraft

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5.0
KoTeuKa404

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Posted: June 18, 2026 at 8:23:18 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The best mod ever made, from magic to industrial tech to all.

Thaumcraft is one of the best Minecraft mods ever made. From unique magic to cool mechanics like having your own golem helpers, it turns magic into a full progression system with research, discovery, crafting, automation, and a really unique atmosphere. Every part of the mod feels great and rewarding, from scanning the world and unlocking knowledge to building advanced magical systems.

There are also many amazing addons that bring even more content, mechanics, and progression, making Thaumcraft feel even deeper. It is not just another magic mod -- it feels like its own world inside Minecraft, and that is what makes it so special.

it’s just the GOAT

3
0
Last edited: June 18, 2026 at 8:30:25 AM UTC
5.0
KoTeuKa404

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 18, 2026 at 8:23:18 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The best mod ever made, from magic to industrial tech to all.

Thaumcraft is one of the best Minecraft mods ever made. From unique magic to cool mechanics like having your own golem helpers, it turns magic into a full progression system with research, discovery, crafting, automation, and a really unique atmosphere. Every part of the mod feels great and rewarding, from scanning the world and unlocking knowledge to building advanced magical systems.

There are also many amazing addons that bring even more content, mechanics, and progression, making Thaumcraft feel even deeper. It is not just another magic mod -- it feels like its own world inside Minecraft, and that is what makes it so special.

it’s just the GOAT

3
0
Last edited: June 18, 2026 at 8:30:25 AM UTC
5.0
KoTeuKa404

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 18, 2026 at 8:23:18 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
3
0
5.0
vili116

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 16, 2024 at 7:15:11 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.7, 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thaumcraft 4 (mc 1.7.10)

Found it amazing, the research puzzle minigame can be repetitive, however i enjoyed it. Items feels unique and really bring a magical aspect to minecraft. Some parts of the mod are slightly worse: most notably node searching, searching for one specific book (The crimson rites ) and getting aspects. The mod also has many addons.

Thaumcraft 6 (mc 1.12.2)

It is slightly worse than thaumcraft 4, it is basically a different mod as it got reworked a ton. The research is simple to comprehend but a bit too repetitive. The casting system got changed into a way nicer one, where you can design your own spells, which is great. The same book searching pain is also present here but there is a bigger issue: the mod is not finished (and won't really be) and doesn't have some end-game content that thaumcraft 4 had, it still however is great.

2
0
5.0
vili116

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 16, 2024 at 7:15:11 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.7, 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Thaumcraft 4 (mc 1.7.10)

Found it amazing, the research puzzle minigame can be repetitive, however i enjoyed it. Items feels unique and really bring a magical aspect to minecraft. Some parts of the mod are slightly worse: most notably node searching, searching for one specific book (The crimson rites ) and getting aspects. The mod also has many addons.

Thaumcraft 6 (mc 1.12.2)

It is slightly worse than thaumcraft 4, it is basically a different mod as it got reworked a ton. The research is simple to comprehend but a bit too repetitive. The casting system got changed into a way nicer one, where you can design your own spells, which is great. The same book searching pain is also present here but there is a bigger issue: the mod is not finished (and won't really be) and doesn't have some end-game content that thaumcraft 4 had, it still however is great.

2
0
5.0
vili116

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 16, 2024 at 7:15:11 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.7, 1.12
The version(s) the reviewer played
2
0

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Mod
Latest Version
Thaumcraft-1.12.2-6.1.BETA26.jar
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Description

"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee


Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.

This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.


The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets):

 


You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.


Thanks to the following folks for their help with translations
Vexatos, jualme, crafteverywhere, Mexahoid, FrancescoDeSa, TheVikingWarrior, Hgmoa, VeryBigBro, avttrue, ferzrrn, RustyXXL, bgh251f2, Egor305, Zaltora, PlatonCraft, XuIIIHuK, Sternes, DancingPeral, GLaDTheresCake, BrunoLG, dmf444, aucunn, tyrope, m9731526

shadydeath created an IRC channel at irc.esper.net:#thaumcraft
I check it regularly so pop in if you want to chat.


Compatible / Add-on Mods

These are mods that use the API or other means to intergrate with or add content to Thaumcraft. More importantly they do so without breaking the balance of my mod (such as it is).

A friendly request to addon makers:
I love all the addons that have been made recently, but I have a few requests.
- Don't go too crazy when adding new aspects. If you do, drop me a PM. If it is something obvious or useful beyond your addon I might add it to vanilla TC. :)
- Try not to add more than one research tab
- Please try and keep your own researches on your own tab
- Please don't move my researches around. You can make copies if you wish to show dependendies on your tab, but the research should remain in its original location.
- Please don't alter any of my recipes. If you feel it is needed for the balance of your addon please drop me a PM. Partly to discuss if the change is required, but mostly since it might actually be a change that should be in vanilla TC.

Lastly, I've noticed some addons adding items from TC 3 or earlier. I don't have a problem with that, so go wild. However several of those items I have been planning to re-add myself. A lot of TC 2 stuff never made it into TC 3 simply due to time constraints. So don't come crying to me if and when I do that. :)
Note - I obviously won't just copy-paste someones elses code for those items or blocks - I will implement my own versions.

If you want access to beta version of my mod to make version update go a bit smoother, send me a PM with your dropbox user info and a link to your mod (so I can check if you are actually an addon dev :P )

Thaumic Tinkerer
Thaumcraft Mob Aspects
Electric Magic Tools

Texture Packs
Soartex


Mod Packs

The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. See below for copyright, terms and conditions.

As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed here.

You want Thaumcraft in your mod pack? All you need to meet are five simple conditions:
1. Your mod pack needs a link back to this forum post.
2. You cannot make any money off of the mod pack.
3. You cannot claim that you made any part of the mod, and you must give credit to the author of the mod (Azanor).
4. If I ever ask you to remove my mod from your pack, for whatever reason, you do so.
5. Handle any queries and bug reports internally first. This is one of the main reasons I had such a strict anti-modpack policy for such a long time - people using modpacks would come here posting errors that have nothing to do with my mod or that have been fixed ages ago, but still occurs in the modpack because it is using an older version.

If these five conditions are met, then you have my permission to use it in a mod pack.

Special thanks to...

My Beta Testers, you know who you are :)
All the folks on the Forgecraft server for your help and support.
Dan Scott ( for all the help he gave me with some of the sprites.
mr.Hazard(d95) for his awesome models
Lorc, creator of the icons I use for enchanting and other things
bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack.
chicken_bones for letting me base my lightning effect and deploader code from WRCBE
CovertJaguar for his custom biome spawning code.
Rorax for allowing me to use some of her models.
J. W. Bjerk (eleazzaar)for the use of his icons for certain research categories. Find this and other open art at: http://opengameart.org
BitterBusiness for the use of his Pech model.

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    Thaumcraft Thaumcraft Logo

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