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TheOvergrowth
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Makes your World feel more Alive by Changing the Environment around the Player over Time
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Enhances plant life and foliage in the game world.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds or enhances weather and environmental effects.
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Description
This mod adds Time Progression to the Game:
High Speedup Example:

Grass/Flowers/Ferns slowly grow on grass everywhere
Underwaterplants slowly spread out
Some blocks next to water turn into the mossy ones
Spiders leave their webs on certain blocks
Torches eventually break
Coast Areas made of Sand, Gravel and Dirt can get eaten up by the sea
Mushrooms grow in humid areas
Farmland has a chance to decline
Lava, when not surrounded by lava dries out
Lava can eat up and damage blocks around it
Nylium spreads on netherrack exposed to air
Entities leave paths around when walking often somewhere
Animals have a tiny chance to spawn even after worldgen
Coal Campfires eventually turn off
Mud gets dried up when it doesn't rain and there is not a lot of mud or water adjacent
Dirt can become mud when it rains
FAQ:
Will this mod create lag?
- No, this mod was made in a way to have the lowest possible performance impact.
(More to be added over time while the project grows)
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