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Tick Dynamic Continuation
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A Continuation of Tick Dynamic to Dynamic control of the world tickrate to reduce apparent lag.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Addresses and fixes known bugs and issues.
Enhances game performance and optimizes resource usage.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
New bug fix :
Fix The betweenland + erebus make crashing when teleporting entities(not player) into these dimension
Fix crash when teleporting to the midnight dimension
Should fix crash with cubic chunks and Hostile Invasions
Description :
Tick Dynamic Continuation its a fork of Tick Dynamic https://www.curseforge.com/minecraft/mc-mods/tick-dynamic its a Minecraft Forge CoreMod, which will attempt to maintain a server Ticks Per Second at 20. It does this by individually controlling how many Entities and TileEntities update each tick. As the server TPS goes down, the number of Entities and TileEntities that update each tick also goes down, to maintain a high server TPS.
Note: this is not currently SpongeForge compatible.
New bug fix :
Fix The betweenland + erebus make crashing when teleporting entities(not player) into these dimension
Fix crash when teleporting to the midnight dimension
Should fix crash with cubic chunks and Hostile Invasions
Description :
Tick Dynamic Continuation its a fork of Tick Dynamic https://www.curseforge.com/minecraft/mc-mods/tick-dynamic its a Minecraft Forge CoreMod, which will attempt to maintain a server Ticks Per Second at 20. It does this by individually controlling how many Entities and TileEntities update each tick. As the server TPS goes down, the number of Entities and TileEntities that update each tick also goes down, to maintain a high server TPS.
Note: this is not currently SpongeForge compatible.
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