Community listing page, reviews here may not be monitored by the author.
Tickrate API
No reviews yet
A small library mod for tickrate manipulation.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Tickrate API is simple(?) library mod for manipulate in-game tickrate.
Inspired from Tickrate Changer by Guichaguri
Basic Usage:
Use TickrateUtil class to modify in-game tickrate.
Entities will have a tickrate with highest priority.
Default priority is 1000.
Most of method should be self-explanation.
- TickrateUtil#setBaseTickrate
Permanently change tickrate of entity.
Only need to call once.
- TickrateUtil#setTickrate
Temporarily change tickrate of entity.
Need to call every tick.
While you can call this in anywhere, using 0 tickrate inside LivingTickEvent won't work since event is not fired.
in that case, use below event instead.
- EntityTickEvent
Unlike LivingTickEvent, this event is fired for every entities, including player.
If tickrate of entity is 0, it will be fired with 20 tickrate.
Fired on both sides.
For create a new instance of TickrateTimer, use TickrateTimer#createDefault or TickrateTimer#createWithTickrate
Pressing F3 + B will show existing tickrate areas in dimension.
Also there is in-game command for none-developer.
For remove area, put -1 tickrate with same coordinate.
/tickrate entity <targets> <tickrate> [<priority>]
/tickrate dimension <dimension> <tickrate> [<priority>]
/tickrate area <dimension> <from> <to> <tickrate> [<priority>]
Tickrate API is simple(?) library mod for manipulate in-game tickrate.
Inspired from Tickrate Changer by Guichaguri
Basic Usage:
Use TickrateUtil class to modify in-game tickrate.
Entities will have a tickrate with highest priority.
Default priority is 1000.
Most of method should be self-explanation.
- TickrateUtil#setBaseTickrate
Permanently change tickrate of entity.
Only need to call once.
- TickrateUtil#setTickrate
Temporarily change tickrate of entity.
Need to call every tick.
While you can call this in anywhere, using 0 tickrate inside LivingTickEvent won't work since event is not fired.
in that case, use below event instead.
- EntityTickEvent
Unlike LivingTickEvent, this event is fired for every entities, including player.
If tickrate of entity is 0, it will be fired with 20 tickrate.
Fired on both sides.
For create a new instance of TickrateTimer, use TickrateTimer#createDefault or TickrateTimer#createWithTickrate
Pressing F3 + B will show existing tickrate areas in dimension.
Also there is in-game command for none-developer.
For remove area, put -1 tickrate with same coordinate.
/tickrate entity []
/tickrate dimension []
/tickrate area []
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers