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Tidy Mods
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A tidy and organized replacement for the default mod list screen.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Runs entirely on the client. Works on vanilla servers.
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๐ about
Tidy Modsย is a replacement for the default mod list screen. Built for players and modpack developers alike, it offers a streamlined way to browse, organize, and manage installed mods.
๐ ๏ธ features
- category organization:ย Mods are grouped into categories like Technology, Magic, Utility, and more. Categories can be customized, and mods can be reassigned through config.
- category icons:ย Assign texture-based icons to categories for quick visual identification, or display each mod's own icon.
- smart search:ย Find mods instantly by name,ย @ID,ย #category,ย !authorย orย $licenseย with inline autocomplete suggestions.
- filtering:ย Show only configurable mods or hide specific mods from the list entirely.
- quick actions:ย Open mod configs, websites, and issue trackers directly from each entry.
- configurable display:ย Control what appears in list entries and tooltips, including version, authors, description, and license.
- translatable:ย Override mod descriptions and category names via resource packs.
- live updates:ย All settings apply instantly without restarting the game.
- developer API:ย Mod developers can declare their category directly in the mod file.
- wide compatibility:ย Over 1000 mods are pre-categorized out of the box! Compatible withย ATM10,ย FTB StoneBlock 4,ย BMC5,ย Craftoriaย and more...
๐ค contributions
Help expand compatibility by categorizing mods that aren't covered yet:
- submit a pull requestย โ Add missing mods toย BuiltInCategories.java.
- notify mod authorsย โ Let them know they can easily assign a category to their mod for native support.
Every contribution helps keep the mod list organized for everyone.
๐ developer API
Addย modCategoryย to yourย neoforge.mods.tomlย block:
[[mods]]
modId = "tidybinds"
displayName = "Tidy Binds"
modCategory = "utility"
This allows your mod to appear in the correct category without requiring users to configure anything. Replaceย utilityย with one of theย available categories:
| Category | Name | Description |
|---|---|---|
agriculture |
Agriculture & Cuisine | Mods with a focus on growing, breeding, cooking, and consuming. |
building |
Building & Decoration | Mods that add blocks with no function other than aesthetics (furniture, roofs, windows). |
equipment |
Equipment & Combat | Mods focused on what the player wears or wields. This includes weapons, armor, and tools. |
functional |
Functional & Mechanics | Mods that add things with specific uses, mechanics or a variety of content across multiple categories without a single defining theme (vanilla+ mods). |
library |
Libraries, APIs & Integrations | Mods for other mods. |
magic |
Magic & Arcane | Mods involve mana, spells, rituals, altars, or nature-based progression systems that do not rely on standard electricity. |
misc |
Miscellaneous | Mods that do not fit into any of the listed categories. |
mobs |
Mobs & Entities | Mods that add or improve living things as their main feature. |
storage |
Storage & Logistics | Mods that increase inventory space or provide static places to put items. |
system |
System, Performance & Fixes | Mods that optimize the game code or fix bugs. |
technology |
Technology & Automation | Mods involve processing resources, generating power (RF/FE), moving fluids/items via pipes, automating tasks, or just redstone. |
utility |
Utilities, UI & QoL | Mods that change how you play the game, usually via the interface, controls, or information, without adding physical blocks/items. |
worldgen |
World Generation & Dimensions | Mods that change the terrain, add new biomes and structures to explore, or add entirely new dimensions. |
๐ credits
Icon fromย Fluent UI System Iconsย byย Microsoftย (MIT). Inspired byย Catalogueย byย MrCrayfishย (MIT).
Found a bug? Open an issue onย GitHub.
๐ about
Tidy Mods is a replacement for the default mod list screen. Built for players and modpack developers alike, it offers a streamlined way to browse, organize, and manage installed mods.
๐ ๏ธ features
- category organization: Mods are grouped into categories like Technology, Magic, Utility, and more. Categories can be customized, and mods can be reassigned through config.
- category icons: Assign texture-based icons to categories for quick visual identification, or display each mod's own icon.
- smart search: Find mods instantly by name, @ID, #category, !author or $license with inline autocomplete suggestions.
- filtering: Show only configurable mods or hide specific mods from the list entirely.
- quick actions: Open mod configs, websites, and issue trackers directly from each entry.
- configurable display: Control what appears in list entries and tooltips, including version, authors, description, and license.
- translatable: Override mod descriptions and category names via resource packs.
- live updates: All settings apply instantly without restarting the game.
- developer API: Mod developers can declare their category directly in the mod file.
- wide compatibility: Over 1000 mods are pre-categorized out of the box! Compatible with ATM10, FTB StoneBlock 4, BMC5, Craftoria and more...
๐ค contributions
Help expand compatibility by categorizing mods that aren't covered yet:
- submit a pull request โ Add missing mods to BuiltInCategories.java.
- notify mod authors โ Let them know they can easily assign a category to their mod for native support.
Every contribution helps keep the mod list organized for everyone.
๐ developer API
Add modCategory to your neoforge.mods.toml block:
[[mods]]
modId = "tidybinds"
displayName = "Tidy Binds"
modCategory = "utility"
This allows your mod to appear in the correct category without requiring users to configure anything. Replace utility with one of the available categories:
| Category | Name | Description |
|---|---|---|
agriculture |
Agriculture & Cuisine | Mods with a focus on growing, breeding, cooking, and consuming. |
building |
Building & Decoration | Mods that add blocks with no function other than aesthetics (furniture, roofs, windows). |
equipment |
Equipment & Combat | Mods focused on what the player wears or wields. This includes weapons, armor, and tools. |
functional |
Functional & Mechanics | Mods that add things with specific uses, mechanics or a variety of content across multiple categories without a single defining theme (vanilla+ mods). |
library |
Libraries, APIs & Integrations | Mods for other mods. |
magic |
Magic & Arcane | Mods involve mana, spells, rituals, altars, or nature-based progression systems that do not rely on standard electricity. |
misc |
Miscellaneous | Mods that do not fit into any of the listed categories. |
mobs |
Mobs & Entities | Mods that add or improve living things as their main feature. |
storage |
Storage & Logistics | Mods that increase inventory space or provide static places to put items. |
system |
System, Performance & Fixes | Mods that optimize the game code or fix bugs. |
technology |
Technology & Automation | Mods involve processing resources, generating power (RF/FE), moving fluids/items via pipes, automating tasks, or just redstone. |
utility |
Utilities, UI & QoL | Mods that change how you play the game, usually via the interface, controls, or information, without adding physical blocks/items. |
worldgen |
World Generation & Dimensions | Mods that change the terrain, add new biomes and structures to explore, or add entirely new dimensions. |
๐ credits
Icon from Fluent UI System Icons by Microsoft (MIT). Inspired by Catalogue by MrCrayfish (MIT).
Found a bug? Open an issue on GitHub.
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