Mod
TimeOutOut (Fabric)
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Configure connection timeouts from client to server.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Includes tools and features for server management.
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About
Description
This mod is the connection timeout configuration from Random Patches standalone because it hasn't updated to 1.18.
Read the Random Patches README for full config information.
Also hopefully the maintainer will start updating the mod again and this project will be allowed to die.
Features
Features without a specified side are server-sided.
Connection timeouts
In vanilla Minecraft, the connection timeouts are hardcoded, and often not long enough for slower computers or heavier modded instances. To counter this, TimeOutOut allows several connection timeouts to be configured:
- The connection read timeout
- Both client and server-sided
- Raised to 120 seconds from the vanilla value of 30 seconds by default
- The login timeout
- How long the server waits for a player to log in
- Raised to 2400 ticks (120 seconds) from the vanilla value of 600 ticks (30 seconds) by default
- The KeepAlive timeout
- How long the server waits for a player to return a KeepAlive packet before disconnecting them
- Raised to 120 seconds from the vanilla value of 30 seconds by default
In addition, RandomPatches allows the interval at which KeepAlive packets are sent to clients to be configured, although it is recommended that this be left at the vanilla value of 15 seconds.
Download
- You can download here
- You can directly download from Releases page on Github
- You can also download from Modrinth
This mod is the connection timeout configuration from Random Patches standalone because it hasn't updated to 1.18.
Read the Random Patches README for full config information.
Also hopefully the maintainer will start updating the mod again and this project will be allowed to die.
Features
Features without a specified side are server-sided.
Connection timeouts
In vanilla Minecraft, the connection timeouts are hardcoded, and often not long enough for slower computers or heavier modded instances. To counter this, TimeOutOut allows several connection timeouts to be configured:
- The connection read timeout
- Both client and server-sided
- Raised to 120 seconds from the vanilla value of 30 seconds by default
- The login timeout
- How long the server waits for a player to log in
- Raised to 2400 ticks (120 seconds) from the vanilla value of 600 ticks (30 seconds) by default
- The KeepAlive timeout
- How long the server waits for a player to return a KeepAlive packet before disconnecting them
- Raised to 120 seconds from the vanilla value of 30 seconds by default
In addition, RandomPatches allows the interval at which KeepAlive packets are sent to clients to be configured, although it is recommended that this be left at the vanilla value of 15 seconds.
Download
- You can download here
- You can directly download from Releases page on Github
- You can also download from CurseForge
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