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Tinkers Armor Compat

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Tinkers Armor Compat

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Turn any armor into a Core, then convert it into Tinkers' Construct armor or merge it into finished armor. Keeps the original defense and modded attributes (e.g. mana regen), stackable. TiCEX supported. Needs Forge 1.20.1 and Tinkers' Construct 3.12+.

Mod Loaders
Minecraft

About

Description

# Tinkers Armor Compat

A Tinkers' Construct addon that lets you turn vanilla and modded armor into **Cores**, convert them into Tinkers' Construct armor, or merge them into finished Tinkers armor to add their stats on top.

## Requirements
- Minecraft 1.20.1 / Forge 47.x
- Tinkers' Construct 3.12+ (and Mantle)
- Optional: TiCEX (integrated when present)

## How to use
### 1. Make a Core
Place an armor piece on a Casting Table and pour 1000 mB of molten Stream of Reconstruction (the TiCEX fluid) over it. The armor becomes "Core of (armor name)".
The creative tab "Armor Cores" lists a Core for every registered armor piece.

### 2. Convert a Core into armor
Put a single Core in a crafting table to get armor for the same slot.
- Where TiCEX armor is usable, you get TiCEX armor; otherwise you get Tinkers plate armor.
- You can also put a single armor piece in a crafting table to convert it directly into plate armor.
- Enchantments and custom names are kept.

### 3. Merge a Core into finished Tinkers armor
Put a Tinkers armor piece and a Core for the same slot in a crafting table or the Tinker Station. The Core's original armor stats are added to the piece. Cores can be stacked.

## What carries over
The original armor's attribute modifiers are copied as they are:
- Armor, armor toughness, knockback resistance
- Attributes added by other mods (for example Iron's Spells 'n Spellbooks mana regen and spell power)

A Core is tinted with the average color of the original armor's texture.

## Limitations
- Abilities driven by armor code (set bonuses, special on-wear effects) do not carry over. Only attribute-based stats do.
- Carried-over stats are added on top of the Tinkers armor's own stats.
- There is no per-armor fluid; one shared fluid is used.
- Some TiCEX armor needs compat mods that TiCEX asks for (such as ProjectE or Mekanism).

## License
MIT