Tornado7

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Tornado7

By RastishkaOwner

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Track destructive tornadoes, drive custom intercept vehicles, and deploy probes to measure wind speeds and EF ratings!

Mod Loaders
Minecraft

About

Description

# Tornado7

### [Join our Discord](https://discord.gg/ntWXudBUPa) for help, bug reports, sneak peeks and your best chase screenshots.

Tornado7 takes vanilla weather out of the game and puts a living atmosphere in its place. Clouds form because the air makes them. On a hot humid afternoon the sky builds into supercells, and if the wind turns with height, one of them drops a tornado. Hurricanes wind up with a calm eye in the middle that you can fly into. And if you keep climbing, the sky goes black and the whole solar system is waiting up there.

It started as a storm chasing mod and it kind of got out of hand. These days it has eleven chase vehicles, a radar truck, a hurricane hunter plane, a rocket and three spaceship engines. Everything can be crafted in survival.

## Watch the 6.3 trailer

<iframe width="560" height="315" src="https://www.youtube.com/embed/Gqw4j8CZIR8" title="Tornado7 6.3 trailer" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

Video not showing? [Watch it on YouTube](https://youtu.be/Gqw4j8CZIR8).

## New in 6.3

* **The WC-130J hurricane hunter**, a plane you can walk around in while it flies
* **Hurricanes** up to category 5, with a calm eye you can fly into
* **Space**: the Sun and all eight planets on real orbits, with landings on the Moon, Mars, Mercury, Venus, Europa and Titan
* **The RSP rocket** and three spaceship engines: **Orion**, **Daedalus** and a **warp drive**
* **Two new interceptors**, Titan and Dominator 2
* **Skis**, wildfires and fire tornadoes
* **A cloud buddy** that teaches you the whole mod in 42 voiced lessons
* A rebuilt sky: new supercells, new tornado funnels and all ten cloud types

The full list is in the changelog on the Files tab.

## Requirements

* Minecraft **1.21.1**
* NeoForge **21.1.235** or newer
* Nothing else. Everything below in "Works with" is optional.

## The sky

None of this is particles stuck onto rain. Every storm is a real volume of cloud, lit by the sun, with a shape that comes from how it works.

* **Supercells** have a flat dark base, a rotating updraft you can see turning, an anvil blown downwind, a wall cloud and an inflow band. You can tell what a storm is doing by looking at it, the same way real chasers do.
* **Tornadoes** come in over twenty shapes, from thin ropes to cones, cylinders, hourglasses, huge wedges and multi-vortex monsters, EF0 to EF5 (and an EF6 if you want to see the world end). Weak ones touch down leaning. Violent ones stand straight. They rope out at the end or get choked by their own storm's downdraft.
* **Hurricanes** go from tropical storm to category 5, with rain bands, an eyewall and a quiet eye with blue sky above it.
* **All ten cloud types** show up on their own schedule, so a warm front really does warn you hours ahead: cirrus first, then a halo around the sun, then grey altostratus, then rain.
* Hail that bounces and melts, lightning, rain thick enough to lose a truck in, morning fog, dust devils, wildfires and fire tornadoes.

## How serious it gets is up to you

Pick a mode in the config:

* **Arcade.** Any big storm can drop a tornado. Pure chaos.
* **Simplified.** One atmosphere for the whole world, and every day has its own mood.
* **Excessive Realism.** Every region has its own temperature, dew point, wind and stability. Mornings sit under a cap and nothing happens. Sometime in the afternoon the cap breaks and everything fires at once. Straight wind shear gives you squall lines, curved shear gives you rotating supercells, and a storm that rained itself out leaves cold air behind, so the same spot won't keep producing all day.

Type `/t7m weather` and you get the sounding for the spot you're standing on: CAPE, CIN, the cap, shear, helicity and the storm mode. Read it right and you know where to go.

## Chasing

Eleven vehicles are ready to go: TIV1, TIV2, Titus, Titan, Dominator 1, 2 and 3, Scout, Tornado Wrangler, Tornado Attack and the DOW6 mobile radar truck. They drive like real trucks. They have weight, grip and body roll, they slide if you brake into a corner too hard, and the heavy ones feel heavy. Drop the spikes and hydraulics, sit tight, and let the tornado go over you. If your truck's wind rating is high enough.

You can also build your own. Any structure with a seat and four or more wheels becomes a car, and its weight, armor, spikes and hydraulics are measured from what you actually built.

The gear:

* **Laptop** with four radar views: reflectivity, velocity, correlation coefficient and the close range feed from your DOW6.
* **DOW6 radar truck.** Park it, raise the dish, and it sees the inside of the tornado in detail no distant radar can.
* **Weather balloons and dropsondes** that send back a real sounding, plus a thermometer and a hygrometer.
* **Probes** like TOTO and the VORTEX2 pods that you drop in the tornado's path.
* **FPV drone**, a **weather radio** that reads out watches and warnings, and a **repair station** for the truck you just wrecked.
* **The Atmosphere Sandbox.** Put a tiny atmosphere inside a box, turn the knobs, and watch it go from clear sky to a supercell on a fast clock. Warm and cold front blocks let you force a squall line or a funnel whenever you want.

## The hurricane hunter

New in 6.3: a WC-130J weather plane. Its flight model was checked against a published study of the real aircraft, so it climbs, turns and stalls the way the real one does. Walk around the cargo bay while it flies, flip switches in the cockpit, put it on autopilot and drop sondes into a storm. Fly through a supercell and you'll come back with hail dents and maybe a lightning strike. Fly into a hurricane and the whole plane shakes until you punch through the eyewall into the calm eye.

## Space

Climb high enough and the air runs out. Up there is a real solar system: the Sun and all eight planets on proper orbits, moons included. Flying works a lot like Kerbal Space Program, with a navball, SAS, a tablet with a 3D map and an autopilot for transfers.

You can land on the Moon, Mars, Mercury, Venus, Europa and Titan. Europa has an ocean under the ice and geysers that break through it, Titan has its own ocean life, and the gas giants are clouds all the way down. There's even a black hole and a pulsar you can spawn with a command.

Getting there:

* **The RSP rocket.** A multistage launcher with boosters, a fairing, a capsule and a satellite on top. The stages really separate, onboard cameras follow the flight, satellites stay in orbit and the capsule comes home on parachutes.
* **Your own ship.** Build one with Create Aeronautics and bolt one of three engines to it. Orion rides a chain of small nuclear blasts, Daedalus is a fusion torch, and the warp drive bends space to jump between planets.
* **Spacewalks.** Step outside, grab the hull and pull yourself along it.

## Crafting

Every item in the mod has a recipe, the engines and the rocket parts included. A recipe shows up in your recipe book as soon as you pick up one of its ingredients, and JEI or EMI show all of them.

## Not sure where to start?

A small cloud buddy shows up and teaches you everything in 42 short voiced lessons, in English and Russian: driving, the radar, reading the sky, flying the plane, getting to orbit.

## Performance

The clouds test your GPU on first launch and pick a preset that fits. Integrated graphics and older cards get a lighter one automatically, and if the shaders can't compile at all, the mod quietly falls back to a simple renderer instead of crashing. There are five sharpness levels, plus adaptive quality that drops detail for a moment when your FPS dips. It runs on laptops and old PCs, not just on gaming rigs.

## Works with

None of these are required.

* **Create Aeronautics and Sable.** Tornadoes push, spin and tear apart physical builds. Wood comes apart, steel and stone mostly just shake. The spaceship engines need these two.
* **Vivecraft.** Full VR. Fly the plane with your hands, hold the steering wheel, steer ships with the stick, even ski.

## Controls

* **E** or right click: get into the vehicle you're looking at
* **Shift**: get out
* **Q**: deploy and anchor
* **R**: IMAX view, scan with a deployed probe, or switch seats in the DOW6
* **L**: headlights
* **Z**: brake
* **H** and **V**: hydraulics and spikes on your own builds

All of these can be changed in Options, Controls, under Tornado7.

With the radar open: **C** tunes the laptop to the nearest DOW6, **D** opens the DOW6 console, **F** centers the scope on the truck, **1 2 3 4** switch between REFL, VEL, CC and DOW. The plane and the ships have their own keys, and the cloud buddy walks you through them.

## Commands

Everything starts with `/t7m`.

**Storms**

* `/t7m spawn tornado <ef>` spawns a tornado that forms on its own, from `ef0` to `ef6`, `efm` or `dust_devil`
* `/t7m spawn tornado <ef> <shape>` spawns one fully grown in the shape you pick (tab shows them all)
* `/t7m spawn tornado <width> <windspeed>` builds one to exact numbers
* `/t7m spawn supercell` spawns a supercell that may drop its own tornado
* `/t7m spawn firetornado <radius> <windspeed>` and `/t7m fire <intensity> <radius>` for fire
* `/t7m cyclone <wind>` spawns a hurricane, `/t7m cyclone cat <0-5>` by category, `/t7m cyclone clear` removes it
* `/t7m tornado list`, `/t7m tornado dissipate`, `/t7m stop all`, `/t7m stop nearest`
* `/t7m tornado player <ef>` turns you into the tornado
* `/t7m clear` clears everything at once

**Sky and atmosphere**

* `/t7m weather` shows the sounding where you stand, `/t7m weather storm` lets the atmosphere build its next storm right now
* `/t7m weather atmos temp|dewpoint|stability|shear <value>`, `/t7m weather atmos show`, `/t7m weather atmos reset`
* `/t7m cloud <type>` and `/t7m cloud clear`
* `/t7m effect lightning|hail|rain|fog|gust|debris` plays any weather effect on demand
* `/t7m sim create|show|dial|scale|accel|remove|clear` runs a mini atmosphere from the console
* `/t7m radio watch|rotation|warning|allclear` tests the radio

**Plane and space**

* `/t7m plane` puts a plane in front of you, `/t7m plane runway` lays down a runway
* `/t7m rocket` puts the RSP rocket on a pad under you
* `/t7m sky goto <planet>` puts you in orbit around any planet or moon
* `/t7m sky land moon|mars|europa` puts you on the surface
* `/t7m spawn black_hole` and `/t7m spawn pulsar`, `/t7m cosmic clear` removes them

Tornado shapes for the fast spawn: `rope` `wire` `needle` `landspout` `cone` `v_shaped` `truncated_cone` `straight_sided` `cylinder` `concave` `convex` `cigar` `hourglass` `wedge` `bowl_shaped` `flared_base` `bulb` `sheathed` `barrel` `multi_vortex` and a few more.

## Found a bug or have an idea?

Come say hi on our [Discord](https://discord.gg/ntWXudBUPa). Bug reports with a screenshot or your `latest.log` get fixed fastest.

WE HAVE DISCORD

DISCORD DISCORD DISCORD DISCORD DISCORD DISCORD

Tornado7

Tornado7 takes vanilla weather out of the game and puts a living atmosphere in its place. Clouds form because the air makes them. On a hot humid afternoon the sky builds into supercells, and if the wind turns with height, one of them drops a tornado. Hurricanes wind up with a calm eye in the middle that you can fly into. And if you keep climbing, the sky goes black and the whole solar system is waiting up there.

It started as a storm chasing mod and it kind of got out of hand. These days it has eleven chase vehicles, a radar truck, a hurricane hunter plane, a rocket and three spaceship engines. Everything can be crafted in survival.

Watch the 6.3 trailer:

The sky

None of this is particles stuck onto rain. Every storm is a real volume of cloud, lit by the sun, with a shape that comes from how it works.

  • Supercells have a flat dark base, a rotating updraft you can see turning, an anvil blown downwind, a wall cloud and an inflow band. You can tell what a storm is doing by looking at it, the same way real chasers do.
  • Tornadoes come in over twenty shapes, from thin ropes to cones, cylinders, hourglasses, huge wedges and multi-vortex monsters, EF0 to EF5 (and an EF6 if you want to see the world end). Weak ones touch down leaning. Violent ones stand straight. They rope out at the end or get choked by their own storm's downdraft.
  • Hurricanes go from tropical storm to category 5, with rain bands, an eyewall and a quiet eye with blue sky above it.
  • All ten cloud types show up on their own schedule, so a warm front really does warn you hours ahead: cirrus first, then a halo around the sun, then grey altostratus, then rain.
  • Hail that bounces and melts, lightning, rain thick enough to lose a truck in, morning fog, dust devils, wildfires and fire tornadoes.

How serious it gets is up to you

Pick a mode in the config:

  • Arcade. Any big storm can drop a tornado. Pure chaos.
  • Simplified. One atmosphere for the whole world, and every day has its own mood.
  • Excessive Realism. Every region has its own temperature, dew point, wind and stability. Mornings sit under a cap and nothing happens. Sometime in the afternoon the cap breaks and everything fires at once. Straight wind shear gives you squall lines, curved shear gives you rotating supercells, and a storm that rained itself out leaves cold air behind, so the same spot won't keep producing all day.

Type /t7m weather and you get the sounding for the spot you're standing on: CAPE, CIN, the cap, shear, helicity and the storm mode. Read it right and you know where to go.

Chasing

Eleven vehicles are ready to go: TIV1, TIV2, Titus, Titan, Dominator 1, 2 and 3, Scout, Tornado Wrangler, Tornado Attack and the DOW6 mobile radar truck. They drive like real trucks. They have weight, grip and body roll, they slide if you brake into a corner too hard, and the heavy ones feel heavy. Drop the spikes and hydraulics, sit tight, and let the tornado go over you. If your truck's wind rating is high enough.

You can also build your own. Any structure with a seat and four or more wheels becomes a car, and its weight, armor, spikes and hydraulics are measured from what you actually built.

The gear:

  • Laptop with four radar views: reflectivity, velocity, correlation coefficient and the close range feed from your DOW6.
  • DOW6 radar truck. Park it, raise the dish, and it sees the inside of the tornado in detail no distant radar can.
  • Weather balloons and dropsondes that send back a real sounding, plus a thermometer and a hygrometer.
  • Probes like TOTO and the VORTEX2 pods that you drop in the tornado's path.
  • FPV drone, a weather radio that reads out watches and warnings, and a repair station for the truck you just wrecked.
  • The Atmosphere Sandbox. Put a tiny atmosphere inside a box, turn the knobs, and watch it go from clear sky to a supercell on a fast clock. Warm and cold front blocks let you force a squall line or a funnel whenever you want.

The hurricane hunter

New in 6.3: a WC-130J weather plane. Its flight model was checked against a published study of the real aircraft, so it climbs, turns and stalls the way the real one does. Walk around the cargo bay while it flies, flip switches in the cockpit, put it on autopilot and drop sondes into a storm. Fly through a supercell and you'll come back with hail dents and maybe a lightning strike. Fly into a hurricane and the whole plane shakes until you punch through the eyewall into the calm eye.

Space

Climb high enough and the air runs out. Up there is a real solar system: the Sun and all eight planets on proper orbits, moons included. Flying works a lot like Kerbal Space Program, with a navball, SAS, a tablet with a 3D map and an autopilot for transfers.

You can land on the Moon, Mars, Mercury, Venus, Europa and Titan. Europa has an ocean under the ice and geysers that break through it, Titan has its own ocean life, and the gas giants are clouds all the way down. There's even a black hole and a pulsar you can spawn with a command.

Getting there:

  • The RSP rocket. A multistage launcher with boosters, a fairing, a capsule and a satellite on top. The stages really separate, onboard cameras follow the flight, satellites stay in orbit and the capsule comes home on parachutes.
  • Your own ship. Build one with Create Aeronautics and bolt one of three engines to it. Orion rides a chain of small nuclear blasts, Daedalus is a fusion torch, and the warp drive bends space to jump between planets.
  • Spacewalks. Step outside, grab the hull and pull yourself along it.

Not sure where to start?

A small cloud buddy shows up and teaches you everything in 42 short voiced lessons, in English and Russian: driving, the radar, reading the sky, flying the plane, getting to orbit.

Performance

The clouds test your GPU on first launch and pick a preset that fits. Integrated graphics and older cards get a lighter one automatically, and if the shaders can't compile at all, the mod quietly falls back to a simple renderer instead of crashing. There are five sharpness levels, plus adaptive quality that drops detail for a moment when your FPS dips. It runs on laptops and old PCs, not just on gaming rigs.

Works with

None of these are required.

  • Create Aeronautics and Sable. Tornadoes push, spin and tear apart physical builds. Wood comes apart, steel and stone mostly just shake. The spaceship engines need these two.
  • Vivecraft. Full VR. Fly the plane with your hands, hold the steering wheel, steer ships with the stick, even ski.

Controls

Key What it does
E Get into the vehicle you're looking at
Shift Get out
Q Deploy and anchor
R Scan with a deployed probe, or switch seats in the DOW6
L or H Headlights
Z Brake
H and V Hydraulics and spikes on your own builds

With the radar open: C tunes the laptop to the nearest DOW6, D opens the DOW6 console, F centers the scope on the truck, 1 2 3 4 switch between REFL, VEL, CC and DOW. The plane and the ships have their own keys, and the cloud buddy walks you through them.

Commands

Everything starts with /t7m.

Storms

  • /t7m spawn tornado <ef> spawns a tornado that forms on its own, from ef0 to ef6, efm or dust_devil
  • /t7m spawn tornado <ef> <shape> spawns one fully grown in the shape you pick (tab shows them all)
  • /t7m spawn tornado <width> <windspeed> builds one to exact numbers
  • /t7m spawn supercell spawns a supercell that may drop its own tornado
  • /t7m spawn firetornado <radius> <windspeed> and /t7m fire <intensity> <radius> for fire
  • /t7m cyclone <wind> spawns a hurricane, /t7m cyclone cat <0-5> by category, /t7m cyclone clear removes it
  • /t7m tornado list, /t7m tornado dissipate, /t7m stop all, /t7m stop nearest
  • /t7m tornado player <ef> turns you into the tornado
  • /t7m clear clears everything at once

Sky and atmosphere

  • /t7m weather shows the sounding where you stand, /t7m weather storm lets the atmosphere build its next storm right now
  • /t7m weather atmos temp|dewpoint|stability|shear <value>, /t7m weather atmos show, /t7m weather atmos reset
  • /t7m cloud <type> and /t7m cloud clear
  • /t7m effect lightning|hail|rain|fog|gust|debris plays any weather effect on demand
  • /t7m sim create|show|dial|scale|accel|remove|clear runs a mini atmosphere from the console
  • /t7m radio watch|rotation|warning|allclear tests the radio

Plane and space

  • /t7m plane puts a plane in front of you, /t7m plane runway lays down a runway
  • /t7m rocket puts the RSP rocket on a pad under you
  • /t7m sky goto <planet> puts you in orbit around any planet or moon
  • /t7m sky land moon|mars|europa puts you on the surface
  • /t7m spawn black_hole and /t7m spawn pulsar, /t7m cosmic clear removes them

Tornado shapes for the fast spawn: rope wire needle landspout cone v_shaped truncated_cone straight_sided cylinder concave convex cigar hourglass wedge bowl_shaped flared_base bulb sheathed barrel multi_vortex and a few more.

Found a bug or have an idea? Come say hi on our Discord. (https://discord.gg/ntWXudBUPa)