Mod
True Adventure!
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Mod with beta-like vibes, adding new mobs, structures, items etc
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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WARNING! MOST OF THE FUNCTIONS OF THIS MOD DO NOT WORK ‘OUT OF THE BOX’. THIS MOD REQUIRES ADDITIONAL CUSTOMISATION BY OTHER MODS! IT WAS CREATED PRIMARILY TO ENHANCE THE MODPACK!
Mods I highly recommend if you decide to install it:
1. CraftTweaker if you want to change/add some crafts;
2. Set Bonus to adjust the effects of custom accessories;
3. Tree Tweaker to add generation of new trees;
4. Material Changer, if you want to change the stats of any item;
5. LootTweaker to add new items to existing loot tables;
6. InControl to configure the spawn of certain mobs.
MOD CONTENT:
Blocks

Materials and food

Tools and weapons

Please note that the some tools in this mod have lower damage compared to vanilla ones! This is not a bug! They are designed with these characteristics to be ‘out of the box’ compatible with my modpack, inspired by beta 1.7.3
Custom Aether accessories

And many more!
List of used textures/ideas:
- Staff, trident and coin textures from Varied Commodities;
- Nether reed idea from Better Nether:
- Cobblestone texture from Reindev;
- Rogue dungeon from Quark;
- Frog villagers was inspired by Ribbits;
Starting with version 4.8, MCreator (2021.1) is only used FOR COMPILING MOD and creating basic blocks (with further manual tweaking). Most of the code is written manually!
Q&A:
1. Can you add 'item name' to the mod?
Only if I need it in my modpack;
2. Can you port this mod to the 'insert number' version?
No, this mod will only be on 1.12.2;
3. I installed this mod, but some items/blocks have no crafting/can't be obtained.
Please read the warning at the beginning again;
4. I like your mod, can I use it in my modpack?
Sure, if your modpack is published on CurseForge, you are free to use it. If your modpack is published elsewhere, use the File Director to configure the mod installation;
5. I want to replace the mod textures, how do I do that?
Via resource pack or Resource Loader;
6. Why this mod has MCreator tag?
Since the old versions of this mod were made on it, I decided not to move the project anywhere. I really don't have much time to work on the mod, and I still need to work on the modpack + I have a lot of things to do in real life. But rest assured that most of the code was rewritten manually to get rid of the crooked auto-generated code.
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