Undead Riders

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Undead Riders

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Undead Riders is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface.

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Minecraft
26.2

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Type
Mod
License
GNU Affero General Public License v3.0 or later
Latest Version
undead-riders-1.2.2.jar
Authors
CurseForge
Modrinth

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Description

🧟‍♂️ Undead Riders

Undead Riders is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface.

Six types in total, each tied to a fitting biome. Fully configurable and difficulty-scaled.

✨ Features

  • 🐴 Zombie Horseman — Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • 🏜️ Husk Horseman — Husk on a Zombie Horse. Desert only. Night only.
  • 💀 Skeleton Horseman — Skeleton on a Skeleton Horse. All biomes except Desert/Swamp/Frozen. Night only.
  • ☀️ Parched Horseman — Parched on a Skeleton Horse. Desert only. Day and night.
  • 🌿 Bogged Horseman — Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.
  • ❄️ Stray Horseman — Stray on a Skeleton Horse. All frozen biomes. Night only.
  • 🐗 Zombified Piglin Rider — Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • 💀 Nether Skeleton Horseman — Skeleton on a Skeleton Horse. Soul Sand Valley only.
  • 🎁 Saddle drop — Horses only spawn with a saddle at a low configurable rate (default 15% zombie, 10% skeleton). Saddles are looting-aware: Looting III gives ~20% drop chance. Players must hunt at night for saddled horses!
  • 🔥 Optional Skeleton Horse sunlight burn — Skeleton Horses can be configured to burn in sunlight. A separate option can make saddled Skeleton Horses protected from that sunlight burn. Vanilla Skeleton Horse traps and their triggered horsemen are always excluded.
  • 🛡️ Horse armor — ZombieHorses have a configurable chance to wear armor (default 60%). 40% spawn without.
  • 🔑 Tameable Skeleton Horses — After killing the rider, Skeleton Horses can immediately be saddled and ridden.
  • 🛡️ Shield on Hard — Zombie and Husk riders have a 40% chance to carry a shield.
  • 🏹 Enchanted bow on Hard — Skeleton, Parched and Stray riders have a 30% chance for a Power I–III bow.
  • ⚠️ Unarmed on Easy — Zombie and Husk riders have a 25% chance to spawn without a weapon.
  • ⚔️ Difficulty-scaled weapons — Zombie/Husk riders carry tier-appropriate weapons including 1.21.11 Spears.
  • 🔀 Independent toggles — Each type can be enabled/disabled separately.
  • ⚙️ Fully configurable — Spawn rates, saddle/armor chances, distances, timing, and more.
  • 🧭 Optional Open Parties and Claims support — When OPAC is installed, Undead Riders respects claimed chunks where hostile natural spawning is disabled.
  • 🖥️ Optional Mod Menu support — On clients with Mod Menu and Cloth Config installed, the config can also be edited through an in-game screen.
  • 🚫 Non-interfering — Never touches vanilla's spawn system.

📊 Difficulty Scaling

Zombie / Husk Horseman — horse armor

Armor only spawns at the configured probability (zombieHorseArmorChance, default 60%).

Zombie / Husk Horseman — rider weapon

Drop chance: 5%. On Hard: 40% chance of a shield in offhand (no drop).

Skeleton / Parched / Stray Horseman

Rider equipment handled by vanilla's finalizeSpawn().
On Hard: 30% chance for a Power I–III enchanted bow (drop chance 10%).

Biome restrictions



⚙️ Configuration

Generated automatically on first launch at: <game>/config/undeadriders.json

With `Mod Menu` + `Cloth Config API` installed, you get a full in-game config screen.


Option - Default - Description

`zombieHorsemanEnabled` - `true` - Enable Zombie Horseman
`huskHorsemanEnabled` - `true` - Enable Husk Horseman (desert)
`skeletonHorsemanEnabled` - `true` - Enable Skeleton Horseman
`parchedHorsemanEnabled`  - `true` - Enable Parched Horseman (desert)
`boggedHorsemanEnabled` - `true` - Enable Bogged Horseman (swamp)
`strayHorsemanEnabled` - `true` - Enable Stray Horseman (frozen biomes)
`skeletonHorseSunlightBurnEnabled` - `false` - If enabled, Skeleton Horses burn when exposed to sunlight
`saddledSkeletonHorsesAvoidSunlightBurn` - `false` - If enabled, saddled Skeleton Horses are protected from the sunlight burn option until the saddle is removed
`zombifiedPiglinRiderEnabled` - `true`  - Enable Zombified Piglin Rider in Crimson Forest, Nether Wastes, and Bastion Remnants
`netherSkeletonHorsemanEnabled` - `true` - Enable Nether Skeleton Horseman in Soul Sand Valley
`zombieHorsemanSpawnRate` - `0.15` - Spawn chance per attempt, `0.0`–`1.0`
`huskHorsemanSpawnRate` - `0.15` - Spawn chance per attempt, `0.0`–`1.0`
`skeletonHorsemanSpawnRate` - `0.10` - Spawn chance per attempt, `0.0`–`1.0`
`parchedHorsemanSpawnRate` - `0.10` - Spawn chance per attempt, `0.0`–`1.0`
`boggedHorsemanSpawnRate` - `0.15` - Spawn chance per attempt, `0.0`–`1.0`
`strayHorsemanSpawnRate` - `0.10`  - Spawn chance per attempt, `0.0`–`1.0`
`zombifiedPiglinRiderSpawnRate` - `0.30` - Spawn chance per attempt, `0.0`–`1.0`
`netherSkeletonHorsemanSpawnRate` - `0.15` - Spawn chance per attempt, `0.0`–`1.0`
`babyUndeadRiderChance` - `0.05`  - Chance supported undead riders spawn as baby variants. `0.0` = never
`zombieHorseSaddleChance` - `0.15`  - Chance a ZombieHorse spawns with a saddle. `0.0` = never
`skeletonHorseSaddleChance` - `0.30`  - Chance a SkeletonHorse spawns with a saddle. `0.0` = never
`zombieHorseArmorChance` - `0.30`  - Chance a ZombieHorse spawns wearing armor. `0.0` = never
`spawnCheckIntervalTicks` - `400` - Ticks between spawn rounds (20 = 1 s)
`spawnAttemptsPerPlayer` - `6` - Spawn attempts per player per round
`minSpawnDistance` - `24` - Minimum spawn distance from player (blocks)
`maxSpawnDistance` - `64` - Maximum spawn distance from player (blocks)
`nightOnly` - `true`  - Night/thunderstorm only (ignored for Parched)
`maxHorsemenPerPlayer` - `5` - Max per type per online player
`openPartiesAndClaimsSupport` - `true`  - Respect Open Parties and Claims hostile natural spawn protection when OPAC is installed


Open Parties and Claims compatibility

If Open Parties and Claims is installed and `openPartiesAndClaimsSupport` is enabled, Undead Riders checks OPAC claim settings before spawning a horseman.

Claims that have hostile natural spawning disabled, for example through OPAC's "allow hostile spawn" setting, will block Undead Riders natural spawns in that claimed area.

🔄 Commands

Both commands require OP.

/undeadriders reload - Reloads the config from disk without a server restart.
/undeadriders info - Shows enabled/disabled status, spawn rates, and current caps in chat.

📦 Installation

  1. Download the latest JAR
  2. Place the JAR in your server's `mods/` folder
  3. Make sure  Fabric API is also installed
  4. Start the server — the config file will be created automatically

🏜️ Test Server 

Feel free to join my Minecraft server to test my mods: play.swordfishbe.eu

Undead Riders

🧟‍♂️ Undead Riders

Undead Riders is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface. Six types in total, each tied to a fitting biome. Fully configurable and difficulty-scaled.


✨ Features

  • 🐴 Zombie Horseman — Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • 🏜️ Husk Horseman — Husk on a Zombie Horse. Desert only. Night only.
  • 💀 Skeleton Horseman — Skeleton on a Skeleton Horse. All biomes except Desert/Swamp/Frozen. Night only.
  • ☀️ Parched Horseman — Parched on a Skeleton Horse. Desert only. Day and night.
  • 🌿 Bogged Horseman — Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.
  • ❄️ Stray Horseman — Stray on a Skeleton Horse. All frozen biomes. Night only.
  • 🐗 Zombified Piglin Rider — Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • 💀 Nether Skeleton Horseman — Skeleton on a Skeleton Horse. Soul Sand Valley only.
  • 🎁 Saddle drop — Horses only spawn with a saddle at a low configurable rate (default 15% zombie, 10% skeleton). Saddles are looting-aware: Looting III gives ~20% drop chance. Players must hunt at night for saddled horses!
  • 🔥 Optional Skeleton Horse sunlight burn — Skeleton Horses can be configured to burn in sunlight. A separate option can make saddled Skeleton Horses protected from that sunlight burn. Vanilla Skeleton Horse traps and their triggered horsemen are always excluded.
  • 🛡️ Horse armor — ZombieHorses have a configurable chance to wear armor (default 60%). 40% spawn without.
  • 🔑 Tameable Skeleton Horses — After killing the rider, Skeleton Horses can immediately be saddled and ridden.
  • 🛡️ Shield on Hard — Zombie and Husk riders have a 40% chance to carry a shield.
  • 👶 Rare baby variants — Supported riders can rarely spawn as baby variants, using the same biome rules as their adult versions.
  • 🏹 Enchanted bow on Hard — Skeleton, Parched and Stray riders have a 30% chance for a Power I–III bow.
  • ⚠️ Unarmed on Easy — Zombie and Husk riders have a 25% chance to spawn without a weapon.
  • ⚔️ Difficulty-scaled weapons — Zombie/Husk riders carry tier-appropriate weapons including 1.21.11 Spears.
  • 🔀 Independent toggles — Each type can be enabled/disabled separately.
  • ⚙️ Fully configurable — Spawn rates, saddle/armor chances, distances, timing, and more.
  • 🧭 Optional Open Parties and Claims support — When OPAC is installed, Undead Riders respects claimed chunks where hostile natural spawning is disabled.
  • 🖥️ Optional Mod Menu support — On clients with Mod Menu and Cloth Config installed, the config can also be edited through an in-game screen.
  • 🔄 Live reload/undeadriders reload applies config changes without a restart.
  • 📋 Info command/undeadriders info shows the current status of all types in-game.
  • 🚫 Non-interfering — Never touches vanilla's spawn system.

📊 Difficulty Scaling

Zombie / Husk Horseman — horse armor

Difficulty Option A Option B Option C
Easy Leather Horse Armor Copper Horse Armor Iron Horse Armor
Normal Copper Horse Armor Iron Horse Armor Gold Horse Armor
Hard Iron Horse Armor Gold Horse Armor Diamond Horse Armor

Armor only spawns at the configured probability (zombieHorseArmorChance, default 60%).

Zombie / Husk Horseman — rider weapon

Difficulty Options (1 chosen at random)
Easy 25% chance: no weapon. Otherwise: Stone Sword, Stone Axe, Stone Spear, Wooden Sword, Wooden Axe, Wooden Spear, Wooden Shovel, Stone Shovel
Normal Copper Sword, Copper Axe, Copper Spear, Iron Sword, Iron Axe, Iron Spear, Golden Sword, Golden Axe, Golden Spear, Iron/Copper/Golden Shovel
Hard Iron Sword, Iron Axe, Iron Spear, Diamond Sword, Diamond Axe, Diamond Spear, Diamond Shovel

Drop chance: 5%. On Hard: 40% chance of a shield in offhand (no drop).

Skeleton / Parched / Stray Horseman

Rider equipment handled by vanilla's finalizeSpawn(). On Hard: 30% chance for a Power I–III enchanted bow (drop chance 10%).


Biome restrictions

Type Biomes
Zombie Horseman All overworld biomes except Desert, Frozen Ocean, Deep Frozen Ocean, Snowy Beach
Husk Horseman Desert
Skeleton Horseman All overworld biomes except Desert, Swamp, Mangrove Swamp, and all frozen biomes
Parched Horseman Desert
Bogged Horseman Swamp, Mangrove Swamp
Stray Horseman Ice Spikes, Snowy Plains, Jagged Peaks, Frozen Peaks, Snowy Slopes, Frozen Ocean, Deep Frozen Ocean, Snowy Beach

⚙️ Configuration

Generated automatically on first launch at:

<game>/config/undeadriders.json

With Mod Menu + Cloth Config API installed, you get a full in-game config screen.

Option Default Description
zombieHorsemanEnabled true Enable Zombie Horseman
huskHorsemanEnabled true Enable Husk Horseman (desert)
skeletonHorsemanEnabled true Enable Skeleton Horseman
parchedHorsemanEnabled true Enable Parched Horseman (desert)
boggedHorsemanEnabled true Enable Bogged Horseman (swamp)
strayHorsemanEnabled true Enable Stray Horseman (frozen biomes)
skeletonHorseSunlightBurnEnabled false If enabled, Skeleton Horses burn when exposed to sunlight
saddledSkeletonHorsesAvoidSunlightBurn false If enabled, saddled Skeleton Horses are protected from the sunlight burn option until the saddle is removed
zombifiedPiglinRiderEnabled true Enable Zombified Piglin Rider in Crimson Forest, Nether Wastes, and Bastion Remnants
netherSkeletonHorsemanEnabled true Enable Nether Skeleton Horseman in Soul Sand Valley
zombieHorsemanSpawnRate 0.15 Spawn chance per attempt, 0.01.0
huskHorsemanSpawnRate 0.15 Spawn chance per attempt, 0.01.0
skeletonHorsemanSpawnRate 0.10 Spawn chance per attempt, 0.01.0
parchedHorsemanSpawnRate 0.10 Spawn chance per attempt, 0.01.0
boggedHorsemanSpawnRate 0.15 Spawn chance per attempt, 0.01.0
strayHorsemanSpawnRate 0.10 Spawn chance per attempt, 0.01.0
zombifiedPiglinRiderSpawnRate 0.30 Spawn chance per attempt, 0.01.0
netherSkeletonHorsemanSpawnRate 0.15 Spawn chance per attempt, 0.01.0
babyUndeadRiderChance 0.05 Chance supported undead riders spawn as baby variants. 0.0 = never
zombieHorseSaddleChance 0.15 Chance a ZombieHorse spawns with a saddle. 0.0 = never
skeletonHorseSaddleChance 0.30 Chance a SkeletonHorse spawns with a saddle. 0.0 = never
zombieHorseArmorChance 0.30 Chance a ZombieHorse spawns wearing armor. 0.0 = never
spawnCheckIntervalTicks 400 Ticks between spawn rounds (20 = 1 s)
spawnAttemptsPerPlayer 6 Spawn attempts per player per round
minSpawnDistance 24 Minimum spawn distance from player (blocks)
maxSpawnDistance 64 Maximum spawn distance from player (blocks)
nightOnly true Night/thunderstorm only (ignored for Parched)
maxHorsemenPerPlayer 5 Max per type per online player
openPartiesAndClaimsSupport true Respect Open Parties and Claims hostile natural spawn protection when OPAC is installed

⚠️ After updating the mod, delete config/undeadriders.json once to regenerate it with any new fields.

Open Parties and Claims compatibility

If Open Parties and Claims is installed and openPartiesAndClaimsSupport is enabled, Undead Riders checks OPAC claim settings before spawning a horseman.

Claims that have hostile natural spawning disabled, for example through OPAC's "Allow Hostile Spawn" setting, will block Undead Riders natural spawns in that claimed area.


🔄 Commands

Both commands require gamemaster permission (op level 2).

Command Description
/undeadriders reload Reloads the config from disk without a server restart
/undeadriders info Shows enabled/disabled status, spawn rates, and current caps in chat

📦 Installation

  1. Download the latest JAR.
  2. Place the JAR in the mods/ folder.
  3. Make sure Fabric API is also installed.
  4. Optional for claim protection support: install Open Parties and Claims on the server.
  5. Optional for in-game config editing on the client: install Mod Menu and Cloth Config.
  6. Start Minecraft — the config file will be created automatically.

🏜️ Test Server

Feel free to join my Minecraft server to test my mods: play.swordfishbe.eu

Screenshots

Gallery

  • Undead Riders
    Undead Riders Undead Riders is a Fabric mod for Minecraft that adds naturally spawning undead horsemen to the overworld surface.
  • Bogged Horseman
    Bogged Horseman Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.
  • Stray Horseman
    Stray Horseman Stray on a Skeleton Horse. Frozen biomes only.
  • Parched Horseman
    Parched Horseman Parched on a Skeleton Horse. Desert only. Day and night.
  • Skeleton Horseman
    Skeleton Horseman Skeleton on a Skeleton Horse. All biomes except Desert/Swamp/Frozen. Night only.
  • Zombie Horseman
    Zombie Horseman Zombie on a Zombie Horse. All biomes except Desert. Night only. 40% chance to carry a shield on Hard difficulty.
  • Husk Horseman
    Husk Horseman Husk on a Zombie Horse. Desert only. Night only.
  • Zombie Horseman #2
    Zombie Horseman #2 Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • Zombie Horseman #3
    Zombie Horseman #3 Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • Undead Riders
    Undead Riders Undead Riders
  • Zombified Piglin Rider
    Zombified Piglin Rider Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • Nether Skeleton Horseman
    Nether Skeleton Horseman Skeleton on a Skeleton Horse. Soul Sand Valley only.
  • Zombified Piglin on a Zoglin - Rare baby variants
    Zombified Piglin on a Zoglin - Rare baby variants Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • Parched Horseman - Rare baby variants
    Parched Horseman - Rare baby variants Parched on a Skeleton Horse. Desert only. Day and night.
  • Zombie Horseman - Rare baby variants
    Zombie Horseman - Rare baby variants Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • Parched Horseman - Rare baby variants
    Parched Horseman - Rare baby variants Parched on a Skeleton Horse. Desert only. Day and night.
  • Undead Riders
    Undead Riders
  • Husk Horseman
    Husk Horseman Husk on a Zombie Horse. Desert only. Night only.
  • Nether Skeleton Horseman
    Nether Skeleton Horseman Skeleton on a Skeleton Horse. Soul Sand Valley only.
  • Parched Horseman
    Parched Horseman Parched on a Skeleton Horse. Desert only. Day and night.
  • Skeleton Horseman
    Skeleton Horseman Skeleton on a Skeleton Horse. All biomes except Desert/Swamp/Frozen. Night only.
  • Zombie Horseman - Rare baby variants
    Zombie Horseman - Rare baby variants Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • Zombie Horseman
    Zombie Horseman Zombie on a Zombie Horse. All biomes except Desert. Night only. 40% chance to carry a shield on Hard difficulty.
  • Stray Horseman
    Stray Horseman Stray on a Skeleton Horse. Frozen biomes only.
  • Zombified Piglin Rider
    Zombified Piglin Rider Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • Zombie Horseman
    Zombie Horseman Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • Zombie Horseman
    Zombie Horseman Zombie on a Zombie Horse. All biomes except Desert. Night only.
  • Zombified Piglin on a Zoglin - Rare baby variants
    Zombified Piglin on a Zoglin - Rare baby variants Zombified Piglin on a Zoglin. Crimson Forest, Nether Wastes, and Bastion Remnants.
  • Bogged Horseman
    Bogged Horseman Bogged on a Skeleton Horse. Swamp and Mangrove Swamp only. Night only.

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