UnionLib (Potions & Fluids)

Quick rating

Community listing page, reviews here may not be monitored by the author.

UnionLib (Potions & Fluids)

No reviews yet

This allows mods to communicate what potion maps to what fluid

No Theme
No Genre
API/Library
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
UnionLib-1.19.3-2.0.0-Forge

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Some Info

    This mod is not a requirement if you're using UnionLib. If you have that mod installed, just ignore this one as that one has this bundled together with it

Description

    This is a very simple mod that allows the mod to fire the events provided by it to get what potions map to what fluids and vice versa. The point of this mod is to make it significantly easier for mods with custom fluids for their potions to communicate such to mod authors that need the information.
    The mod adds 2 events:

1) a FluidToPotionEvent that communicates which fluid corresponds to what potion.

2) a PotionToFluidEvent that communicates which potion corresponds to what fluid.


Changes To Vanilla

    From a gameplay point of view, the changes from this mod are negligible, but from a coding standpoint, the mod uses the FluidToPotionEvent event when the player collects water from a source water block with a glass bottle, setting the potion allows you to change what potion is resulted from that action, and as long as the potion results in the event are not null, any fluid can be collected from the bottle. By default, the Water potion is mapped to the Water fluid.

Source

    Unfortunately, I will not be attaching the source for this mod to this project as the files for this mod are a part of the main UnionLib mod. I simply made it a separate mod to allow other modders using this not to have to worry about the main mod. If you aren't perturbed by that fact, go ahead and use this mod as you like. Just make sure you're downloading it from CurseForge and not one of those clone sites that like to copy mods from here.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works