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Vaskars Roads
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Adds only roads: they connect villages and the structures of other mods, laid as the world is made, with bridges, tunnels and rest areas. No new mobs, items or buildings. NeoForge and Forge, 1.20.1 and 1.21.1.
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Vaskars Roads
Vaskars Roads adds only roads. They connect the villages and structures of your world, vanilla and from other mods, and run on across the land as highways. No new mobs, items, bosses or buildings: just a way to travel between the places your modpack already has. Roads are laid while the world is made: no waiting, no roads cut through your base, nothing built into chunks you already explored.
NeoForge 1.21.1, Forge 1.21.1, Forge 1.20.1 and NeoForge 1.20.1. Needs nothing else. Server and client.
Made for riding
A road never climbs more than a slab per block, so a horse at a gallop and a player at a sprint never stop at an edge. It bends round the steepest ground, cuts into hills, runs on embankments over dips, crosses rivers on timber or stone bridges and goes through mountains in lined, lit tunnels.
Made of the land it crosses
Cobbles and gravel in the green country, sandstone in the desert, mud brick in the swamps, mossy stone in the jungle. Narrow trodden ways in the forest, broad paved ones near the places. Lamps on the last stretch before a village, milestones in the wild, signposts at crossroads that name where each road goes.
Rest areas
Every few hundred blocks on the long stretches: a bench facing the road, a cold fire ring, a trough for the horses and a post to tie them to, lit at night.
Joins the villages of other mods
Vanilla villages and the villages of most structure mods are joined out of the box (tested with ChoiceTheorem's Overhauled Village, Towns and Towers, Repurposed Structures and When Dungeons Arise). Anything else you add yourself:
- the structure tag
#vaskar_roads:connectedin a data pack - or the config list: ids, tags or patterns such as
"dungeons_arise:*" - or the Java API, for mod authors whose places have a gate or a size of their own
Everything is in config/vaskar_roads-common.toml: how dense the network is, how wide the roads are, which biomes they avoid, the paving of every kind of land, and whether there are bridges, tunnels, lamps, milestones, signposts and rest areas.
Light on your server
The network is worked out from the seed, like a structure, and each chunk lays only the part of the roads that crosses it. Exploring costs a little more only where a road is being planned for the first time; a world already explored costs nothing.
Vaskars Roads is part of Vaskars Opus, and comes inside it. On its own it fits any pack. Free to use in any modpack.
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