Veyas Hardcore Mobs - Zombies
No reviews yet
Makes Zombies way more difficult. Vanilla friendly.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or enhances hostile creatures and enemies.
Focuses on zombie mobs, often with new types and mechanics.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
VHM-Zombies
If you’ve ever felt that zombies lack the challenge they should bring, VHM-Zombies is here to change that - this mod transforms ordinary zombies into relentless, dangerous foes that make survival truly challenging
Key Features
-- Increased Health & Speed: Zombies are faster, tougher, and can jump 2 blocks while pursuing you -- movement speed can also increase further through mutation. They can also dash towards you to shorten the distance.
-- Extended Tracking & Pathing: Zombies now follow players and villagers more efficiently from greater distances, ensuring you can’t easily escape
-- Fleshspire Empowerment: A rare effect called Fleshspire can empower zombies, drastically boosting their health, speed, and aggression.
-- Hivemind Effect: Certain zombies can become even tougher and call additional zombies to their aid, creating more challenging encounters
-- Randomized Potion Effects: Zombies can spawn with effects such as Health Boost, Resistance, Speed, Strength, Jump Boost, and the powerful Fleshspire effect, making each encounter unpredictable
-- Cave Emergence: Zombies lurking deep underground (Y ≤ 40) rise to the surface at night, increasing nocturnal danger -- zombies unable to reach the surface are despawned
-- Progressive Mutation: Over time, zombies mutate, gaining additional health, potion effects, and movement speed - mutations are influenced by your actions: killing zombies slows progression, while Iron Golems can also stall mutation.
-- Dynamic Entity Interactions: Zombies may attack nearby entities like illagers, animals, and even other monsters (configurable via gamerules)
-- Customization & Gamerules: Numerous new gamerules allow fine-tuning of zombie behavior, health, speed, tracking, aggression, and other settings, giving you full control over the challenge
-- Commands: Use /vhmzsetmutationstage to adjust the current mutation stage and reset its timer
Gameplay Notes
-- The mod works with most other mods, but caution is advised with mods affecting base movement speed, as this can make zombies disproportionately fast.
Mod is no longer in developement.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources