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Description
changer la langue du jeu, pour changer la langue du mod simplement
V1 , le permier chargement , peut etre un long si vous utiliser une IA local
Change the game language to also change the mod's language.
V1: The initial load may take a while if you are using a local AI.
Village Tales
Villagers finally have something to say.
You know that silence. You walk into a village, the bell rings, doors slam shut, and nobody even looks at you. Villagers wander around like clockwork shadows. They trade, they sleep, they run from zombies, but they know nothing about you. They don't even know much about their own land.
Village Tales changes that.
Every villager now has a name, a personality, and a story. Some look down on you, others see you as a savior, and a few might let slip a secret they shouldn't have shared. They remember you from one visit to the next, and over time, they may come to trust you, or they may not.
And most importantly, they know the land. A farmer tells you about a deep cave to the west. A fisherman swears there's iron hidden in the mountain to the north. A child saw a red light beneath the old tower. You go and investigate, and it's there. Not somewhere nearby. Right there. The rumors are real, but they never give you coordinates, only a direction, a distance, and a depth. It's up to you to follow the horizon.
Villagers also notice what you do. If you come back and tell them you found the cave, cleared out the hideout, or got hurt along the way, they listen and remember. Eventually, the whole village gets to know you.
No typing required. Look at a villager, press R, choose a question from a list, and they'll reply in a speech bubble above their head. Their response is also copied to chat so you can read it again later. A compass at the top of the screen helps you follow the directions you're given, while a Rumor Journal (K) collects everything you've been told, complete with a top-down mini-map.
Between conversations, listen carefully. Villagers talk to each other about the weather, their neighbors, the last thunderstorm, and you. They also react to what's happening around them: nightfall, thunderstorms, raids, nearby monsters, injuries, and even the death of an iron golem.
And when you join a world for the first time, you can spawn directly in a village instead of finding yourself alone in the middle of nowhere.
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Features
Unique villagers: Every villager has a name, personality, and personal story.
Memory and relationships: Villagers remember your visits, actions, and conversations.
Real-world rumors: Discover caves, ores, and hidden locations based on the actual terrain.
Directional clues: Follow directions, distances, and depths without being handed exact coordinates.
Dynamic conversations: Villagers talk to each other and react to events in the world.
Question-based dialogue: Press R to interact and choose from a list of questions. No typing required.
Rumor Journal: Press K to review rumors and explore a top-down mini-map.
On-screen compass: Follow directions provided by villagers.
World awareness: Villagers react to nightfall, storms, raids, nearby monsters, injuries, and more.
Village spawning: Optionally start a new world directly inside a village.
AI Support
Works with Ollama locally, for free, with no API key required. This is the recommended way to get started. Simply install Ollama and download a model.
Also compatible with any OpenAI-compatible server, including LM Studio, OpenRouter, and OpenAI.
The mod also supports the Anthropic Claude API.
No AI required. The mod remains fully playable without an AI connection. Personalities and dialogue are generated by the mod itself, and a circuit breaker automatically disables AI requests if the service becomes unavailable.
Privacy and accuracy matter. No free-form text is sent to the AI because players always choose questions from a predefined list. The AI cannot invent facts about the world because rumors are generated from the actual terrain.
Requirements
Minecraft: 26.2
Mod loader: Fabric Loader
Fabric API: Required
Java: 25
Installation: Required on both the client and the server.
Optional mods: ModMenu and YACL add an in-game configuration screen.
For API-based services, store your API key in the VILLAGETALES_API_KEY environment variable whenever possible. Never commit API keys to shared files or repositories.
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